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Dracula’s America in Spaaace.

theottovonbismark’s Crossroads Slaaneshi Cultists welcome safe drivers.

I have been gearing up to some Dracula’s America (in Spaaace) gaming for several months.  theottovonbismark and Mr Saturday were caught up in the perilium rush enthusiasm and headed to Standard Falls (via Uncanny Valley) recently and we played some games.

The Boss Drum Ratskin tribe, the Crossroads Cult of Slaanesh and the Shadow Empire Tong cautiously attempt to parlay in the Uncanny Valley deadlands.

I was lax about taking photos this time around, but Mr Saturday grabbed a number of nice ones that can be seen over at his blog.  It’s also a good place to see some nice photos of the lovely new additions to his Shadow Empire force.  There are some nice photos of theottovonbismark’s Slaaneshi cult over there too.

A three metre tall robot covered in missile launchers and crockery “sneaks” around the scruffy boomtown of Standard Falls.

Although described by some as a “sad” photo of a lying down space bear-man, I choose to see it as the external view of an enlightening vision quest for a lying down space bear-man… lying next to a pervert demon.

Ebeneezer Basshunter, Soundbyte, Mr. C, and Talks Big critique the sub standard guttering prevalent in this part of town.

This photo does not capture the obscene levels of luck attached to the pot-bots at this point. Meanwhile Lo Pan assists a local possessed by Vinz Clortho on his way to meet the Gatekeeper.

As the dust settled, the eclectic citizens of the remote, but newly resource rich mining town got back to regular business.

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Ratskins – Skinwalker Tribe of the Boss Drum

The post apocalyptic western genre has shifted back into my focus again over the last few months.  I decided to kill several (thunder)birds with one stone and paint my 1990s Necromunda Ratskins.

Continue reading

Gunslinger/Desperado

Cowgirl1

I painted this beautifully sculpted model so that she could give Inquisitor Verhoeven and my other 40k skirmish types some close range fire support, but the model is suitable for use in a variety of games and settings. Continue reading

Malifaux: Guild Austringer

“My arm is tired”


—————–

A man walks into a bar with a gigantic, unusually coloured raptor on his arm.  

The barman says “Where the hell did you get that?”.  

“I won him in a raffle” replies the bird.

—————–

Austringers are effective in Malifaux games.  The bird does all of the heavy lifting, attacking foes, distributing orders to friends, capturing small mammals in its talons, regurgitating food into the mouths of its young, making loud “Raaaawk!” sounds, that sort of thing.  The guy in the coat just stands around looking grumpy.

Just like the Executioner shown a few weeks ago, this guy was painted in the run up to the Malifaux competition that I played in a while back.  I decided to attend the competition late and so some decisions regarding colours used for this figure were based on how quickly they could be applied, rather than necessarily on colour theory or inspiring movies recently watched or whatever.

The “Bayou Raptor” was initially painted the same way that I would paint a crow or raven (just like the guys that feature on parts of my graveyard terrain).  That approach was fine if a little drab, but perfectly good enough for use in games, which I did.

A few days later I decided that I wanted to make the bird look a little less dull.  What I came up with is shown above.  The bird is a little goofier looking than I had intended, partly due to the rather Muppet like sculpt and partly because the pattern of plumage that I tried to paint looks rather  fake I think, despite doing a bit of research into real bird of prey patterning.  Ho hum.

My lack of enthusiasm for the plumage plus the somewhat one-sided nature of the handlers relationship with the raptor has me considering using a more… esoteric scheme on my second Austringer miniature.  Maybe.  Im not sure that adding that level of goofiness to my Guild crew is desirable but it might be a laugh.

Malifaux: Santiago Ortega

Santiago Ortega

The first Ortega that I finished is this tough looking hombre.  Santiago is the Ortega clan beefcake.

The paint job came out fine, better than the Death Marshals, but not as well as either the Judge or Lady Justice.  The figure is quite cool looking but a bit fiddly to paint for a couple of reasons.

The first reason is one that is common with the majority of Wyrd miniatures that I have come across so far: its multi-part.

Multi-part miniatures can often avoid that somewhat flat, two dimensional look by adding an arm or gun or wing or whatever on an axis that the casting process does not allow.  Despite this, I generally prefer my human sized figures to be single piece as it makes them more durable and it makes painting easier.  Trying to paint Santiagos face behind his big ol’ right arm was a hassle, and it shows in the painting quality.

Santiagos duster came out better than those of the Death Marshals a few weeks ago.

Fiddly reason two is also a feature of the Wyrd style.  The figures are moderately heavily detailed (which is nice) but the detail itself while crisp, is very fine.  When painted well they look fantastic, but I find that miniatures with heavily cut detail suit my painting style (and my patience levels) better.

But I should stop moaning.  Santiago looks like a pretty cool alt-cowboy type and the paint job came out pretty solid anyway.

Lastly, here is a picture of Santiago with part of my next terrain sub-project.

Mali-photos

I have been playing Malifaux since mid-February.  In that month or so (at the time of writing) time I have got seven or so games played, which is an awful lot by my standards.

The majority of the games have been at home, although I got an opportunity to play in another gamers house too (the games played on the green table shown below).

One of the things that I have enjoyed most about the process is digging around in the boxes of terrain that I own in an effort to make each game table coherent and unique.

After the effort that I have put in over the last couple of years I now have a lot of terrain, most of it practical and of pretty decent quality: I am happy to say that it is largely better than the majority of the terrain that I have seen in actual use (actual use rather than set pieces for shows or spectacular set ups for rulebook photos) over the years.  Its far from award winning stuff but its solid, practical and is supplied in volume.  Malifaux is finally bringing a lot of that stuff to the table for actual use, which is very satisfying.

I have been taking photos at various points during each game.  A selection of these quick snaps are shown below, just for fun really.  Lady Justice features a lot, seeing as she is the leader of my first completed Malifaux crew.

Lady J considers a game of Pooh-sticks swords during an away game.

The Judge leads his Death Marshals through the hazard strewn Badlands.

The Viktorias take on the Guild in an abandoned shanty town.

A ruined industrial zone is the stage for a three-way battle between Neverborn, Arcanist and Guild forces.

Ancient statues provide cover against flying lead.

Cowboy exorcists collide with twin psychic samurai ladies in a badlands canyon.

Ramos conjures up arachnid robots in the ruins of a factory.

Death Marshals attempt to encircle a Ronin.

I have some more terrain in the pipeline.  A few more post apocalyptic shanty type bits and pieces will be first in all likelyhood.

I also have plans for some cow town stuff, but it will need a little bit of wiki-wiki-wah-wah west-ifying before I will be happy with it.  I want it to look like something suitable for a Firefly/Malifaux setting as well as suitable for the Cursed Earth and the occasional frontier planet for 40k folk to show up on.  We will see how that goes.

Malifaux: Objectives

Malifaux play is geared around “Schemes” and “Strategies”.  While there are a small number of these that are based on simply battering the opponents forces, most involve holding areas or moving certain items.  These objectives are represented in game by 30mm diameter bases.

The treasure chests above were purchased in Games Workshop, Oxford St, London way back in 1989.  I originally bought the pack of ten (or perhaps two packs of five, I cant remember) for use in Dungeonbowl, a Blood Bowl variant which was… wait for it… played in a dungeon.  The chests languished in the lead pile ever since, only to finally be given some love this year, a terrifyingly distant twenty-three years later.

I added the letters in case I will at some later stage need to randomise the chests for whatever reason.  A brilliant and much more aesthetically pleasing way to achieve this (that I was too lazy to copy) was done on Phreedhs Miniature Stuff a while back.  Unfortunately I cant currently find that particular post on the newly organised blog (Mattias, if you see this then put a link in the comments if you would like to show off your lovely work).  EDIT: that link is HERE.

The next objectives are trapdoors that were supplied with some GW LotR stuff.  PB gave me a lot of the accessories from those sets as he knew that it was unlikely that he would ever get around to painting them and that I likely would.  It looks like he was at least half right.  Ta-da!

The two above are my favourites.  I think that they both suggest a little story and playing miniature games is all about story.

The left hand one is supplied as a tiny two or three piece kit which I then stuck to a base.  It is another LotR bit from PB.  The lantern, scroll and book on the base on the right come from a Mordheim sprue (I think that it was supplied with Empire Militia figures for a while subsequently).

I like making/painting small miniatures to represent these sorts of things.  Fighting over a little model of a forbidden tome or briefcase full of diamonds or other all-important Maguffin adds a lot to the atmosphere in a game and is far nicer than fighting over a scrap of paper or similar.  Little bits of set dressing help with the narrative and to me the game narrative is the whole point of the process.

The fact that modelling and painting these items can be quite fun and a good change of pace from painting yet another guy with a gun means that I tend to finish off a lot of these objective based items.

A quick look through the blog archives brings up the following list of similar items if anyone is interested.  I had actually forgotten that I had modeled and painted some of these: I tend to consistently get motivated to finish these mini diorama type oddments.

Scrap countersvulturesencampmenttentsgas cansoil barrels and butane cylinderszombie spawn pointsmines,bombs and boobytrapsaltars and tombsdistressed damsel, crows

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