The next addition to my Wood Elf in spaaaace (and associates) project is these space tree people.
Some basic trooper types were required for the tree people element of this project, so I rustled up these ladies from GW Dryad and Tyranid parts.
I also added a few resin bugs as tech elements on the models, representing bio-manufactured equipment of some sort.
The bugs-as-tech thing is a theme that I want to bring through the force, to tie it in with the the L’Oreal miniature (“Ieuan” from Hasslefree) that inspired the project. That the concept ties in with a slightly obscure but ahead of its time range of 80s action figures adds extra appeal for me.
Being of similar proportion, the spindly Tyranid Termagant/Warrior arms fit onto the Dryad bodies rather well. The fact that tree people tend be be depicted as asymmetrical helps too, making exact matching of limbs less of an issue than it can be when adding arms to more symmetrical humanoid models.
The bugs and some of the Tyranid Biomorph pieces were added to bring sci-fi elements to the dryad models. Using bugs as biotech is possibly a little counter-intuitive, so I tried to add the bug parts in places that I think make them suggestive of equipment like grenades, backpacks and headset mics.
The large-maggot-stuck-to-the-face-as-a-mic concept might be a bit hard to swallow for the less imaginative types out there, but in the broad stroke world of 28mm space tree people I think that its more than appropriate. In addition to being mildly amusing, I also reckon that it makes the models suggestive of Hollywood Spec Ops types or Gears or some other similar sci-fi elites.
My wife think that the bug-mics (Im thinking that “Babelbug” is a good term) make the models look more like a manufactured pop group than badass space soldiers, but its all a matter of perspective I think
The half-skeleton in the branches on one of the dryads is a bit grimdark for my tastes but as it was an easy in-game identifier for that model, I decided to use that component anyway.
There are more space tree people (I need to come up with a name for them – Dryanid is a bit specific) in various states of progress on the workbench. I dont know if I will like any of them more than I like these though. These is something about the simple design of the models plus the straighforward nature of the kitbash that combines into something that I quite like.