I decided to add three more pieces to the earlier “Divershun” hazard marker (also pictured).
After some agonising about realism(?) and return on painting time spent I decided to give Helga a little more attention this evening. After taking on board some of the feedback that I got on the original Helga paint job, I decided to add orange trim to the four wings (fins? Aerofoils?) and to a handful of small details on the little turret and the hull roof.
I think that this improves the look of the model without making it excessively toylike, although I think that the photography might be slightly worse this time around. Many thanks to all of you who gave helpful feedback 🙂
More feedback on the finished job is definitely welcome of course, but I dont think that I will be returning to Helga with a paintbrush again one way or another.
I have been having fun with ridiculous b-movie evil brain alien models recently, as documented here and here. Although I would happily add a few more fun miniatures to the force, I dont “need” to add any further for now. I did however want to give my Tenebrainians some sort of transport vehicle. Continue reading
Next off the Ursa Miner assembly line is this artillery piece: the Jotunn Heavy Hailstorm Cannon. It bears quite a resemblance to a piece of 1980s 40K nostalgia known as the “Thudd Gun” too, not that I am complaining. Continue reading
Some post apocalyptic wheels today. As two of these sat around with just a black spray coat on them for the last year or so, I got a kick out of getting them finished last weekend 🙂
Whilst painted to be suitable for use by any of my PA figures, these resin models from Ramshackle Games are primarily going to be used as the vehicles for my “Bigdogz” ork mob in the post-apocalyptic Gorkamorka setting.
The vehicles were each painted in straightforward single colour schemes. Largely this was to minimise confusion in game terms by aiding easy identification.
I was tempted to add some more rusty areas but I as I wanted the vehicles to look battered but serviceable, rather than disintegrating, I held back a bit.
As I wanted to use the vehicles for non-ork-centric games as well as GoMo, I avoided too much obviously ork styling, even going so far as to add some more traditional sci-fi trappings like bar-code licence plates. I like the implication that while these vehicles are obviously pretty rugged and heavily abused, that they exist in an environment that still has some more advanced tech, somewhere.
The weapons mounted on the vehicles are interchangeable mini turrets, attached by magnets. I made them from various gun parts that I had access to. Each weapon is mounted on a plastic disc which is glued to a washer. The washer then sticks to countersunk magnets on the vehicles. Simple but effective and convenient.
No. 7 above is a cute design I think. It looks rugged and reliable. Nothing fancy but able to take a pounding. If I were stuck in a mehcanised post apocalyptic wasteland I think that of the three vehicles here, this is the one that I would choose as most likely to extend my lifespan. The enclosed cab would help with radstorms, mutie marauders, ripperjack swarms and the like.
No 4 is a peculiar beast. Its a fun looking vehicle I think, but I think that I need to add “something” to the paint job: it is lacking a focal point. Its perfectly adequate for use as it is but there is something missing and I cant put my finger on what that missing thing is.
No 3 is my favourite of the three. Not as reliable as No 7, but streets ahead in terms of cool. Of these three vehicles, this is definitely the road warriors choice I reckon.