Farseer / Archon Yuminor

Todays figure from the vaults is the leader of the Eldar army that I painted in 2002, the Eldar from the Iacon fleet.

The army was made from GW parts from a variety of sources but mainly from a mix of Eldar and Dark Eldar parts.  At the time I played using the army chosen from a Craftworld Eldar list, but I wanted to be able to field the figures as Dark Eldar if desired too, even though I never did in the end.

The background for the army plonked the Iaconian Eldar somewhere between the Craftworld Eldar and the Dark Eldar in philosophy.  The idea was that rather than base themselves in a craftworld after The Fall, that the Iacon fleet had assembled for safety in numbers.  As a result the fleet contained ships of many sizes along with occupants with their own agendas.  Obviously this was loosely based on the concept of Battlestar Galactica, although the remake wasnt around at the time.

Another influence was a vaguely Egyptian theme, mostly added so that I could tie the figures to some cheesy decorations that I had been collecting with a magazine around then (visible in a game here).  It also helped to focus me on some of the visual elements of the army such as colour and some of the decoration.  Everyone is familiar with the concept of “Space Egypt” anyway due to Stargate.  Funnily enough I didnt like the Stargate show (because it is shite), although the look of the tech in the movie was cool.

Farseer/Archon Yuminor

Yuminor above is assembled exclusively from plastic parts: Dark Eldar and Craftworld Eldar jetbikes, High Elf arms, a modified pair of High Elf spears, Dark Elf torso and helmet, a bit from a Falcon grav tank, some old shuriken catapults, some styrene strips and a Bretonnian helmet crest.  I think that the cape is High Elf too, but it might be from a Chaos Warrior, I cant remember.

The circular thing stuck to the back of Yuminors head is a part of a Falcon kit.  It is supposed to tie in with circular gold Egyptian decorative elements that were used to venerate Ra, representing the sun.  The piece of plastic that I used was just a bit too thick and so looks a little odd (or maybe just a little bit foreign and alien if I am feeling charitable).

Jetbike Canopy & Singing Spear Detail

Just about visible in the shot above and easier to see in the photo above it is the hand painted glyph in the side of the canopy.  Each unit in the army has their own unique glyph inspired by both the existing Eldar look and Egyptian heiroglyphs.  Obviously they dont mean something specific or anything like that but they do give a nice element of detail on the figures, Yuminor included.  I find that one area on a miniature brought to fine detail like that can help to give a sense of scale to figures.  When it works the figures start to look a little less toy-like and just a little more real (as far as space elf sorcerers on jetbikes look real, but you know what I mean).

Another element that I carried through the larger models in the army was a phoenix-y bird type motif.  The main reason that I did that was because there was a suitable crest on the High Elf sprues that I had in sufficient numbers to put on all of the vehicles that I had planned for the army.  The bird on the jetbike canopy above however is a Bretonnian knghts helmet crest with some styrene strips making a sort of tail.  That shot also shows the High Elf Spear which I made double ended because I think that it looks good like that.  It also looks a bit like Prince Nuadas spear from Hellboy II now that I look at it.  That cant be a bad thing.

The Entire Model

I like this model a lot even though as I mentioned in a previous Iacon post the paint scheme was laborious in its execution.  Still, Yuminor (name inspired by a character from the super cool Ulysses 31 cartoon) is one of my better examples of a unique figure used to represent an army leader.  Yuminors career didnt have the same gaming span as my Nurgle Chaos Lord but he still stands as one of the better examples from my own corner of the hobby.

Harlequin Troupe Leader/High Avatar

I painted this guy up in 1993, when I was seventeen.  The paint job is far from perfect but it is still good enough for me to be quite happy to use the figure in any of my games that require it.

Harlequin Troupe Leader

As my Harlequin project never got any further than that Troupe Leader (or High Avatar as it was called back then) I still have a few lovely old Harlequin figures knocking around that tempt me from time to time.  If I do get around to painting them I may tie the scheme in to resonate with this figure in some way, just for fun

I will probably avoid copying the hairdo that looks like a decorated Xmas tree though, I am not so keen on that.  It does however make the figure a little more appropriate for an Xmas post.

Festive Head

I hope that all of you guys get the nerdy stuff that you want under the tree this year.

Randolph

Randolph

(To the tune of Rudolph the Red-Nosed Reindeer)


Randolph the zombie reindeer,

Caught the virus from his clothes,

And if you ever saw him,

He would try and bite your throat,


He hated the other reindeer,

And so he ate all of their brains,

They never bet poor Randolph,

Would enter a state of prion induced cannibalistic living death that would result in their souls being drained.


100% Polyester

Randolf is my favourite figure from the Studio Miniatures “A Christmas Nightmare” pack.  Like the majority of Studio Miniatures stuff, the figure is very nicely sculpted.

My painting worked out well here I think, as I was concerned that Randolphs costume would look like the appropriate horrible, cheap and sweaty material rather than actual fur.  Having spent a couple of hours in a Sylvester the Cat outfit many years ago, getting that part of the painting right was a priority.  I can still remember the smell, and I wasnt even dead.

Happy Secular-mas.

Running out of Patients Pt 1

Out Patients

I had two zombie miniature related problems.  One issue was that the Mantic zombies and ghouls that I owned were going to be hard to make look like modern figures.  The second problem was that I didnt have any figures that I had specifically designated for use as fast/rage zombies in games.

I decided to kill two birds with one stone by theming my fast zombies as hospital patients.  That way the slightly odd toga like clothing could be painted to feasibly look like hospital gowns.  Thematically, the idea that some sort of “cure” administered in a hospital could have backfired and had a negative effect that created a more hyperactive version of the infected works for me.  You could call it the “running” out of patients maybe, but Id rather you didnt.

Having recently picked up the Studio Miniatures Big Zombie Deal I also decided to add the patients from Zombie Mob 5 who also fit nicely with my Patient Zero figure from last year.  Hopefully the “proper” dead patients lend some authenticity to the Mantic stuff.

In keeping with how I am basing my zombies for gaming, fast zombies have a hex-base, while regular zombies have standard round bases and so on.  Just in case anyone is wondering about why the bases vary.

As ever the figures are painted to a decent enough tabletop standard and definitely not as display pieces.  This is the first batch.  I have a few more batches coming up with similar skin tones but wearing different gowns and the like.  There will be twenty eight or so when the sub-project is finished.

Back To The (Grim, Dark) Future Pt5

Parts 1, 2, 3 and 4.

For the final game we switched the forces from the previous game around.  This time the Kouranaya Craftworld Eldar Kill Team would be attacking the Sin Eaters.

GAME 5: Kouranaya Craftworld Eldar Kill Team Vs Sin Eaters Chaos Space Marines

The Sin Eaters set up with squads of three sentries plus Brother Damien leading the defence.

In Kill Team the more exceptions that are made to build the Kill Team force the more sentries are allowed in defence.  Additionally, the defenders are allowed to buy one low level character who in this case was Brother Damien.

Brother Damien and his bodyguard are shown above guarding the dark altar with Trixie the captured Eldar tied up and ready for sacrifice.

MT went for a pretty big, pretty bog standard codex squad Kill Team, with few alterations made to it (the added Howling Banshee being the only one that I remember). This also made for correspondingly smaller defending forces.

Personally my preference for Kill Teams is to use mixtures of figure types to make for a fun, idiosyncratic group of badasses, like the guys from Predator or the A-Team or whatever.  While this may not always be the most effective way of ensuring a win, the team in itself will be a talking point and fun to use.  This meant that I thought that the Kill Team above was dull, even if it meant that it stood a better chance of winning the game.

The vast Kill Team surged forward and swamped the first group of sentries…

…killed them and proceeded towards the next bunch…

…bumped them off…rinsed, repeated…

…and made it to the altar and mangled the defenders there too.  Successful, for the victorious Eldar yes.  For the people playing it was less so.  A humdrum exercise in dice rolling.  Yawn.

———-

Conclusions:  that was dull, but mercifully quick, showcasing the worst of 40k.  The perfect venture to enable me to put all of that stuff behind me again for another five years at least.

I still hope to use my 40k figures in a skirmish level game at some point soon, but as yet I havent found something suitable.  Savage Worlds Showdown is the next rule set that I am going to consider.

Back To The (Grim, Dark) Future Pt4

Parts 1, 2 and 3.

For the second last game of 40k that we played that weekend we decided to try a “Kill Team” scenario.  For those that dont know, Kill Team is a way of playing games using a small, hand-picked force from an army list that doesnt conform to the usual restrictions and getting them to do something cinematic like rescue a hostage, blow up a reactor etc.  It is a potentially fun way to use some of the more oddball figures in your collection to do something worthy of a crappy yet entertaining movie.  One of the main reasons to play miniature games in my opinion.

Kill Team games are also by definition quick affairs with only a handful of figures on one side and not really a vast amount on the other side either, sentry types mostly.

GAME 4: Sin Eaters Kill Team Vs Kouranaya Craftworld Eldar

The Sin Eater Kill Team consisted of three Chaos Space marines (here and here), of which one had a Plasma Gun (right), two Possessed Marines from Squad Nemesis and Sgt Damien, a vintage Nurgle Chaos Renegade that I am very fond of (he oozes character), representing a Veteran Sergeant/Aspiring Champion type.

The Kouranaya Eldar set up around the table in an unalerted state, talking about the good old days ten thousand years ago when they didnt have to live like monks for fear of their souls being devoured by an evil god (represented by the yellow markers.  The unlaerted state that is, not the evil god).  The floating pyramid in the middle of the table is the webway portal which the Kill Team has been sent to destroy.

The Kill Team enter from the East…

…and quickly blow one unit of Guardians to pieces, forcefeed knuckle sandwiches to a second squad and send a third running back home to tell on them.  All in a days work for paranormal, post-human, pestilent pantheon proclaimers.

Although the Kill Team kept the noise down a reasonable amount, most of the Eldar cottoned on (the yellow markers have turned red) and they regrouped ready to provide a reasonably coherent defence of the portal.

The Kill Team is surrounded.  What we got here is a Mexican stand off… ‘cept there aint no Mexicans.

In a potent display of why the Kill Team is comprised of the best of the best (with honours), the Guardians are either killed or driven off, with some casualties to the Sin Eaters.

Sgt Damien allows himself a rare, rotten-gobbed smile as the corrupting influence of Chaos permeates the sacred ground of the Eldar, all according to plan.

——-

Conclusions:  The game was fun, but would probably have been more so if another gaming system was used: it was hampered by the Warhammer system.

I was surprised at the time when GW published the Kill Team rules and even more so when they codified them fully and comprehensively in the 4th edition rulebook.  It showed that they were willing to acknowledge that there was more to figure gaming than just their usual tedious big battle fare.  Within the limitations of the 40k system they did a good job too.

I dont think that the Kill Team rules are included in the current rulebook which is both a sign of the times and a pity.

Part FIVE.