Beastmen of Tzeentch with a hint of tengu.
Nothing defines the fantasy genre like a dungeoncrawl.
Huge battles with ranks of elves and trolls and the like are all well and good, but a sweaty barbarian kicking down a wooden door and murdering a load of goblins and stealing their wallets is genre defining like no pitched battle can ever be.
This is a bucket list desire for me. So it was time for a Silver Tower project.
I painted this figure yesterday evening. I have owned this slightly creepy classic Citadel miniature for about twenty years and have wanted to get around to painting one since well before that, so getting it finished was satisfying. I will use the figure as some sort of unsettling sidekick to a Chaos type in a future Inquisitorial game.
If you are unfamiliar with the sculpt then it might not be immediately apparent from the image above that the miniature is about half the size of a modern 28mm.
Some of my old 40k stuff today. Plaguebearer Nurgle daemons.
Plaguebearers are Nurgles tallymen, embodying the futility of mortal existence by constantly making lists and categorising myriad life matters which cannot be measured. Just like me.
Plaguebearers all bear the signs of rot and decay in addition to monocular vision and a horn (occasionally more than one). Usually they are portrayed in brownish greens, like everything Nurgle tends to be. I broke from the norm and chose to tie my plaguebearers colour scheme to my Sin Eaters marines.
In that era 40k daemons were summoned into play, popping into existence when certain game criteria are reached (its probably done similarly in current 40k, but I dont know for sure).
In an effort to make my figures unique and to tie them into sci-fi rather than fantasy Warhammer I added cybernetic elements to a number of the figures.
Conceptually I see those as bits of junk that coalesce into usable forms along with the daemon itself (being unliving embodiments of decay and all that). If you imagine Tetsuo fusing with surrounding mechanical objects towards the end of Akira then you are on the right track.
Mainly I did it because I thought that it would be a fun project to make some goofy demon figures into cyborgs, ’cause I like cyborgs more than demons.
The figures are a mix of six of the original plaguebearers from the eighties, plus four of the nineties guys. It is easy enough to tell which are which I think.
The cyborg weapon elements are all Necromunda Pit Slave parts, plus an old Warlord titan chainfist.
My favourite pair of these goofy freaks are shown in the first and final photo. One guy has had his eye replaced with the screen from an Imperial auspex, complete with EEG style readout. He also had a piece from a radar dish glued to his back.
The other guy has a rifle sight in place of his eye. He also has a backpack with an aerial and a Nurgle symbol on it. Far out.
The paint job is quite cartoony, aided and abetted by the comical sculpts and ludicrous bionics. I like the look, even though they might jar a little with some more “serious” looking 40k figures (although at the time of writing Space Wolves mounted on wolves from space have just been released and even they are not as silly looking as the preposterously poorly conceived Dreadknight).
The plaguebearers have featured in very few games. I once used them in a day long mini campaign and then in casual home games a couple of times. They were always lacklustre in rules terms in those days.
I plan to use them for some skirmish games using Inquisitorial retinues and the like at some stage, hopefully during the next couple of years. I might have them lead by Judge Mortis some time too: I can see Dredd Hi-Ex-ing a few of these guys.
For the final game we switched the forces from the previous game around. This time the Kouranaya Craftworld Eldar Kill Team would be attacking the Sin Eaters.
The Sin Eaters set up with squads of three sentries plus Brother Damien leading the defence.
In Kill Team the more exceptions that are made to build the Kill Team force the more sentries are allowed in defence. Additionally, the defenders are allowed to buy one low level character who in this case was Brother Damien.
Brother Damien and his bodyguard are shown above guarding the dark altar with Trixie the captured Eldar tied up and ready for sacrifice.
MT went for a pretty big, pretty bog standard codex squad Kill Team, with few alterations made to it (the added Howling Banshee being the only one that I remember). This also made for correspondingly smaller defending forces.
Personally my preference for Kill Teams is to use mixtures of figure types to make for a fun, idiosyncratic group of badasses, like the guys from Predator or the A-Team or whatever. While this may not always be the most effective way of ensuring a win, the team in itself will be a talking point and fun to use. This meant that I thought that the Kill Team above was dull, even if it meant that it stood a better chance of winning the game.
The vast Kill Team surged forward and swamped the first group of sentries…
…killed them and proceeded towards the next bunch…
…bumped them off…rinsed, repeated…
…and made it to the altar and mangled the defenders there too. Successful, for the victorious Eldar yes. For the people playing it was less so. A humdrum exercise in dice rolling. Yawn.
Conclusions: that was dull, but mercifully quick, showcasing the worst of 40k. The perfect venture to enable me to put all of that stuff behind me again for another five years at least.
I still hope to use my 40k figures in a skirmish level game at some point soon, but as yet I havent found something suitable. Savage Worlds Showdown is the next rule set that I am going to consider.