More Divershuns

Divershun6

I decided to add three more pieces to the earlier “Divershun” hazard marker (also pictured).

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Speed Raceork and the Mork 5

SpeedRaceork19

Go Speed, GO!

SpeedSideOn

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“Helga” Gets Minor Makeover

Helga - now with orange trim

Helga – now with orange trim

After some agonising about realism(?) and return on painting time spent I decided to give Helga a little more attention this evening.  After taking on board some of the feedback that I got on the original Helga paint job, I decided to add orange trim to the four wings (fins? Aerofoils?) and to a handful of small details on the little turret and the hull roof.

Helga8

 

I think that this improves the look of the model without making it excessively toylike, although I think that the photography might be slightly worse this time around.  Many thanks to all of you who gave helpful feedback 🙂

More feedback on the finished job is definitely welcome of course, but I dont think that I will be returning to Helga with a paintbrush again one way or another.

“Helga” – shuttle/lander/lighter

“She may not look like much, but she’s got it where it counts, kid.”

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The Thinktank: Tentacle Brain Transport

Brain APC

The Thinktank

I have been having fun with ridiculous b-movie evil brain alien models recently, as documented here and here.  Although I would happily add a few more fun miniatures to the force, I dont “need” to add any further for now.  I did however want to give my Tenebrainians some sort of transport vehicle. Continue reading

Ursa Miners: Jotunn Heavy Hailstorm Cannon

Next off the Ursa Miner assembly line is this artillery piece: the Jotunn Heavy Hailstorm Cannon.  It bears quite a resemblance to a piece of 1980s 40K nostalgia known as the “Thudd Gun” too, not that I am complaining. Continue reading

Post Apocalyptic Vehicles

Some post apocalyptic wheels today.  As two of these sat around with just a black spray coat on them for the last year or so, I got a kick out of getting them finished last weekend 🙂

Whilst painted to be suitable for use by any of my PA figures, these resin models from Ramshackle Games are primarily going to be used as the vehicles for my “Bigdogz” ork mob in the post-apocalyptic Gorkamorka setting.

The vehicles were each painted in straightforward single colour schemes.  Largely this was to minimise confusion in game terms by aiding easy  identification.

I was tempted to add some more rusty areas but I as I wanted the vehicles to look battered but serviceable, rather than disintegrating, I held back a bit.

As I wanted to use the vehicles for non-ork-centric games as well as GoMo, I avoided too much obviously ork styling, even going so far as to add some more traditional sci-fi trappings like bar-code licence plates.  I like the implication that while these vehicles are obviously pretty rugged and heavily abused, that they exist in an environment that still has some more advanced tech, somewhere.

The weapons mounted on the vehicles are interchangeable mini turrets, attached by magnets.  I made them from various gun parts that I had access to.  Each weapon is mounted on a plastic disc which is glued to a washer.  The washer then sticks to countersunk magnets on the vehicles.  Simple but effective and convenient.

No. 7 above is a cute design I think.  It looks rugged and reliable.  Nothing fancy but able to take a pounding.  If I were stuck in a mehcanised post apocalyptic wasteland I think that of the three vehicles here, this is the one that I would choose as most likely to extend my lifespan.  The enclosed cab would help with radstorms, mutie marauders, ripperjack swarms and the like.

No 4 is a peculiar beast.  Its a fun looking vehicle I think, but I think that I need to add “something” to the paint job:  it is lacking a focal point.  Its perfectly adequate for use as it is but there is something missing and I cant put my finger on what that missing thing is.

No 3 is my favourite of the three.  Not as reliable as No 7, but streets ahead in terms of cool.  Of these three vehicles, this is definitely the road warriors choice I reckon.

Farseer / Archon Yuminor

Todays figure from the vaults is the leader of the Eldar army that I painted in 2002, the Eldar from the Iacon fleet.

The army was made from GW parts from a variety of sources but mainly from a mix of Eldar and Dark Eldar parts.  At the time I played using the army chosen from a Craftworld Eldar list, but I wanted to be able to field the figures as Dark Eldar if desired too, even though I never did in the end.

The background for the army plonked the Iaconian Eldar somewhere between the Craftworld Eldar and the Dark Eldar in philosophy.  The idea was that rather than base themselves in a craftworld after The Fall, that the Iacon fleet had assembled for safety in numbers.  As a result the fleet contained ships of many sizes along with occupants with their own agendas.  Obviously this was loosely based on the concept of Battlestar Galactica, although the remake wasnt around at the time.

Another influence was a vaguely Egyptian theme, mostly added so that I could tie the figures to some cheesy decorations that I had been collecting with a magazine around then (visible in a game here).  It also helped to focus me on some of the visual elements of the army such as colour and some of the decoration.  Everyone is familiar with the concept of “Space Egypt” anyway due to Stargate.  Funnily enough I didnt like the Stargate show (because it is shite), although the look of the tech in the movie was cool.

Farseer/Archon Yuminor

Yuminor above is assembled exclusively from plastic parts: Dark Eldar and Craftworld Eldar jetbikes, High Elf arms, a modified pair of High Elf spears, Dark Elf torso and helmet, a bit from a Falcon grav tank, some old shuriken catapults, some styrene strips and a Bretonnian helmet crest.  I think that the cape is High Elf too, but it might be from a Chaos Warrior, I cant remember.

The circular thing stuck to the back of Yuminors head is a part of a Falcon kit.  It is supposed to tie in with circular gold Egyptian decorative elements that were used to venerate Ra, representing the sun.  The piece of plastic that I used was just a bit too thick and so looks a little odd (or maybe just a little bit foreign and alien if I am feeling charitable).

Jetbike Canopy & Singing Spear Detail

Just about visible in the shot above and easier to see in the photo above it is the hand painted glyph in the side of the canopy.  Each unit in the army has their own unique glyph inspired by both the existing Eldar look and Egyptian heiroglyphs.  Obviously they dont mean something specific or anything like that but they do give a nice element of detail on the figures, Yuminor included.  I find that one area on a miniature brought to fine detail like that can help to give a sense of scale to figures.  When it works the figures start to look a little less toy-like and just a little more real (as far as space elf sorcerers on jetbikes look real, but you know what I mean).

Another element that I carried through the larger models in the army was a phoenix-y bird type motif.  The main reason that I did that was because there was a suitable crest on the High Elf sprues that I had in sufficient numbers to put on all of the vehicles that I had planned for the army.  The bird on the jetbike canopy above however is a Bretonnian knghts helmet crest with some styrene strips making a sort of tail.  That shot also shows the High Elf Spear which I made double ended because I think that it looks good like that.  It also looks a bit like Prince Nuadas spear from Hellboy II now that I look at it.  That cant be a bad thing.

The Entire Model

I like this model a lot even though as I mentioned in a previous Iacon post the paint scheme was laborious in its execution.  Still, Yuminor (name inspired by a character from the super cool Ulysses 31 cartoon) is one of my better examples of a unique figure used to represent an army leader.  Yuminors career didnt have the same gaming span as my Nurgle Chaos Lord but he still stands as one of the better examples from my own corner of the hobby.

Sin Eater Chaos Dreadnought – Brother Tankorr

Brother Tankorr

Brother Tankorr

As early playtesting went on using my Sin Eaters (way back in 1999) it looked like getting a second Dreadnought on the table would be fun.  While Brother Rhinox was made more or less exclusively from the basic metal chaos Dreadnought kit, Tankorr was made from a metal Imperial Dreadnought, albeit an Imperial Dreadnought with loads of spiky death metal type junk stuck on.  Examples above include the spiky panels on the main housing and the tombstone-for-a-face.

Tankorrs huge and ludicrous close combat arm.

Tankorrs huge and ludicrous close combat arm.

Tankorrs arms were made from spares from the kit that was used to make Rhinox.  The left arm above had an Ork Choppa and two Necromunda Pit Slave weapon arms attached.  I also added another pit slave chainsaw bit to the front of the body on that side for good measure. 

In the above shot you can make out bits where some of the many spikes attached to the figure used to be attached, only to have broken off at various points over the years.  The lesson here is simply not to bother sticking those things on in the first place.  If Tankorr gets away with it it is simply because of the zombie-like, dilapidated look.

Rear view.

Rear view.

Plasma Cannon

Plasma Cannon

I like the combi-bolter mounted on Tankorrs shoulder for some reason that I cant put my finger on.   I also like the silly zombie hands bursting out of the ground, “Thriller” style.

Sin Eater Chaos Dreadnought – Brother Rhinox

 

Sin Eater Dreadhought: Brother Rhinox

Sin Eater Dreadnought: Brother Rhinox

Like many geeks, I like robots and power suits.  Dreadnoughts and Titans  have always been a big 40k draw for me.  As a result one of the earliest miniatures that I painted for my Sin Eaters Chaos Space Marine Nurgle army was Rhinox.

Portside Power Claw

Power Claw

Rear Shot. Just greasy looking metal really.

Rear Shot. Just greasy looking metal really.

Twin-Linked Lascannon

Twin-Linked Lascannon

There was only one weapon fit appropriate for a Dreadnought in those days: Twin Lascannon & Power Fist/Claw (I have no idea what, if anything makes Dreadnoughts competitive in the current 40k tournament climate, nor do I wish to know).  There wasnt a twin-lascannon model available for Chaos Dreads then so I chopped up the twin-autocannon in the box and replaced it with two weapons cut from a Space Crusade dreadnought (I think). 

Possibly I should have added more detail to the muzzles of the cannon while I was adding the trim that had been removed when cutting the autocannon off.  On the other hand it does give the gun a pretty primitive and brutal look that is very suitable.

Other than the Lascannon arm the figure is unconverted apart from the added scuffs and dents etc.