Test of Honour – Tested

PB and I got together for a weekend of testing each others honour with 28mm feudal Japanese miniatures.

Ancestry was besmirched, heads were divorced from bodies and many, many vocal impersonations of the sound of arterial spray filled the gaming dojo.

Samples of appropriate arterial spray sounds impersonated can be found in the clip of research material above.

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Pulp Alley 40K: “Exit Strategy”

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ExitStrategy29

Genestealer hybrids, ratling tyrants and immoral scientists all experience a transdimensional audit with extreme prejudice, while simultaneously hopping from mega city to graveyard, and from planet to planet.

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Inquisitor/Pulp Alley: Shore to Ship

The Foaks get militant.

The Foaks get militant.

The follow up to the Lost in Translation game that I documented a little while ago, this installment features swarms of motile plant monsters, irradiated reptile-bugs and knee-high mechadendrite whipping cyborg monstrosities all competing for spaceshipwreck salvage.
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Inquisitor/Pulp Alley: Lost in Translation

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Another Pulp Alley battle report, set in another of the Warhammer 40,000 universes musty armpits… Continue reading

Inquisitor/Pulp Alley: Thermospheric Terror

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Another rip-roaring, sci-fi game of Pulp Alley today, this time featuring the debonair, quip-cracking, buckle-swashing Archduke Ramirez Connery Bond and his adventuring companions versus the nefarious, drug-fueled mercenary forces of the Purgators.  It was also a great opportunity to get my first game in with my new Battle Systems interior terrain.

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Inquisitor/Pulp Alley: Steel Trap

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Being the report of the concluding battle in my portion of a blog narrative team-up with Maj. Guiscard of The Governor General of Sector Six, featuring techno-arcane castles surrounded by jungle, tough guys who put on sunglasses while walking away from explosions, an evil mecha-pooch, daring not-so-escapes, more explosions, strong female leads that get the job done reliably, robot skeletons and cyber-insects.

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Inquisitor/Pulp Alley: Beyond the Grave

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The first of two transblog, transatlantic, Flat Stanley crossover AARs today as the Emissaries of Sector Six attempt to locate the missing Inquisitor Verhoeven and determine the source of the Sector Six xenos attack.

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Pulp Alley Inquisitor – The Ragna Rock Pt 3

We're leaving together But still it's farewell...

We’re leaving together,
But still it’s farewell…

And maybe well come back To Earth, who can tell?

And maybe well come back,
To Earth, who can tell?

I guess there is no one to blame Were leaving ground

I guess there is no one to blame,
Were leaving ground…

(Leeeee-viiiiin growwwwnd...)

(Leeeee-viiiiin growwwwnd…)

Will things ever be-ee the same again?

 ...the same again?

Its…

 =][=nquisitor –The Ragna Rock – Act 3

“The Final Countdown”

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Pulp Alley Inquisitor – The Ragna Rock Pt 2

Inquisiton

  =][=nquisitor

The Ragna Rock – Act 2 – “Welcome to the Jungle”

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Yeah, even as pulp titles go, its a bit literal…

————

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Pulp Alley Inquisitor – The Ragna Rock Pt 1

 

Inq. Verhoevens Retinue

Ordo Xenos Inquisitor Verhoevens Retinue

Inquisiton

Warlord Frangks Kroniez

Warlord Frangks Kroniez

Last weekend PB and I explored more of the arse-end of the 40K universe in miniature.  The quest for the Ragna Rock was realised using the Pulp Alley rule set.  This proved to be the best gaming decision that either of us has made for quite some time…

 =][=nquisitor

The Ragna Rock – Act 1 -“Where the Streets Have No Name”

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