The Doomed

I got home from a fun few days of playing Warcry last weekend, and found a copy of The Doomed waiting for me.

L to R: Probator “Von Sydow”, ogryn reality TRI-D dinosaur hunting phenomenon “Chompers“, Ordo Xenos Inquisitor “Verhoeven“, gun-slinging bounty hunter “Rosa “Digger” Stone” and “Glo-stik“, warrior of the “Boss Drum” tribe.

The Doomed is a miniatures agnostic, post-apocalyptic, sci-fi, tabletop miniatures game with maximum, massive monsters and minimal, miserly measuring.

On the left are three “Nexus” models: tins of long-pig, an alien egg and potable water that the Horror in the centre – a “Devourer”, a manifestation of gluttony known as “Marjory” by its Scavenger “Minions” (on the right) – plans to consume.

The game belongs in the “groups of non-conformist, monster-hunter types take umbrage with other bohemians/dropouts/misfits with whom they share low value, monster-haunted real-estate” sub-genre of heavily-hyphenated miniature games. Things like Necromunda, Mordheim and Stargrave share a lot with The Doomed, but there are significant differences.

The design diary for The Doomed on the Osprey website explains all of the design philosophy, if that sort of thing interests you.

I used a 30″ by 22″ Kill Team mat and various ruined industrial terrain elements to represent the “Breakthrough Conflict” (scenario). Note the Nexuses and Horror in position.

There is a heavy push towards kitbashing miniatures in The Doomed book, although it isnt a rule or anything like that. This is absolutley fine, and potentially loads of fun. I may even kitbash a set of figures specifically for this game at some future point (like I did for Forbidden Psalm/Mörk Borg), but for my test game I decided to draft miniatures that I already had painted.

The ruins of Tetanus IV…

They were all prepped with precisely this sort of gaming in mind anyway.

Glo-Stik bangs rusted drums to draw the Marjory out: his tribal trousers will never be green again…

Similarly, many (all?) of the the various types of sci-fi gaming terrain that I have prepped over the years suit the dilapidated aesthetic being pushed in the book.

Rosa sets up a crossfire while Chompers enthusiastically plays the role of bait…

That said, if you wanted to play The Doomed in a more comic book, primary colour driven, raygun-gothic sort of Futurama-esque setting or a Star Trek utopia suddenly awash with monsters, then you could do that too without making any rules changes. The game is designed with broad strokes and archetypes, rather than specific ranges in mind.

…which works faster than anyone expected…

After that test game I’m looking forward to playing through a few fast and fun monster bashing games in the near future.

Credits
The game mat comes from gamemat.eu.
The ruins come from Citadel and Mantic.
Chompers, Verhoeven and Glo-stik are all old Citadel Miniatures.
The Scavengers are from Ramshackle Games.
Devourer/Marjory is an old Leviathan miniature, available from Scotia Grendel I think.
The Nexus items came from a Valquiria Studios.
The Doomed is published by Osprey.

Patrol Enforcers and Dystopian Militia

I decided that I needed some “beat cops”, some “thin blue line” for my upcoming games.

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Trap Jaw – Masters of the Universe: Battleground #2

Trap Jaw – Evil & Armed for Combat!

After finishing the Castle Grayskull Wasteland terrain from the Masters of the Universe: Battleground set, it was time for one of the figures.

I reckoned that Trap Jaw was one of the grooviest MotU character designs back in the mid-eighties.
It turns out that over 35 years of life experience hasn’t changed how I feel about blue/green cyborgs with modular weapon arms, grotesque facial bionics and vague pirate themes one iota, so I figured that I would start with TJ.

Like a lot of similar media, the MotU franchise tends to have various different takes on the origins of the characters, and Trap Jaw has a few. My favourite is the one above.


In summary, Skeletor hit “Kronis” so hard that parts of him still havent landed, and Tri-Klops built Trap Jaw out of the bits that did.

Those illustrations – from the – Icons of Evil: Trap Jaw comic from 2003 – tell the story better than I ever could.

L to R: MotU Classics Trap Jaw, original 80s MotU range Trap Jaw
(Image from actionfigurebarbecue.com, click on it to check it out)

Anyway, like Morten Harket and your mum, Trap Jaw has had a few different visual iterations since “We Built This City” was number one.

Saturday morning, breakfast cereal, pyjamas and cartoons Trap Jaw.

Initially the 1980s Trap Jaw toy was pretty much what I was interested in referencing. The thing is, many of the physical details on the original toy were lost back then, due to the minimal paint deco.

As I wasn’t going to slavishly ignore details that would make for a better figure on the table, simply to match a mass produced toy run from almost forty years ago, I looked at the toy that the Archon sculpt referenced.

Trap Jaw’s cybernetic arm as detailed in the MotU Classics toy range
(Image from actionfigurebarbecue.com, click on it to check it out)

As “Masters of the Universe: Battleground is a fantasy miniature game based on the beloved ‘Classics’ toy series” it made sense to paint TJ to match that rendition of the character. As the “Classics” series was an adult collector range supposed to take the memory that you have of the character and update it, without taking away what you liked about it back then, it made sense.

Giving some extra attention to the physical details on the sculpt that are in some cases not even present on the original toy but were added in the Classics version was the obvious way to go.

So thats what I did, ending up with the finished verion of the miniature shown in the iffy photo at the top of this post, looking a fair bit like the beautiful illustration above.

I didn’t record the paints that I used, I just looked at various images of the character and decided what paints I had that I thought best represented him and got stuck in… and I loved every minute of it.

Until next time!

Castle Grayskull Wasteland – Masters of the Universe: Battleground #1

Do you have it?

Well do you? What do you have?

Say it. You know what I’m talking about.

Say it. Nobody is listening, and you will be glad that you did, I promise.

Eternian cotton candy baristas earn significant hazard pay.
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“Shack Me Up” Towers – Fogou

I painted some lovely pieces of Fogou post-apocalyptic terrain, and took some photos.

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Stargrave: Dead or Alive – Under a Blood Red Sky

The science-fiction variant of Frostgrave was officially released yesterday, so I played a game.

Venators Laxx and M’Kavin. Mood: sky blue.
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Stargrave Town: Mos Xcellent

I’m excited about the upcoming release of Stargrave, so I dropped everything else that I was working on for a while, struck while enthusiasm was high, and put my own spin on a bucket list set of terrain.

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Adeptus Mechanicus Explorators

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The Adeptus Mechanicus Biologis dig site on Memphis IIX-4 : live to work, don’t work to live.

I painted a few Adeptus Mechanicus pieces for a game last year.

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Gaslands Terrain #3: Wrecks and Ramp

In a world… where wasteland warriors expend vast amounts of gasoline… in order to acquire… smaller quantities… of gasoline… some rules of common sense… must apply.

So I made some wrecks, because cars surely get smashed up a lot in that environment.

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Gaslands Terrain #2: Bikers, Billboards, Posters, etc.

In addition to some bikes and billboards, I added some posters and finishing touches to the gas station, diner and some other bits.

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