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Pulp Alley Inquisitor – The Ragna Rock Pt 1

 

Inq. Verhoevens Retinue

Ordo Xenos Inquisitor Verhoevens Retinue

Inquisiton

Warlord Frangks Kroniez

Warlord Frangks Kroniez

Last weekend PB and I explored more of the arse-end of the 40K universe in miniature.  The quest for the Ragna Rock was realised using the Pulp Alley rule set.  This proved to be the best gaming decision that either of us has made for quite some time…

 =][=nquisitor

The Ragna Rock – Act 1 -“Where the Streets Have No Name”

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Graveyard WiP

I have wanted a graveyard terrain set to game with for many years, but I never got around to picking up the many expensive crypt, mausoleum, gravestone and perimeter pieces required.

Then Games Workshop released the Garden of Morr graveyard kit last year.  It looked like a convenient and reasonably cost effective way to cover my toy soldier graveyard needs so I picked up a couple of sets last Autumn.

After some consideration I decided that I would prep the graveyard to fit with my wasteland terrain.  The classic movie graveyard tends to be a bit greener than that and for a while I was tempted to go for that more Transylvanian look.  I have a bit of an aversion to playing games on green, golf course like tables however and as I had already painted up some Renedra gravestones that I picked up at Salute last year to match the wasteland terrain, I went with that again here.

The Renedra gravestone kit is straightforward and very nice.  The Garden of Morr is fantastic.  It goes together very easily without need for clamps or rubber bands or anything fiddly.  It also looks really nice when assembled, even before painting.

The painting process took me a few hours each day for about four days or so. I tend to be slow at things like this so its possible that some time could be shaved off that I reckon.  Below are the steps that I used to prep the lot, which should give anyone interested an insight into how I approach projects like this, for better or for worse:

Parts were clipped from the frames, mould lines and the like were cleaned off and the loose gravestones were attached to cork tile bases.

Everything was sprayed with matt black acrylic car paint.

Next all of the pieces were lightly sprayed with grey primer spray from above.  I recently read somewhere that the kids call that “zenith highlighting”.  Who knew?  Cat provides cheerleading section.

All of the parts were then given a pretty heavy drybrush of white acrylic.  Note the Deadwood DVDs that were running on the laptop while I worked, helping to keep me in a cowboy frame of mind.

Some areas were tinted with washes of ink and/or thinned paint.  Detailing started in some areas.  Another cat provides aesthetic critique.  Note the DVD rental of Cowboys and Aliens which I had hoped would keep me in a Western frame of mind.   It didnt.  Dont watch it, its depressingly awful.  If I believed in souls then “soulless” would be an apt description.

More detailing. The most significant progress here was on the mausoleum roofs, although various other elements were also layered up.  This was usually done with a single tinted translucent colour so that the black through grey through white beneath showed through.  Painting GW Tin Bitz on the railings was the most tedious part of the whole job.

I am not really a GW basher: I have had plenty of fun with their products over the years even if I dont tend to have a whole lot of interest these days.  But there was a somewhat amusing element to this kit that I thought that I would mention.

GW products get a lot of stick about their propensity to stick skulls and skull motifs on any vaguely flat surface.   A graveyard seems to me to be one of the few places where its possible to get away with that sort of thing, but the GW designers decided to go berserk with skulls on the Morr kit.

Out of (morbid) curiosity I counted the skulls and skull motifs on the set.

A Garden of Morr features:

  • 244 “human” skulls
  • 115 skull motifs
  • Total 359 skulls per kit

I assembled two kits meaning that I quickly painted a staggering 718 skulls.  Hilarious.

A few skulls here and there is fine with me as I am not going for a realistic looking, architectural style piece.  The sort of graveyard that featured in Buffy or Scooby Doo is what I was looking for.  Even so, that really a lot of skulls.

If the vast amounts of head bone on the kit dont bother you then I thoroughly recommend it, its very practical in game terms and it assembles very quickly and easily.  I would not recommend buying the kit with the intention of removing most of the skulls and skull motifs as it would be a huge pain in the arse.  I am sure that some people would do it, but it would feel like a waste of time to me.

Photos of the finished elements of St Craniums Cemetery will be posted up on Wednesday.

Judge Dredd in the Cursed Earth

PB and MT visited a few weeks back for a gaming weekend.  In addition to the boardgames that we had planned we also wanted to get a game or two of the Judge Dredd Miniatures Game and In the Emperors Name played.

We set up the post apocalyptic shanty town of Standard Falls as shown above.   Continue reading

Lawless Vultures

Not a big update today, but some cute stuff nonetheless I reckon. Continue reading

“Standard Falls” Shanty Town: Pt3

The prototype Town Sign. Still adequate for use, but I prefer the smaller one shown previously.

After assembly, painting and varnishing some tarting up of the pieces was the final thing left to do for this stage of the Standard Falls project.  Lots of photos after the jump… Continue reading

“Standard Falls” Shanty Town: Pt2

After assembling the elements of my post apocalyptic shanty town I sprayed most of the pieces black.  I left the wooden signs unsprayed as I wanted to try painting them with washes and a little drybrushing and to leave the existing wooden colour show through a bit.

Sprayed Pardulon Shacks

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“Standard Falls” Shanty Town: Pt1

The vulture model to sit on the sign is in the post.

I warbled about getting my post apocalyptic town ready for gaming with just over a year ago.  The setting and my conceptual plan are loosely detailed in that post.

I finally got around to working on the town itself over the last few weeks, only one year later than I intended… Continue reading

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