Nightwatch

Filled with purpose, the forces of “Mourning Wood” rise from slumber…

My gaming opportunities have been thin on the ground for the last few years, for multiple macro and micro reasons. “Nightwatch” was one of the games that I definitely did not want to fall through the cracks.

L to R: “Kint”, “Widd” and “Teeth” (Hirelings), Guild Mancer “Helga Moneypfennig”, suspected Bretonnian spy “Derek” and Guild Blade “Byron Maiden”

Nightwatch is a co-op miniature wargame, with a flowchart AI approach to the waves of bad guys that attack a small group of PCs. If there was a miniatures game of the Vermintide video game series (itself almost a reskin of the Left 4 Dead series) then it would probably look a lot like Nightwatch.

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Saga: Age of Magic – Long Live the New Flesh

Last weekend I got together with The BazPaz in his newly prepped indoor/outdoor gaming space for some socially distanced gaming. Having talked about it for a couple of years, we decided to give some of our recently painted figures a run out in Saga: Age of Magic, our first ever look at Saga of any variety.

My force was made out of some of the various ghoul figures that I have been painting recently, fielded as an “Undead Legion” Saga force. The Bazpaz used the lovely faery force that he has been working on for over a year now, on and off, made up primarily of Citadel Sylvaneth, with some Wargames Atlantic Fauns, as a “Lords of the Wild” warband.

Neither force had ever hit a gaming table before, and no game of any variety had ever been played in that precise location before, so it was a session of firsts.

The poorly photographed Grymwatch advance up the East flank

Saga has a significant amount in common with Warcry, another game that I really enjoy. Without going into too much detail, each game has a resource management element based on assigning a number of dice at the start of each turn. Mechanics like that can sound dull, but when they are used to make your feverish, naked cannibal half-dead post-humans pay no heed to casualties and chow down on their opponents at a critical juncture, they are a lot of laughs.

The Bazpaz drafted a number of the “spite” models included in the Sylvaneth range to make up a “Swarm”, exclusive to his “Lords of the Wild” faction.

Saga does a very good job of providing a solid, common base of rules that can be picked up fast, so that the players can focus on actually playing the game. I love this approach to game design. I am very excited to play more Saga soon, and I am tuning my hobby time towards it.

All in all an excellent gaming visit, after a significant social drought. I’m already prepping more Undead Legions for next time.

Stargrave: Dead or Alive – Under a Blood Red Sky

The science-fiction variant of Frostgrave was officially released yesterday, so I played a game.

Venators Laxx and M’Kavin. Mood: sky blue.
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Rangers of Shadow Deep & Warcry: July Gaming

Shadow Deep welcomes Careful Rangers, L to R: Erik, Witch Hunter Darius D’Argento, Arnulf, Roberto the Rouge, Witch Hunter Byron Maiden, Manuel Jung.

After several months of planning and preparing, I recently got together with The Bazpaz for a socially distanced 24 hours of gaming.

The Bazpaz “Splintered Fang” Warcry warband.
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Necron Khameron Dynasty

Ancient android systems pulse with obscene power, ready to party like its 1998.

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Hardwired: Extraction

Inquisitor Verhoeven and cyber-desperado Joey “Cypher” Pants calibrate wetware and run final targeting diagnostics at the insertion point.

Time for some cybergrimdarkops using the”Hardwired” rules.

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Man O’War Day

AHOY!

Phase one o’ the Man O’ War project be culminatin’ in a series o’ miniscule nautical engagements. The accompanyin’ document be full ter the gunnels o’ images fer illustrative purposes.

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Traveling Circus

I went to Nottingham a little while ago for a gaming weekend.  One of the highlights was the opportunity to play some Mordheim with my Carnival of Chaos/Circus of Corruption.  If you can endure the pretty dodgy photography, then you can see a number of weird miniatures looking for treasure and beating up vampires with gym equipment.

[MAGIC ROUNDABOUT MUSIC]

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Dracula’s America in Spaaace.

theottovonbismark’s Crossroads Slaaneshi Cultists welcome safe drivers.

I have been gearing up to some Dracula’s America (in Spaaace) gaming for several months.  theottovonbismark and Mr Saturday were caught up in the perilium rush enthusiasm and headed to Standard Falls (via Uncanny Valley) recently and we played some games.

The Boss Drum Ratskin tribe, the Crossroads Cult of Slaanesh and the Shadow Empire Tong cautiously attempt to parlay in the Uncanny Valley deadlands.

I was lax about taking photos this time around, but Mr Saturday grabbed a number of nice ones that can be seen over at his blog.  It’s also a good place to see some nice photos of the lovely new additions to his Shadow Empire force.  There are some nice photos of theottovonbismark’s Slaaneshi cult over there too.

A three metre tall robot covered in missile launchers and crockery “sneaks” around the scruffy boomtown of Standard Falls.

Although described by some as a “sad” photo of a lying down space bear-man, I choose to see it as the external view of an enlightening vision quest for a lying down space bear-man… lying next to a pervert demon.

Ebeneezer Basshunter, Soundbyte, Mr. C, and Talks Big critique the sub standard guttering prevalent in this part of town.

This photo does not capture the obscene levels of luck attached to the pot-bots at this point. Meanwhile Lo Pan assists a local possessed by Vinz Clortho on his way to meet the Gatekeeper.

As the dust settled, the eclectic citizens of the remote, but newly resource rich mining town got back to regular business.

Age of Sigmar Skirmish Campaign

PB visited for the weekend and we got five AoSS games played with our new Nighthaunt and Stormcast forces.  Very satisfying.  We had a load of fun.

The rest of the post is essentially just a photo dump of dubious quality, so if that’s not your thing, then go no further.   Continue reading

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