Colony 87 Gargouille

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Its a nurture versus nature thing.  Was I born predisposed to think that tiny, blue, reptilian-winged, space-babies with large automatics are “awsumz”?  The truth may never be known.

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Ash Waste Nomads and Battle Systems Terrain

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Hobby progress has been slow since the return from BOYL, with a combination of the usual disruptive effects of late summer/early autumn slowing down output.  Slowing down output, but not halting progress.  Behind the scenes I have been working on two projects.

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The Quickening – O’Hammerer Brocon 2014: Pt2

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Just John, Mr Saturday, theottovonbismark and I met up at a Limerick convention last weekend.  A previous post covered the very satisfactory Pulp Alley game that we played.  This post details the Realms of Chaos/Highlander/Necromunda multi-player mash up that took place afterwards.

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Spine Crystals/Kryptonite/Perilium/Warpstone

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Less “Deathworld” and more “Underhive”, its some quick crystal formations today.

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Rogue GorkaMunda Weekend

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“The rewards of tolerance are treachery and betrayal (but at least those fishmen have taken the liberty of fertilizing your caviar Sergeant).”

theottovonbismark and I got together to play some daft and highly entertaining skirmish games set in the 40K universe last weekend.

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Uzgob proves that there are some high speed pursuit advantages to having ones torso welded to army surplus vehicle parts.

The scenarios were many, varied and unlikely and not a point value was used for the duration.  The games that we played were largely dictated by a desire to use some of the many miniature projects that we have been working on recently.  That meant that theottovonbismarks 1989th Necromundan “Death Ferrets” Regiment allied with Inquisitor Verhoeven, some fishmen and avian scouts in the hostile jungles of Krellborn IX, the Death Ferrets went toe-toe-toe with the Ursa Miners Squat Brotherhood and also got ambushed by orks of the Bigdogz tribe and Vim Petrol babysat Gordon Schumway in a hair raising, high speed collision filled pursuit across the wastelands near Standard Falls.  Hilarity ensued. Continue reading

Camping with Bugs

Two items today: Necromunda Milliasaurs and some dog tents from Renedra.

I picked up the set of dog tents from the Renedra stand at Salute along with another item.

Although I already have three feral, teepee type tents painted up I wanted to have models that represented tents that might feasibly be moved around easily, either on a models back or on the saddle (animal or vehicle).  Although the models dont take up a lot of space, they are cute little gaming props that help to create atmosphere.

The Mutie faction in Gorkamorka doesnt use forts, being more nomadic in their behaviour.  The original (stupidly named) “Digganob” supplement for (the equally stupidly named) Gorkamorka came with a set of small cardboard tents to represent the Mutie encampment, but they were lost or squished in some house move or another over the years.  These cute little plastics will be a durable and very serviceable replacement.

Painting the tents was fast.  I didnt want to spend much time on them so I painted the pegs metallic (that suits the Gorkamorka setting better than wooden pegs and stopped the models from being 100% shades of brown) and then washed the entirety of the models with GW Gryphonne Sepia, twice.  I then washed them again with GW Devlan Mud and finally painted some black ink into the door flap edges.  Very quick but perfectly ok for what the models are.

The Milliasaurs are creepy crawlies from the GW Necromunda setting.  Like my Ripper Jacks and Giant Rats, they were originally supplied as servants of Necromunda Wyrd Beastmasters, who could use them to do their amoral bidding.

I gave the Milliasaurs a quick drybrush followed by a coat of Tamiya Clear Red on the chitin areas.  It gave a nice cockroach sort of look I think.  I did a tiny bit of detailing on the teeth and spines too.

They are creepy looking figures.  The guy rearing up would stand at about 150cm in real life, which would be a pretty appalling thing to find at the door of anyones tent I reckon.

Giant Rat Swarm

These guys were assembled primarily for Necromunda games back in 1998, but I didnt get around to painting them until 2009.  I finally went back to them to add just a little bit of detail and take some photos this year.

As all Electric Six fans living in the current pre-apocalyptic era know, only robots, cockroaches (and probably Lidl) will survive the upcoming Armageddon.   Before you ask, zombies dont count as “surviving”.

My own in depth research has also revealed that there is a good possibility that mutant, dog-sized rodents will live on in the undercities and eventually spill in huge swarms onto the irradiated plains above.  Probably.

In Necromunda the tribal native human “Ratskin” faction (which I will eventually get around to painting) survive in harmony with their destroyed environment.  Part of this involves their nomadic lifestyle, with the Ratskin braves following the migrating swarms through the ruined industrial landscape.

Hi-freakin-larious in other words and way too good a gaming opportunity to miss.  Cue the theme from “Rawhide”.

Denim clad Foundry punk Nancy objects to being used to demonstrate scale…

I put together the swarm from the rather cool mutant rats from Necromunda, a load of eighties giant rats from GW, a few of the plastic giant rats that were first seen in Warhammer Quest and a handful of the titchy rats that sat on the Heroquest furniture making a total of 31.

The best figures are easily the Necromunda guys visible in the first photo, although a couple of the larger metal Warhammer guys are cool too.

I have yet to get around to playing my “Rathide” cattle rustling scenario in the depth that I would like.  I did run a prototype Rathide game of “Mutants and Death Ray Guns” testing the idea with MT back in 2009 though.

More post apocalyptic rat related miniatures are available at Megaminis HERE (post apoc ratmen) and at Black Cat Bases HERE (mounted post apoc ratmen).  Those guys are on my (gigantic) shopping list…

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