Genestealer hybrids, ratling tyrants and immoral scientists all experience a transdimensional audit with extreme prejudice, while simultaneously hopping from mega city to graveyard, and from planet to planet.
The follow up to the Lost in Translation game that I documented a little while ago, this installment features swarms of motile plant monsters, irradiated reptile-bugs and knee-high mechadendrite whipping cyborg monstrosities all competing for spaceshipwreck salvage. Continue reading →
Another rip-roaring, sci-fi game of Pulp Alley today, this time featuring the debonair, quip-cracking, buckle-swashing Archduke Ramirez Connery Bond and his adventuring companions versus the nefarious, drug-fueled mercenary forces of the Purgators. It was also a great opportunity to get my first game in with my new Battle Systems interior terrain.
Being the report of the concluding battle in my portion of a blog narrative team-up with Maj. Guiscard of The Governor General of Sector Six, featuring techno-arcane castles surrounded by jungle, tough guys who put on sunglasses while walking away from explosions, an evil mecha-pooch, daring not-so-escapes, more explosions, strong female leads that get the job done reliably, robot skeletons and cyber-insects.
The first of two transblog, transatlantic, Flat Stanley crossover AARs today as the Emissaries of Sector Six attempt to locate the missing Inquisitor Verhoeven and determine the source of the Sector Six xenos attack.
Last weekend PB and I explored more of the arse-end of the 40K universe in miniature. The quest for the Ragna Rock was realised using the Pulp Alley rule set. This proved to be the best gaming decision that either of us has made for quite some time…
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The Ragna Rock – Act 1 -“Where the Streets Have No Name”