Saga: Age of Magic – Long Live the New Flesh

Last weekend I got together with The BazPaz in his newly prepped indoor/outdoor gaming space for some socially distanced gaming. Having talked about it for a couple of years, we decided to give some of our recently painted figures a run out in Saga: Age of Magic, our first ever look at Saga of any variety.

My force was made out of some of the various ghoul figures that I have been painting recently, fielded as an “Undead Legion” Saga force. The Bazpaz used the lovely faery force that he has been working on for over a year now, on and off, made up primarily of Citadel Sylvaneth, with some Wargames Atlantic Fauns, as a “Lords of the Wild” warband.

Neither force had ever hit a gaming table before, and no game of any variety had ever been played in that precise location before, so it was a session of firsts.

The poorly photographed Grymwatch advance up the East flank

Saga has a significant amount in common with Warcry, another game that I really enjoy. Without going into too much detail, each game has a resource management element based on assigning a number of dice at the start of each turn. Mechanics like that can sound dull, but when they are used to make your feverish, naked cannibal half-dead post-humans pay no heed to casualties and chow down on their opponents at a critical juncture, they are a lot of laughs.

The Bazpaz drafted a number of the “spite” models included in the Sylvaneth range to make up a “Swarm”, exclusive to his “Lords of the Wild” faction.

Saga does a very good job of providing a solid, common base of rules that can be picked up fast, so that the players can focus on actually playing the game. I love this approach to game design. I am very excited to play more Saga soon, and I am tuning my hobby time towards it.

All in all an excellent gaming visit, after a significant social drought. I’m already prepping more Undead Legions for next time.

Warhammer Underworlds: Grymwatch

Some degenerate cannibals, to hang out in front of other, less cool degenerate cannibals.

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40k Ur-Ghul = Stargrave Gaunch

Ghouls… in… spaaaaace!

“My Ur-Ghul has no eyes”
“How does he look?”
“Terrible”.

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Stargrave: Dead or Alive – Under a Blood Red Sky

The science-fiction variant of Frostgrave was officially released yesterday, so I played a game.

Venators Laxx and M’Kavin. Mood: sky blue.
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Goblins from Goblin-town

With a name like that, readers would be forgiven for assuming that this post was part of a series, possibly followed by “Hobbits from Hobbiton” and maybe preceded by “Free-peoples from Freepeopletown”, but it isn’t.

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Stargrave Town: Mos Xcellent

I’m excited about the upcoming release of Stargrave, so I dropped everything else that I was working on for a while, struck while enthusiasm was high, and put my own spin on a bucket list set of terrain.

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Raptoryx and Furies

Minor daemons and murder parrots, primarily for Warcry, but with all sorts of uses in many games.

“RAAAWK!”
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Notrek and Faulix

Notrek1
“Gurnisson, son of Gurni you say? Never heard of him”

Also-ran heroes rendered in chunky 1990s single piece plastic.

Definitely not these guys, no sir…
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Ghost AAAARRRRrchipelago

It be scallywag o’clock on the not-so-good ship Sho3box…

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Skaven Warlocks

“Magic is just science that you don’t understand yet! Now eat Mind Bullet Incantation Cannon!”

With Frostgrave 2nd edition on the way, I decided to paint a magical ratman duo.

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