After the ork pirates and the evil human mercenaries finished stealing each others wheels they went to the spaceport. This is what happened next.
Just before Xmas PB and I got together for a couple of games of Pulp Alley set somewhere in the armpit of the 40k universe. For the first game we particularly wanted to try out the PA vehicle rules. This is how it went.
I got 144 miniatures painted in 2014. It is a pretty decent total.
Some of the items in the tally are small, quickly painted affairs while others are far more significant in terms of their size and the corresponding resources that they demanded. I figure that those differing subjects balance out in general, so each counts as “one thing” in my total, whether its a tiny cat miniature or a big shuttlecraft.
Although the work that went into preparing the Deathworld jungle was very significant and a number of items from that project feature, I didnt count anything that essentially amounts to an unpainted/prepainted item that was glued to a base and subsequently textured. The jungle was a lot of work and required all my free time for a couple of weeks, but most of the elements do not really constitute painted miniatures. It is a fine line though.
Similarly, the Battle Systems card terrain took ages to punch out and assemble into a modular state. That time was all hobby time that I could have spent painting (and frankly I would have preferred to spend painting) but it doesnt show up here. Work on terrain is definitely worth it of course, but getting the balance right is tricky.
The total output is down ~25% a bit on last year, but I knew that 2013 was exceptional in terms of turnover. I had a slow down, not quite a total slump in output from around August until late November due to a variety of mainly good real life things taking up my time.
Paradoxically some of the extra time that I spent gaming with these and other models ate into time that I could have spent painting, which is a weird conflict of interests. The gaming side of things was busier for me than usual this year, which is great. A few different factors contributed to that (Pulp Alley, getting together with the O’Hammerers, extra enthusiasm from my oldest gaming buddy PB, the trip to BOYL and the games that I played with the guys at that, the Sector Six Crossover project, a few other things). Best of all is that many of those games played had literally been on my to-do list since 1988, so the year was one of the very best in terms of gaming really.
Finally, posts containing my painting tallies for previous years can be seen via the links below. They show changes in painting style and subjects and a slight improvement in photography (I think) in addition to experimentation that didnt always work out, but its all there if any of you fancy taking a look.
Thanks to anyone who has taken the time to comment on my toy soldier-y corner of of the internet over 2014. I have a whole load of other projects in various stages of production that should start to materialise very soon, so hopefully I will get to chat with some of you again in 2015.
Happy New Year!
The follow up to the Lost in Translation game that I documented a little while ago, this installment features swarms of motile plant monsters, irradiated reptile-bugs and knee-high mechadendrite whipping cyborg monstrosities all competing for spaceshipwreck salvage.
I had a lot of fun with the Governor General of Sector Six Blog Crossover project earlier this year, so when an opportunity to engage in a slightly different sort of cross-blog project with Tales From the Maelstrom came up, I took it. Continue reading