Inquisitor/Pulp Alley: Final Boarding

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Shuttlecraft Helga sits being refuelled at Libertine spaceport.

After the ork pirates and the evil human mercenaries finished stealing each others wheels they went to the spaceport.  This is what happened next.

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Inquisitor/Pulp Alley: Backside Roasting

Kaptin Fiddy Teef commandeers Mushrööm Klöwds Töör Bus and takes Big Billy, Crackers and some other Skallywags on a road trip.

Just before Xmas PB and I got together for a couple of games of Pulp Alley set somewhere in the armpit of the 40k universe.  For the first game we particularly wanted to try out the PA vehicle rules.  This is how it went.

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2014 = 144 Painted Miniatures

I got 144 miniatures painted in 2014.  It is a pretty decent total.

Deffkopta6

#1 – #3: Ork Deffkoptas

"Give it up for... Mushroom Klowd!!!!!"

#4 – #6: Goffik Rokkerz, “Mushrööm Klowd”

Blood Axe Human Advisor

#7: Blood Axe Human Advisor

Pod7

#8 – #9: Deathworld Jungle Pods

L to R: Spiker Victim, Spiker, Imperial Assassin

#10: Deathworld Jungle Spiker

VenusManTrap

#11: Venus Man-Trap

More Man Traps

#12 – #13: Venus Man-Traps

A big ol' pod.

#14: Deathworld Jungle Pod

Pod3

#15: Deathworld Jungle Pod

#16 – #30: Deathworld Mutant Plants

Venusian Mantrap

#31: Venusian Mantrap

Sedition Wars techno-organic terrain pieces.

#32 – #41 – Deathworld stuff (Sedition Wars technorganic virus things)

PodClixGroup

#???: nine refurbished Horrorclix miniatures. These could arguably be counted as part of the tally, but I am not going to.

DeathworldJungle10

#???: Very, very many jungle terrain bases. Im not going to count these in the tally, but they took ages.

Judge MacO'Conihoonihan

#42: Emerald Isle Judge MacO’Conihoonihan

#43-44: Ork Drummer and Drum Kit

#45-51: Renegade Runtmaster Zodgrod Wortsnagga and Super Runtz/Ninja Goblins

#52: Gretchin Zero (left)

#53: Loor Scout

#54-55: Notorious G.I.T. (centre) and crony (far right).

#???: Carnivorous Sand Clams.  Again, I could arguably include these in the total I think, but Im not going to.

Helga - now with orange trim

#56: shuttle/lander/lighter “Helga”

#57-#68: Campsite

#68-#74: Spine Crystals/Perilium/Kryptonite/Warpstone

#75-#76: Portaloos

#77: Ordo Hereticus Inquisitor Jodorowsky

#78: Tenebrainian Cerebalite

#79: Deadzone Chovar

#80: Yellow Gyrinx

#81: Sensei Ramirez

L'Oreal Wangst

#82: L’Oreal Wangst – Eldar Outcast

#83: Friskers the Gyrinx

#84: Milo the Space Eunuch

#85: Honoured Imperium Marble Aquila

#86: Ursa Miner Cyber-Slayer

#87: Honoured Imperium Marble Space Marine Statue

 

#88 – #91: Bouncers

#92 – #97: Skabsquigs Skallywags, Mr Killgore and Swabs

#98 – #100 – Deadzone Marauders

#101 – #106 – More Skabsquigs Skallywags

#107 – #108: Kaptin Fiddy Teef and Mr Scuttle

#109 – #114: Gretchin Skallywags

#115 – #121: Dead Body Objective Markers (Judge Death not included)

#122: Mushrööm Klöwd Tour Bus

#123: Big Billy & Crackers, Troll and Parrot Space Pirates

#124: Ash Wastes Nomad

#125 – #127: Rippy Fish

#128: Ambull

#??? – Battle Systems card terrain. Im not including this in the tally, but considering how much time it took to get it to it modular state, I felt the need to document it. It definitely ate into my painting schedule, although I think that it was worth it considering the gaming opportunities that it provides.

#129: Char’lee Krown, alien plant person

#130 – #133 – Dryanids (space tree people)

#134 – Space Santa

GINGER1

#135 – G.I.N.G.E.R., cyber-gyrinx

SpaceSkeleton8

#136 – Space Skeleton

#137-139: Steev Tylork, Klem Fandangorkk and the NoyzKraft Kustom 200 sound desk

#137 – #139: Steev Tylork, Klem Fandangorkk and the NoyzKraft Kustom 200 sound desk

#140 - #141: Brainboyz

#140 – #141: Brainboyz

L to R: Avaran Treebeast, Yndij Reaver, Convict Grogan Thug

#142 – 144: Avaran Treebeast, Yndij Reaver, Convict Grogan Thug for DreadBall Xtreme

Some of the items in the tally are small, quickly painted affairs while others are far more significant in terms of their size and the corresponding resources that they demanded.  I figure that those differing subjects balance out in general, so each counts as “one thing” in my total, whether its a tiny cat miniature or a big shuttlecraft.

Although the work that went into preparing the Deathworld jungle was very significant and a number of items from that project feature, I didnt count anything that essentially amounts to an unpainted/prepainted item that was glued to a base and subsequently textured.  The jungle was a lot of work and required all my free time for a couple of weeks, but most of the elements do not really constitute painted miniatures.  It is a fine line though.

Similarly, the Battle Systems card terrain took ages to punch out and assemble into a modular state.  That time was all hobby time that I could have spent painting (and frankly I would have preferred to spend painting) but it doesnt show up here.  Work on terrain is definitely worth it of course, but getting the balance right is tricky.

The total output is down ~25% a bit on last year, but I knew that 2013 was exceptional in terms of turnover.  I had a slow down, not quite a total slump in output from around August until late November due to a variety of mainly good real life things taking up my time.

Paradoxically some of the extra time that I spent gaming with these and other models ate into time that I could have spent painting, which is a weird conflict of interests.  The gaming side of things was busier for me than usual this year, which is great.  A few different factors contributed to that (Pulp Alley, getting together with the O’Hammerers, extra enthusiasm from my oldest gaming buddy PB, the trip to BOYL and the games that I played with the guys at that, the Sector Six Crossover project, a few other things).  Best of all is that many of those games played had literally been on my to-do list since 1988, so the year was one of the very best in terms of gaming really.

Finally, posts containing my painting tallies for previous years can be seen via the links below.  They show changes in painting style and subjects and a slight improvement in photography (I think) in addition to experimentation that didnt always work out, but its all there if any of you fancy taking a look.

2013 total: 192

2012 total: 159

2011 total: 145

Thanks to anyone who has taken the time to comment on my toy soldier-y corner of of the internet over 2014.  I have a whole load of other projects in various stages of production that should start to materialise very soon, so hopefully I will get to chat with some of you again in 2015.

Happy New Year!

Inquisitor/Pulp Alley: Shore to Ship

The Foaks get militant.

The Foaks get militant.

The follow up to the Lost in Translation game that I documented a little while ago, this installment features swarms of motile plant monsters, irradiated reptile-bugs and knee-high mechadendrite whipping cyborg monstrosities all competing for spaceshipwreck salvage.
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Clutches of Chaos Crossover: #1 – Summoning

Tales from the Maelstrom.clipular

I had a lot of fun with the Governor General of Sector Six Blog Crossover project earlier this year, so when an opportunity to engage in a slightly different sort of cross-blog project with Tales From the Maelstrom came up, I took it. Continue reading

Inquisitor/Pulp Alley: Lost in Translation

2014-10-18 14.39.58

Another Pulp Alley battle report, set in another of the Warhammer 40,000 universes musty armpits… Continue reading

Dryanids

Dryads1

The next addition to my Wood Elf in spaaaace (and associates) project is these space tree people. Continue reading

I am Char’lee Krown

Chalee1

Motile, humanoid, alien plant-people are hot right now, so I decided to bandwagon jump.

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Sector Six Crossover Finale

SectorSixCrossover1

If you don’t like intergalactic secret agents leaping out of explosions to punch space nazis with glowing, powered gauntlets of righteous, high-tech fury, then do not click this image.

Regular readers may be aware that a hand picked selection of my toy soldiers – consisting of Inquisitor Verhoeven, Astropath Patrick O’Blivion and Gunslinger Rosa “Digger” Stone – has been sent across the Atlantic/through warpspace to Sector Six to help out with grave local issues.  A few details of how the narrative driven Flat Stanley-esque project is intended to work, plus links to each of the games in the series can be found here.

That project comes to a close on the Governor General of Sector Six blog today, in a great looking game featuring exploding aircraft, leaping decapitations, spaceship strafing runs, space nazis, genetic infantrymen and of course, three of my toy soldiers mixed in.  I strongly suggest that you take a look, its a pretty unique and inspiring looking game.

Seriously, take a look at this…

Check out Inquisitor Verhoeven in the middle of that.   Bad. Ass.

Check out Inquisitor Verhoeven in the middle of that.
Bad. Ass. 
By the Holy Throne, click the image!

My genuine thanks to Maj. Guiscard, the Governor General of Sector Six himself for making the entire process fun, pleasant and memorable.

 

Bring Out Your Lead 2014 – Pt 2

2014-08-09 17.03.09

The second part of my account of Bring Out Your Lead weekend.  Part 1 of my record of BOYL 2014.

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