The first of two transblog, transatlantic, Flat Stanley crossover AARs today as the Emissaries of Sector Six attempt to locate the missing Inquisitor Verhoeven and determine the source of the Sector Six xenos attack.
Just John, Mr Saturday, theottovonbismark and I met up at a Limerick convention last weekend. A previous post covered the very satisfactory Pulp Alley game that we played. This post details the Realms of Chaos/Highlander/Necromunda multi-player mash up that took place afterwards.
I needed some markers to represent dead bodies that some characters had to rummage around in during the Get to the Chopper! game recently, so I quickly painted these a week or so beforehand.
The two variants – legless, rib cage exploded outwards dead guy and sad, died in abdominal agony in long coat lady – come from the rather cool terrain pack that is available for Sedition Wars. Considering the sorts of miniature games that I favour, rummaging through chunks of imaginary dead body comes up a fair bit, so I expect these to get a lot of use. Im surprised that I never got around to something like this before now frankly.
Still smarting from his failure to thwart ork Warboss Frangks efforts to release the power of the Ragna Rock, Inquisitor Verhoeven has focussed is considerable resources on determining the greenskins next move. The Warboss has proven to be a cunning opponent . The Inquisitor must at the very least keep Frangk contained on Krellborn IX until Imperial military forces can be brought to bear.
A further complication involves ongoing communication exchange with an old ally now posted in Sector Six. Based on the Inquisitors previous tussles with the Cerebalite Consortium, intel exchanged both before and after Sub-Ambassador Sulla Tigh came under attack by an obscenely powerful xenos threat seems to indicate signs of manipulation by Tenebrainian Enslavers. Even more worryingly, the almost unthinkable possibility of Ecclesiarchy collusion now has to be considered.
Ambassador Sophie Blanch-Andres has left Sector Six incognito in order to rendezvous with Verhoeven and her vessel – the KCS Passeraux – now orbits Krellborn IX. Communications are disrupted by the numerous Perilium deposits exposed by the orks. Therefore Agent Sophie and her allies have landed near Verhoevens last known location…
I ran this four player Pulp Alley game a little while ago, but didnt have the opportunity to write it up until now. The game consisted of four factions taking part in a version of “The Lost Keys” scenario from the rulebook.
As the folks originally planning to take part were each individually hit with different amounts of real life prior to the event and therefore unable to attend, the game with the newly drafted participants was a bit more chaotic than I expected. Narrative and my ability to document proceedings suffered as a result, which was more of a shame than usual due to it being my first attempt to engage in the Sector Six Crossover games.
Therefore this record is going to consist mainly of some images. A more involving tale regarding the adventures of Agent Blanch-Andres when she met Inquisitor Verhoeven will follow soon.