Trap Jaw – Masters of the Universe: Battleground #2

Trap Jaw – Evil & Armed for Combat!

After finishing the Castle Grayskull Wasteland terrain from the Masters of the Universe: Battleground set, it was time for one of the figures.

I reckoned that Trap Jaw was one of the grooviest MotU character designs back in the mid-eighties.
It turns out that over 35 years of life experience hasn’t changed how I feel about blue/green cyborgs with modular weapon arms, grotesque facial bionics and vague pirate themes one iota, so I figured that I would start with TJ.

Like a lot of similar media, the MotU franchise tends to have various different takes on the origins of the characters, and Trap Jaw has a few. My favourite is the one above.


In summary, Skeletor hit “Kronis” so hard that parts of him still havent landed, and Tri-Klops built Trap Jaw out of the bits that did.

Those illustrations – from the – Icons of Evil: Trap Jaw comic from 2003 – tell the story better than I ever could.

L to R: MotU Classics Trap Jaw, original 80s MotU range Trap Jaw
(Image from actionfigurebarbecue.com, click on it to check it out)

Anyway, like Morten Harket and your mum, Trap Jaw has had a few different visual iterations since “We Built This City” was number one.

Saturday morning, breakfast cereal, pyjamas and cartoons Trap Jaw.

Initially the 1980s Trap Jaw toy was pretty much what I was interested in referencing. The thing is, many of the physical details on the original toy were lost back then, due to the minimal paint deco.

As I wasn’t going to slavishly ignore details that would make for a better figure on the table, simply to match a mass produced toy run from almost forty years ago, I looked at the toy that the Archon sculpt referenced.

Trap Jaw’s cybernetic arm as detailed in the MotU Classics toy range
(Image from actionfigurebarbecue.com, click on it to check it out)

As “Masters of the Universe: Battleground is a fantasy miniature game based on the beloved ‘Classics’ toy series” it made sense to paint TJ to match that rendition of the character. As the “Classics” series was an adult collector range supposed to take the memory that you have of the character and update it, without taking away what you liked about it back then, it made sense.

Giving some extra attention to the physical details on the sculpt that are in some cases not even present on the original toy but were added in the Classics version was the obvious way to go.

So thats what I did, ending up with the finished verion of the miniature shown in the iffy photo at the top of this post, looking a fair bit like the beautiful illustration above.

I didn’t record the paints that I used, I just looked at various images of the character and decided what paints I had that I thought best represented him and got stuck in… and I loved every minute of it.

Until next time!

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Castle Grayskull Wasteland – Masters of the Universe: Battleground #1

Do you have it?

Well do you? What do you have?

Say it. You know what I’m talking about.

Say it. Nobody is listening, and you will be glad that you did, I promise.

Eternian cotton candy baristas earn significant hazard pay.
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Shadespire: Ironskull’s Boyz

L to R: Bonekutta, Basha, Gurzag Ironskull, Hakka.

Continuing my brief painted-ages-ago-and-not-shared-because-of-bad-photography series, it’s Ironskull’s Boyz!!!

I love these sculpts, I think that bar a couple of minor issues that the paint job is decent and, best of all, these bruisers have seen quite a bit of table time in games of Warhammer: Underworlds (AKA Shadespire) in the eighteen months or so that I have had them painted.

So much time in fact that *two* friends who I initially played Underworlds with (Curis and Asslessman) with while using these figures have gone on to paint and blog theirs since, one even having his shown in White Dwarf.

Bitter?  C’est moi.  Have I learned a lesson about self-discipline?  Not really.

Better photo? Worse? I can’t tell anymore. It’s done at least, thats the most important thing.

If you fancy getting into playing Underworlds, then you could do a lot worse than taking these guys and playing simple, straightforward and very enjoyable knuckle-sandwich delivery strategies to get to grips with the Underworlds rules, which are really solid.

 

Silver Tower: Tzanngor

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Beastmen of Tzeentch with a hint of tengu.

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Silver Tower: Ogroid Thaumaturge

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The largest miniature in the Silver Tower boxed game is this rather threatening looking gent.

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Silver Tower Update

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All going well there should be a series of Silver Tower related posts appearing here soon.

The Silver Tower Project described a little while ago went rather well and I will write a short report about it soon.  It has made me excited about getting my own fully painted set ready over the next few months.  With that in mind I have put up a painting record page to publicly encourage me to get on with it.

If you fancy a look at the plan, then click on the “Silver Tower” tab at the top of the page, or else just click HERE.

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(some of the figures in the images shown belong to my Silver Tower adventuring colleagues: they are not all mine)

Silver Tower: Deathrunner

Skaven Deathrunner

Skaven Deathrunner

Balding, bi-locating, ninja, ratman assassin(s).

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Silver Tower: Knight Questor

Knight Questor Paulo Ringseeker of the Chamber of Justified Ancients

I had intended to paint the Tenebrael Shard or the Dark Aelf Assassin for my upcoming Silver Tower game, but I decided to paint this guy instead.

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Silver Tower: Slop and Blot

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The first two completed models for my Silver Tower project are these two Familiars, Blot (the book) and Slop (the fish).

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Silver Tower Project

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Nothing defines the fantasy genre like a dungeoncrawl.

Huge battles with ranks of elves and trolls and the like are all well and good, but a sweaty barbarian kicking down a wooden door and murdering a load of goblins and stealing their wallets is genre defining like no pitched battle can ever be.

This is a bucket list desire for me.  So it was time for a Silver Tower project.

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