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Mortal Realms of Chaos: Lost and the Damned Narrative Campaigns for the Modern Enthusiast

I am hoping to revisit some of the Realm of Chaos scenarios that inspired me as a kid, but this time with the benefit of cutting edge 2018 playing card technology. Continue reading

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Paddy Fields, Multibases and Add-Ons.

Terrain and play aids for samurai gaming, primarily suited to Test of Honour. Continue reading

“Swatters” Published

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I did some playtesting on the above miniature rules set earlier this year (accounts of some of the games can be seen here).  It was fun and it was a pretty painless way to get a lot of older figures back on the table for the first time for years and make some “pew pew” noises.

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If you like the Ganesha rule sets and you have an interest in any of the sort of thing that this blog covers, then I can heartily recommend Swatters.  Even if you are not familiar with the Ganesha rulesets, the PDF only costs USD$8 so its worth a punt if you already have access to appropriate miniatures.

You can get the PDF here.

Swatters Playtest 3

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I got a quick mid-week game in with COM last Wednesday, so we played the “Surrounded” mission.  The Marines/Eldar set up in the middle of a 4×4′ table with a larger force of bugs equally divided on the four table edges.

The Marines/Eldar also got an emplaced weapon as part of the scenario set up but  I forgot to put it on the table before the above photo was taken.  It features in the later snaps (for all the good that it did).

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The emplacement is still missing and the Alien queen really should have her base painted: it looks awful.

The scenario specified the 4×4′ battlefield.  Therefore the bugs were able to close quite rapidly.  Some decent reaction fire from the marines whittled their numbers down a bit, but a run of poor activation rolls meant that the marines became bug chow pretty fast.

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The Alien queen (with the embarrassingly unfinished base) flinches a little from incoming fire while the mauled xenomorphs prepare to slice up the eldar guardians.

The marine units got to fire a couple of times, but recurring activation problems meant that a lot of bug units had an easy time getting in close.

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“Tough” units (such as the “Colossal” trygon above) are particularly hard to dent in this system.  The marine power armour troops (represented by wraithguard) are very hard to shift when using rank and file bugs.  As such they tend to be a must-have unit in games, even though they are pricey.  In this game the Power Armour troopers again showed their worth by hanging around for longer than any other marine unit.

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I set up the marines in a silly fashion.  I should have concentrated them a bit more on one side or the other in the hope that they could take advantage of numbers to squish the bugs piecemeal.  Memories of a previous game where the marines set up so close that they got over run in quick succession meant that I spread my troops out in an ineffectual fashion.  They paid for my poor generalship with their tiny metal and plastic lives.

This game wasnt a drag or anything and it played out very quickly, but it ended up being a bit of a dice fest rather than a narrative generating battle like the Save the Miners game last week.

In Swatters the bugs can move very fast and forcing the marines to set up less than two feet away makes some of the engagement a forgone conclusion, which is a bit unsatisfying.  The activation system can always throw a spanner into plans of course (a good thing as it encourages maneuvering and gives more chance for narrative and the like) but I think that I would like to try this scenario out another time with the bugs coming in from either end of a 6′ table instead: I think that it could be more fun that way.

10mm Kings of War

Real life has been kicking me in the nuts a bit lately, so I havent managed to get any photos of my most recent 10mm fantasy stuff taken yet.  There are quite a few new things coming though.

In the meantime I will direct you to the blog that a long term gaming crony of mine has been getting up and running recently.

My orcs rounds the mountain into insult hurling range of TheOttoVonBismarks halberdiers.

The Otto Von Bismark (also known as SOS around here occasionally) has recently been documenting various attempts at gaming with 10mm fantasy figures.  The system that has been getting the most love has turned out the be one designed for use with 28mm stuff: Kings of War.

It seems to be suiting our group for now, with its quick and streamlined play.  Its early days yet, but it has been working better than many other systems that we have tried over the years.  Its free too (although there is a new and rather nice hardback rulebook thats worth a look).  The free stuff is available here.

Some photos of my new 10mm bad guys will be up soon.  They are fully painted and all that, so its just photography time required.

My Name in Lights

I recently got credit as a playtester in a couple of miniature games rules produced by Ganesha Games.

This was a first for me.  While it isnt a massive deal (I know a guy who works full time writing role-playing game sourcebooks for example), getting a credit in a gaming rulebook is a nice thing to tick off my bucket list.

Image from Ganesha Games

The first ruleset was Flashing Steel written by Andrew at shichitenhakki.  Flashing Steel is a swashbuckling variation on the Ganesha game engine, designed for games featuring dashing, moustache twirling, chandelier swinging, roguish types.

During playtests I played using Star Wars stuff.  It turns out that France in the 1600s bears a lot of similarity to a galaxy far, far away when it comes to the mechanics of tales of derring do.  I had fun testing Flashing Steel out, as the emphasis was squarely on cinematic, story driven action, rather than sterile slaughterfests.

Image from Ganesha Games

The second game that I got a playtest credit for is Mighty Monsters.  Another variant on the Ganesha Games engine, this one is about kaiju (with a little bit of mecha thrown in).

I have a lot of interest in pretty much anything that involves giant monsters or robots hitting each other or blowing things up, so I was glad to be involved a bit in its production, even though I wasnt a very big contributor to it.

Mighty Monsters rather well titled sister game “Samurai Robot Battle Royale” is coming up soon.  I might try to get involved in the development of that if I can squeeze it into my rather spartan gaming schedule.

The Day the Law was Tried

MT, PB and I got together for a days worth of miniature gaming last Saturday.  We decided to focus on the Judge Dredd Miniatures Game this time. Continue reading

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