Kill Team: “Deflesh Mode”

To a backing track of synthesizers, “Deflesh Mode” leap from a webway portal direct from 0.969.998.M2, ready to take on some puny mon’keigh in Kill Team.

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L’Oreal Wangst: Eldar Outcast

L'Oreal Wangst

L’Oreal Wangst

“My space elf has no nose.”

“How does he smell?”

“Like a healthy, affluent woman after a week long spa treatment.”

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Farseer / Archon Yuminor

Todays figure from the vaults is the leader of the Eldar army that I painted in 2002, the Eldar from the Iacon fleet.

The army was made from GW parts from a variety of sources but mainly from a mix of Eldar and Dark Eldar parts.  At the time I played using the army chosen from a Craftworld Eldar list, but I wanted to be able to field the figures as Dark Eldar if desired too, even though I never did in the end.

The background for the army plonked the Iaconian Eldar somewhere between the Craftworld Eldar and the Dark Eldar in philosophy.  The idea was that rather than base themselves in a craftworld after The Fall, that the Iacon fleet had assembled for safety in numbers.  As a result the fleet contained ships of many sizes along with occupants with their own agendas.  Obviously this was loosely based on the concept of Battlestar Galactica, although the remake wasnt around at the time.

Another influence was a vaguely Egyptian theme, mostly added so that I could tie the figures to some cheesy decorations that I had been collecting with a magazine around then (visible in a game here).  It also helped to focus me on some of the visual elements of the army such as colour and some of the decoration.  Everyone is familiar with the concept of “Space Egypt” anyway due to Stargate.  Funnily enough I didnt like the Stargate show (because it is shite), although the look of the tech in the movie was cool.

Farseer/Archon Yuminor

Yuminor above is assembled exclusively from plastic parts: Dark Eldar and Craftworld Eldar jetbikes, High Elf arms, a modified pair of High Elf spears, Dark Elf torso and helmet, a bit from a Falcon grav tank, some old shuriken catapults, some styrene strips and a Bretonnian helmet crest.  I think that the cape is High Elf too, but it might be from a Chaos Warrior, I cant remember.

The circular thing stuck to the back of Yuminors head is a part of a Falcon kit.  It is supposed to tie in with circular gold Egyptian decorative elements that were used to venerate Ra, representing the sun.  The piece of plastic that I used was just a bit too thick and so looks a little odd (or maybe just a little bit foreign and alien if I am feeling charitable).

Jetbike Canopy & Singing Spear Detail

Just about visible in the shot above and easier to see in the photo above it is the hand painted glyph in the side of the canopy.  Each unit in the army has their own unique glyph inspired by both the existing Eldar look and Egyptian heiroglyphs.  Obviously they dont mean something specific or anything like that but they do give a nice element of detail on the figures, Yuminor included.  I find that one area on a miniature brought to fine detail like that can help to give a sense of scale to figures.  When it works the figures start to look a little less toy-like and just a little more real (as far as space elf sorcerers on jetbikes look real, but you know what I mean).

Another element that I carried through the larger models in the army was a phoenix-y bird type motif.  The main reason that I did that was because there was a suitable crest on the High Elf sprues that I had in sufficient numbers to put on all of the vehicles that I had planned for the army.  The bird on the jetbike canopy above however is a Bretonnian knghts helmet crest with some styrene strips making a sort of tail.  That shot also shows the High Elf Spear which I made double ended because I think that it looks good like that.  It also looks a bit like Prince Nuadas spear from Hellboy II now that I look at it.  That cant be a bad thing.

The Entire Model

I like this model a lot even though as I mentioned in a previous Iacon post the paint scheme was laborious in its execution.  Still, Yuminor (name inspired by a character from the super cool Ulysses 31 cartoon) is one of my better examples of a unique figure used to represent an army leader.  Yuminors career didnt have the same gaming span as my Nurgle Chaos Lord but he still stands as one of the better examples from my own corner of the hobby.

Iacon Eldar: Striking Scorpion Squad Seth

Striking Scorpion Exarch Seth

Squad Seth was painted up in 2002 along with most of the rest of my Iacon Eldar.  The concept was vaguely Egyptian themed, for a few different reasons.  I am not a Stargate fan but I do like the look of some of the elements.  Nonetheless, Stargate wasnt really an influence.

Mostly the colours chosen have Egyptian relevance.  Gold is the colour of the flesh of the Egyptian gods.  Lapis lazuli/faience (the turquoise/blue) is a common feature of Egyptian decoration, as is red.

Each squad is marked with a unique glyph.  While I used hieroglyphs as reference when coming up with these, they are not really very Egyptian in look.  Thats fine really though as while I like using that imagery as a reference, that is all it is supposed to be: a reference.  These guys are supposed to be spacemen after all.

Some of the glyphs worked out better than others.  Painting bright red detail on black like that was time consuming.

Biting Blade and Shuriken Pistol

Another element of the Iacon force was that I used a lot of Dark Eldar parts in with the regular Craftworld bits.  While this was justified conceptually it was mainly just because I wanted to put together some stuff that wasnt directly off-the-peg.  Additionally the variety helped to keep me interested while painting.

Striking Scorpions

Part of the concept was to make the Aspect Warriors bare headed.  As the helmets are an intrinsic part of the Aspect Warrior concept, using different heads was going to make the Iacon Aspect Warriors unique immediately.  It was a lot of work chopping off all of those heads and replacing them with others, something that I am not going to be in a hurry to do again.

Rear shot showing armour banding.

The concept of these Eldar walking the line between light and dark which is pursued a little via the bare headed Aspects, was pushed a little further with the Exarch.  The Dark Eldar Incubi are essentially a “dark aspect”.  This origins of the dark aspect come from the only Eldar Phoenix Lord to turn to the dark side: Ahra, Father of Scorpions, the Fallen Phoenix.  Incubi have tall helms with a blaster mounted on the top that functions similarly to the Striking Scorpion Mandiblasters, so I went with a similar look on the Exarchs helmet.

Dark Aspect Warriors

Looking back at these guys I quite like how they turned out.  Painting the gold areas was a huge chore however.  Even if I had the patience to go to all of that trouble converting those figures again I would approach the painting of the gold areas very, very differently and probably more effectively now.  I still think that the gold areas mostly look good, but they dont really reflect the large amount of grief that they caused me.

Chainsword and Shuriken Pistol

Despite all of the hassle that I had with these guys I do get a kick out of taking a look at them again some years later.  I think that they are a cool looking unit and there is something about the slightly unusual colour scheme that I like.

Squad Seth gets ready for ritualised bloodshed.

Iacon Guardian Squad Nephtys

Old GW metals

Two Iaconian Guardians

The Iacon Craftworld was the last 40K army that I painted, and it broke my heart 😉

A bit of an aside here, bear with me:

The first army that I painted for 40k back in my teens was Eldar.  I have always been more interested in the creative side of the hobby than the gaming (although I love that too) and as such always chose what forces to play based on one of two things: either they were the figures that looked the nicest to me (Eldar) or that I thought that I could have a lot of fun with them as a modelling project (Sin Eaters).

Squad Nephtys Guardians

Squad Nephtys Guardians

I played a lot of games with the Sin Eaters and they were pretty well regarded aesthetically.  That meant that when I finally got around to doing another Eldar army that I wanted to do “a good job” on them.

The Sin Eaters each took a very long time to paint and although it may not look like it, the Iacon guys possibly took even longer.  Painting that gold took ages and it doesnt even show.  Oh well.  They still look good I think, they just dont really look as good as they should considering the time spent on them.

This army was a turning point for me when I decided that the painting methods that I was using were too time consuming and that I needed to rationalise the process more.  That principle has continued up until the present day.

Nephtys Gunner and Guardian

Nephtys Gunner and Guardian

There is a vaguely Egyptian theme running through the force (it isnt really that visible other than colour choice in Squad Nephtys) that should hopefully be more apparent in some of the other units.

Hephtys Gunner and Star Cannon Grav Platform

Nephtys Gunner and Star Cannon Grav Platform

The hand painted symbol on the cannon fairing is repeated on the right shoulder plate of each squad member.  Although the plates used varied from squad to squad, that variable glyph motif continued through the whole force.

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