Mongoose Judges Recap

Mongoose Publishing have moved the production of their Judge Dredd range to Warlord Games.  I just joined their forum and wanted to put up some photos of my Judges which come form a few different manufacturers, but they only want photos of Warlord/Mongoose models, which is fair enough.

So I took a couple of photos of the Mongoose Justice Department figures that I have painted and am putting them up here, again.  I did actually modify the basing slightly since the last time, but to all intents and purposes this is a repost.

Mongoose Justice Dept 2013

Mongoose Justice Dept 2013

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Baron Samedi

Baron Samedi

The Baron here was bought and painted for use as a zombie master in a variety of games.  The figure will also do well as a wyrd (psyker) for my Necromunda Goliath gang should I ever need one. Continue reading

Judge Fear

NB THIS POST HAS BEEN SUPERSEDED SINCE PUBLICATION.  CHECK OUT THIS LINK FOR A FAR BETTER PAINT JOB ON A BETTER PRODUCED MODEL.

Judge Fear

Like Judge Mortis last time, Fear is a Dark Judge.  Of all of the Dark Judges he sports perhaps the most preposterous outfit, which in the context of the Dark Judges is really saying something. Continue reading

40K Assassin

Rogue Trader era Assassin

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Judge Death

Judge Death

Judge Death is the leader of the Dark Judges and the archenemy of Judge Dredd and/or Judge Anderson. Continue reading

Judge Mortis

Judge Mortis

The Dark Judges are foes of Judge Dredd that hail from “Deadworld”, an Earth like planet located in another dimension.  Like Dredd they are law enforcers but the Dark Judges laws are even more draconian than Mega City Ones famously strict codes: the Dark Judges eradicate all life in order to eradicate all crime. Continue reading

Mancave Upgrade Complete

I finally got my hobby room tidied up and functional again on Xmas eve.  It was driving me nuts because of the state of it for the last couple of months.

The room now looks like this:

Many if the items on the shelves need to be rearranged a little, into some sort of order but that can wait.  For now at least the room is operational again.

A knock on effect of this de-cluttering was that some actual miniature painting was completed over my Xmas break.  This was somewhat satisfying as I havent managed to finish painting a figure since last August.

Assuming that I get a half decent chance to take a few photos over the next while I will be able to start regularly posting here again.  The posts are all written, I just need to get the photos sorted.

My Name in Lights

I recently got credit as a playtester in a couple of miniature games rules produced by Ganesha Games.

This was a first for me.  While it isnt a massive deal (I know a guy who works full time writing role-playing game sourcebooks for example), getting a credit in a gaming rulebook is a nice thing to tick off my bucket list.

Image from Ganesha Games

The first ruleset was Flashing Steel written by Andrew at shichitenhakki.  Flashing Steel is a swashbuckling variation on the Ganesha game engine, designed for games featuring dashing, moustache twirling, chandelier swinging, roguish types.

During playtests I played using Star Wars stuff.  It turns out that France in the 1600s bears a lot of similarity to a galaxy far, far away when it comes to the mechanics of tales of derring do.  I had fun testing Flashing Steel out, as the emphasis was squarely on cinematic, story driven action, rather than sterile slaughterfests.

Image from Ganesha Games

The second game that I got a playtest credit for is Mighty Monsters.  Another variant on the Ganesha Games engine, this one is about kaiju (with a little bit of mecha thrown in).

I have a lot of interest in pretty much anything that involves giant monsters or robots hitting each other or blowing things up, so I was glad to be involved a bit in its production, even though I wasnt a very big contributor to it.

Mighty Monsters rather well titled sister game “Samurai Robot Battle Royale” is coming up soon.  I might try to get involved in the development of that if I can squeeze it into my rather spartan gaming schedule.

Mancave Upgrade

My spare time for the last week or so has been occupied with putting up shelves and the like.  When I am finished the place should look pretty decent, but right now it looks like this…

 

Having that room in such a mess means that I haven’t been able to get much actual hobby stuff (rather than hobby related stuff) done.  This state of limbo will likely continue for the next week or two, which is a a pain.

At least it will mean that my major work space will be prepped and ready to go for during my Xmas holidays and into 2012.

Hopefully I will have something more interesting finished and photographed to put up next week.

In The Emperors Name

After playing our game of JDMG (covered last week) MT, PB and I decided to give In the Emperors Name a go on the same terrain set-up.

As a bunch of gamers who have played their fair share of 40k in the past, cant stomach it now but still read some of the fiction and paint the occasional 40k figure, we really wanted this ruleset to work out.

The first hurdle was picking the forces, which was very finicky.  PB had even prepared a spreadsheet to help to make this step as hassle free as possible, but it was still a drudge.  Having to prepare a spreadsheet should have been our first warning I suppose, but as ItEN is a free, fan written set we were prepared to put in a little more effort to get it to work.

I never played orks in 40k but as I have painted up a few over 2011 I decided to go with them for this game.  They proved to play quite differently in comparison with the elite forces that MT and PB chose.

MT painted up his Harlequins a couple of years ago, primarily for use with Space Hulk.  A small elite group of elven ninja cabaret struck him as perfect for use in a 40k skirmish setting.

PB dug out a Librarian and Tactical squad of his “Dark Souls” chapter out of storage.  It was fun to see those guys again as I faced them across many miniature battlefields over the years.

The three forces set up equidistant from a Maguffin (the suspicious looking pink thing on the road in the bottom left of the picture above) and we spent the game converging on that.

As it happened our three forces each engaged both opposing forces in some fashion or another as the game progressed.  This was very much a first game of the system where we tried to get a handle on how the rules work while playing, so some silly oversights and mistakes cropped up, as was expected.

Due to the ineffectiveness of their ranged weaponry the orks ended up in close combat with the Dark Souls a little earlier than I liked.  MT capitalised on this with a well timed psychic attack from his Warlock that put my Boss at a disadvantage.

That allowed the Dark Souls to get an edge in the combat and prolong it for long enough to allow the Harlequins to escape with the objective.

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In the Emperors Name is available for free download here.

ItEN is an unofficial fan made rule set for playing skirmish games set in the Warhammer 40000 universe.   Considering how many people get into the hobby via 40k who enjoy the setting but get disillusioned by the relentlessly poor quality of the official rulesets, I think that there is a lot or room for a system that covers this area.

The rules have obviously been written by players enthusiastic about the setting and miniatures.  This shows in the large number of interesting and sometimes satisfyingly obscure warbands and retinues available.

Unfortunately though, the system didnt appeal to my group once we played it.  It probably deserves another go but with so many possible rulesets vying for my limited gaming time, I cant imagine ItEN getting another tryout.

The rules felt restrictive compared with other sets that we have played recently.  While it is quite possible that we missed some of the subtleties of the system (we did only play one game after all) in many respects ItEN reminded me of the negative elements of playing small games using the official 40k rules.

Basically the game seemed largely preordained.  Manoeuvering wasnt really much of an option and the timing and location of the big dice rolls could be predicted with certainty before the game even started.

A number of factors contributed to this, not least the scenario.  But the predictability is just too severe for our tastes.

We had a couple of other problems too, but I wont bother going into those.  I dont particularly enjoy ripping into a fan based free ruleset, particularly when the guys who put it together have put so much time into it and so obviously have affection for the source material.

Despite early promise it proved to be a damp squib for us 😦

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