Gaslands Terrain #3: Wrecks and Ramp

In a world… where wasteland warriors expend vast amounts of gasoline… in order to acquire… smaller quantities… of gasoline… some rules of common sense… must apply.

So I made some wrecks, because cars surely get smashed up a lot in that environment.

I genuinely hate smashing up toys like this. Hitting them with a hammer and intentionally damaging them feels all wrong. I’m a delicate flower.

Wrecked cars are a simple, inexpensive, characterful way to provide obstacles in Gaslands games.

I bought ten of the cheapest toy cars that I could find, took them apart, removed the wheels and windows and re-attached the chassis.

How does this sort of thing happen? Who is piling cars in the wasteland?  It makes limited sense.

Next I hot glued the cars to pieces of torn up cork tile, building up the base in some of the wheel wells etc, both for added base rigidity and also to add a little visual weight to the wrecks.

Unlike the toy cars that I have modified for Gaslands to date, I planned to fully repaint the wrecks. Primarily this was to make the vehicles-as-terrain visually distinct from the vehicles-as-playing pieces.

It was a shame to have to cover up the pan-global statements of exuberance on the factory paint jobs, so they are recorded above for posterity.

Spray black, lightly spray brown, spray red oxide in patches.

Painting used the same technique as the other Gaslands pieces that I have worked on recently (and the various bits rusty terrain that I have worked on this year). Quick and atmospheric.

I unexpectedly ran out of tufts while basing these. I seem to spend about €50 on sticky fluff every six months, yet always seem to run out. I keep thinking that I will find several unopened packs of small brown tufts in a “safe place” one of these days, along with some missing socks.

This was a rapid, simple, high return bit of practical terrain making. Anybody could do it.

On a whim I stuck some Robogear/Hexagon pieces together into an alarmingly steep ramp and painted them alongside the wrecks.  Irritatingly, I ran out of tufts before I could stick a few along the bottom edge, but as it’s not worth a blog post of it’s very own, here it is in it’s tuft-less almost finished-ness.

Unfortunately for Camshaft (astride Crotch Rocket), stage right is a three hectare expanse of rusty spikes.

13 Responses

  1. Love the idea of quick terrain and using the cheap cars. I`m a bit of a dystopian future fan and for me they need more rust,but thats just me. Perhaps the hairspray rust technique? Anyway loving the posts and the work, keep it coming.

    Liked by 1 person

    • Realistic weathering versus theatrical weathering is a constant tug-o-war. I painted some (as yet unblogged I think) 28mm vehicles earlier this year that ended up far rustier than these. I tend to just roll with however they turn out, rather than aim directly at a specific finish, for the sake of expediency.

      I may be wrong, but as oxidation requires water, I figure that metal likely takes a long time to rust in post-apoc, dustbowl deserts, probably more likely to be scoured by weird storms etc. But really, these are just thoughts going through my head while I prep pieces for my fantastical games, rather than me trying to apply “realism”.

      I’m glad that you are enjoying the Gaslands posts Model Warrior. I’m planning quite a few more. Thanks for the feedback!

      Liked by 1 person

  2. Lovely job mate – perfect terrain for the genre, and always good to belt out stuff quickly & easily!

    Liked by 1 person

  3. Very nice! I got some super cheap cars to try a different technique for wrecks (this: http://www.terragenesis.com/infopages/page423.html, haven’t actually tried it yet as it requires some preparations), it didn’t occur to me to actually wreck the toy cars, really obvious in retrospect, i think i’ll have to try it.

    Liked by 1 person

    • I love the idea of the plaster cast method, but when the cars cost €1 I just think that simply using them is a better use of my time.
      YMMV of course.

      If you give it a go then please link back here jherazob. It’s always fun to see how others approach these things.

      Like

    • That’s a great like, thanks! I like how crushed and buckled the bodywork looks there.

      Liked by 1 person

  4. Those wrecks are bang on. I know what you mean about intentionally smashing up toys though.

    Liked by 1 person

    • Thanks MrSaturdays, I’m pleased with how they worked out.

      They are very practical pieces too, and easy and thematic way to break up flat expanses of table.

      Liked by 1 person

  5. Really nice. I like the overall aspect of these and how you made them look. really cool.

    Liked by 1 person

  6. Great job on these. I have to do some, too.

    Liked by 1 person

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