Running out of Patients Pt 2

Back in mid December I put up a post showing my first batch of Studio zombies and Mantic ghouls and zombies painted to look like modern hospital patients.  They went down well and encouraged me to finish the remaining twenty or so over the following period.  I finished the lot at some point in February.

The first of the remaining three batches is zombies in white.  As the zombie flesh that I have been painting is pretty monochrome, I felt that the gowns were blending into the flesh a little.  To remedy this I added a thin wash of old GW Purple Glaze over the flesh tones on this batch.

Its pretty subtle, at least as far my painting goes anyway.  I like strong contrasts that are visible at the distance from the viewer to the game table, rather than beautifully executed blending that is invisible at a distance.  Still, the batch didnt turn out looking like Barney or anything, so it worked out fine.

I find painting white to be a chore and these guys were no exception.  I think that it came together in the end though.  There is a GW component used in the group shot above, which makes it the only non-Studio or Mantic component used in the entire “patient” project.

Fort Grayskull Part 1

I bought a toy castle in 1995 or so because I thought that it would be suitable for use in 28mm gaming.  I liked both its modular nature and its low price so much that I then went back and bought three more castles, just so that I could make one huge castle at some indeterminate point in the future.

Then like many other projects the castle then got moved to the back burner for some forgotten reason.  Since then it was dug out of storage twice.  In 1998 the entire thing had a coat of textured paint and some minor structural work done to it.  It then sat in a box until 2001 when I decided that I wanted to turn it into a pulp sci-fi space castle.  Progress on that was limited to an evening or two sticking somewhat unconvincing leftover kit parts to castle sections while a friend sculpted a face over one of the windows.  And that was as far as I got with that.

Fast forward through a decade of reality TV and iPods right up to fully socially networked 2011.

I wanted a post-apocalyptic type fort for a Mad Max/Gorkamorka style gaming weekend that I am planning in the summer.  Rather than try to build one from scratch (which would take ages and which I really just don’t have the patience for these days) I decided to post-apocalyptify my castle.

Some of the main influences were Mad Max II: The Road Warrior, the Buster Crabbe Flash Gordon serials and a bit of Masters of the Universe thrown in too.  Additionally these images from the GW Gorkamorka rules were in the back of my mind most of the time.

Disclaimer: There is no getting away from the fact that the model is a medieval castle and that it will look like a castle in the end, one way or another.  The amount of work required to remove all trace of the models castle-y nature would be huge and probably better spent building something from scratch, which I don’t have the time or patience for these days.  If that compromise of is something that will bother your aesthetic sensibilities, then I politely suggest that you don’t read any further 😛

On the other hand if compromising with available materials in order to get something amusing and functional ready for use with your toy soldiers in a reasonable timeframe appeals, then maybe you might enjoy seeing how this project goes.

This post is already too long, so I will include a shot of the entire thing as it stood at the start of the project.

To be continued soon.  Some zombies next if I can get suitable weather conditions for photos.

Foam Rocks


Possibly a bit of an odd post to start with after a while away, but the likelyhood is that anyone reading knows what to expect here anyway 🙂

What follows is a description of the rather haphazard creative process that went into making some quick scenic pieces for my pulp sci-fi and post apocalyptic miniature games.  I approached writing this as a description of why I made the decisions that I did regarding it.  That’s how I ended up with the finished article as it is.  I did it like this because I enjoy reading about those processes from other hobbyists, but if it isn’t your cup of tea then feel free to ignore the text and take a quick glance at the hastily taken pictures if you like 🙂  (the post is a bit long…)

———-

When I got one of my rare bouts of motivation regarding model scenery making recently I decided to strike while the iron was hot and churn some stuff out, fast before the mood left me.  My post apocalyptic/pulp sci-fi terrain (AKA Planet Heck) looks quite consistent these days but it was still short some large pieces of “impassable” terrain.  I happened upon an article on the very enjoyable “the Unnamed Gorkamorka Site” which got my creative juices flowing and I started thinking about possibilities.

Over on tUGS they made their rocky outcrops from seating foam.  I worked with that material in college a few times in the mid-nineties and I have a reasonable idea as to what can and cannot be done with it.  So using the ideas at tUGS as a starting point I had plans to take my rocks in a slightly different direction.

First stop was to find out if there was an upholstery shop in the small town near where I live.  Moving to live in a rural environment from an urban one was one of the best decisions that I ever had semi-made for me, but one of the down sides is that locating materials for this sort of project can be difficult.

Not this time however.  I found a very pleasant guy working in his upholstery shop/garage on a back street on last Saturday morning.

I wanted to get a dark coloured, preferably grey foam so that I could skip some of the re-colouring steps used over at tUGS, but that didn’t work out.  The only foam that the guy had in a decent thickness was the familiar vaguely creamy-yellow stuff that likely fills the very thing that you are sitting on right now (as pictured above).  Its polyurethane foam I think.  I was charged €2 for the second hand couch cushion that he gave me, which was well within budget.

I have experience in dying that sort of foam and I really didn’t want to get into that: its far too messy and time consuming for my unfocused and easily distracted brain.

With many scenery items (and a lot of miniatures) I start with a black spray coat and work up.  That wasn’t going to work here.  As I was unsure as to how well the finished foam hills would take paint I needed to spray the foam something approximating the finished colour that I wanted them to turn out, rather than the colour of shadow on the pieces.

Therefore the next step when I went home was to cut two chunks of foam from the cushion, impale them on wooden barbeque skewers and spray paint them to test: one primer grey and the other red oxide primer.

I chose those two colours mainly because I had those two spray cans handy.  A grey set of rocks would have been fine, but maybe a little dull.  The red could easily be very gaudy but would also quite in keeping with a Martian desert or even with some of the very red soil that Max rolls his V8 Interceptor in The Road Warrior (to use a post-apocalyptic example).  More sci-fi looking in other words, which is just fine with me.  At this point I did pine a little for an airbrush, but as don’t have one and don’t plan to get one, I put those thoughts to one side.

I wanted to ascertain whether or not the spray paint would give enough coverage on the foam.  I didn’t want a patchy finish but I didn’t want to have to go through the very messy and time consuming step of sealing the foam with a PVA/water mix to aid painting later.  While sealing the foam would make it rigid enough to drybrush, I was trying to minimise the effort involved, unlike for example the industrious tUGS folk who chose to do the job properly.

While the skewered pieces dried I started cutting out the foam shapes.  Again, I differed from the tUGS approach here too.  Rather than pick at the foam, pulling pieces off to provide a texture, I wanted to cut the shape out in such a way that the cutting process itself would leave an adequate texture.  This would save time if it worked but this stage I really didn’t know what (if anything) was going to be adequate.  I also still didn’t know how I was going to paint the finished pieces or anything, so I was just playing around with the foam to see what I could get away with.

So I cut the stuff up leaving vertical lines on the sides from the cutting process ending up with something that looked reminiscent of the mashed potato in Close Encounters.  I was hoping that after spraying the foam it would make those ridges stiff enough to accept paint from drybrushing.  That wasn’t to be however, as demonstrated by testing on the skewered test pieces: drybrushing them had very little effect due to their spongy nature.

Also demonstrated by the skewered test pieces was that the red spray gave better coverage over the yellow foam colour than the grey did (although you wouldn’t know that from the photo above which was taken with the flash too close).  The yellow showing through the grey looked awful whereas any inconsistencies in coverage from the red oxide spray added visual texture rather than looking like the whole thing needed a second coat.  This determined for the first time the colour that the “rocks” were going to turn out: a big vulgar red colour.

Once the four shapes were cut out I trimmed some scrap to make pieces that I glued on the flat areas on the top.  Im no geologist but I know that the rocks and canyons prevalent in Westerns and in Road Runner have visible strata on their sides.  That is how I justified why all of the hills plateau at the same height anyway, you can decide for yourself whether you think that it works.

Once the glue had dried a bit (about an hour) I took the pieces outside and sprayed them red.  I then immediately sprayed the flat areas on top and the edges where the pieces meet the table black.  Finally I sprayed grey primer in quick streaks down the sides, about four or five streaks per piece and that was it: finished.  After letting the pieces dry in the shed overnight I brought them in and plonked them on the table to see if they would be ok for gaming with.

I quite like how they turned out to be honest, all the more so because they only took an afternoon to make from start to finish.

They definitely come from the “cheap set design” end of the modelmaking spectrum, rather than say the architectural model end, but that’s ok with me.  They look like something from a cheap Doctor Who or Star Trek episode to my eyes, which has a kitsch appeal.  I also reckon that they look like the sort of terrain that John Carter would have come across, if Barsoom had been visualised by Hanna Barbera.

I quite like the pieces, their boldness and overtly pulpy sci-fi look appeals to me yet I am sure that some people will turn their noses up at them, seeing as the “rocks” do look a little like the desecrated corpse of Elmo.  What do you lot think?

Invigorated by my fast progress with this little project I immediately went back in to the man cave and started working on a model post apocalyptic fort.  The first part of progress on that goes up tomorrow.

Regular Posting Resumes. Take THAT 2011!

So far 2011 has been pretty crappy at Sho3box towers.

But that’s all over with now.

Its unseasonably sunny this week, I have mostly caught up with my college stuff for the time being and I have recently got quite a lot of toy soldier related stuff done.  With all of those positive vibes circulating I am going to start posting here regularly again, starting with a proper content post, about one minute after this admin post goes up.

I will also be putting up some extra stuff in addition to the usual two posts a week for the first couple of weeks, just to make up for some lost time and to reassure regular readers that things are back on track.

Short Hiatus

Following on from last weeks hi-jinks I am up to my gills in college and work commitments.  As a result I am going too have to take a week or two off regular posting.

Back when things calm down a bit, in a week or two.  I should be able to get some photos taken of some of the newer stuff that I have painted before then too.

Real Life Consequence

No “proper” post today Im afraid.  I skidded on patch of ice on my way to work this morning (Tuesday), spun 180 degrees and crashed my car into a ditch.  Twice.

No permanent damage to me (the same cannot be said for my Toyota Corolla), but my enthusiasm for writing about toy soldiers is uncharacteristically absent right now.  Thats a rarity for me.

Despite the rude intrusion of real life into the reality-free-zone that is this blog,  I will be heroically back on schedule on Sunday.

Chapter Relics

I found these figures in the attic of a relatives house last summer.  I painted them while I was living there back in 1990 or so when I was fifteen.  They are painted to match the colour scheme of my first Space Marine army.

The miniatures are the same seriously dodgy Terminators that were supplied with the original Space Hulk box.  The figures are undeniably clunky, but have a very functional charm as gaming pieces, from my nostalgia ridden perspective at least.  Being as devoid of animation as they are, they are as obviously boardgame pieces as something like the top hat from Monopoly or even a pawn from a cheap set of Snakes and Ladders.

I also found a painted Terminator Librarian from the Deathwing supplement.  Another goofy early GW plastic.

I got a kick out of finding these figures and I dusted them off ready for a game of Space Hulk or Advanced Space Crusade or something similar in the future.  While the paint jobs are a scary twenty years old, they are perfectly fine for gaming with.

Funnily enough when I traded on Boardgamegeek for a set of 2nd edition Space Hulk back in 2008 I painted up another batch of the same sculpts, visible here and here.

At the time I was going through a sort of minimalist phase in my figure painting and I was trying to see the smallest amount of work required to do to a figure to get it finished well enough to game with.  This was mainly in an effort to try to make a serious dent in the lead and plastic mountain and to get some projects (like Space Hulk, Mutant Chronicles: Siege of the Citadel and Descent: Journeys in the Dark) finished for once, at the expense of paint job quality. I found it curious to compare the figures painted in 2008 with the same figures painted eighteen years earlier.

Farseer / Archon Yuminor

Todays figure from the vaults is the leader of the Eldar army that I painted in 2002, the Eldar from the Iacon fleet.

The army was made from GW parts from a variety of sources but mainly from a mix of Eldar and Dark Eldar parts.  At the time I played using the army chosen from a Craftworld Eldar list, but I wanted to be able to field the figures as Dark Eldar if desired too, even though I never did in the end.

The background for the army plonked the Iaconian Eldar somewhere between the Craftworld Eldar and the Dark Eldar in philosophy.  The idea was that rather than base themselves in a craftworld after The Fall, that the Iacon fleet had assembled for safety in numbers.  As a result the fleet contained ships of many sizes along with occupants with their own agendas.  Obviously this was loosely based on the concept of Battlestar Galactica, although the remake wasnt around at the time.

Another influence was a vaguely Egyptian theme, mostly added so that I could tie the figures to some cheesy decorations that I had been collecting with a magazine around then (visible in a game here).  It also helped to focus me on some of the visual elements of the army such as colour and some of the decoration.  Everyone is familiar with the concept of “Space Egypt” anyway due to Stargate.  Funnily enough I didnt like the Stargate show (because it is shite), although the look of the tech in the movie was cool.

Farseer/Archon Yuminor

Yuminor above is assembled exclusively from plastic parts: Dark Eldar and Craftworld Eldar jetbikes, High Elf arms, a modified pair of High Elf spears, Dark Elf torso and helmet, a bit from a Falcon grav tank, some old shuriken catapults, some styrene strips and a Bretonnian helmet crest.  I think that the cape is High Elf too, but it might be from a Chaos Warrior, I cant remember.

The circular thing stuck to the back of Yuminors head is a part of a Falcon kit.  It is supposed to tie in with circular gold Egyptian decorative elements that were used to venerate Ra, representing the sun.  The piece of plastic that I used was just a bit too thick and so looks a little odd (or maybe just a little bit foreign and alien if I am feeling charitable).

Jetbike Canopy & Singing Spear Detail

Just about visible in the shot above and easier to see in the photo above it is the hand painted glyph in the side of the canopy.  Each unit in the army has their own unique glyph inspired by both the existing Eldar look and Egyptian heiroglyphs.  Obviously they dont mean something specific or anything like that but they do give a nice element of detail on the figures, Yuminor included.  I find that one area on a miniature brought to fine detail like that can help to give a sense of scale to figures.  When it works the figures start to look a little less toy-like and just a little more real (as far as space elf sorcerers on jetbikes look real, but you know what I mean).

Another element that I carried through the larger models in the army was a phoenix-y bird type motif.  The main reason that I did that was because there was a suitable crest on the High Elf sprues that I had in sufficient numbers to put on all of the vehicles that I had planned for the army.  The bird on the jetbike canopy above however is a Bretonnian knghts helmet crest with some styrene strips making a sort of tail.  That shot also shows the High Elf Spear which I made double ended because I think that it looks good like that.  It also looks a bit like Prince Nuadas spear from Hellboy II now that I look at it.  That cant be a bad thing.

The Entire Model

I like this model a lot even though as I mentioned in a previous Iacon post the paint scheme was laborious in its execution.  Still, Yuminor (name inspired by a character from the super cool Ulysses 31 cartoon) is one of my better examples of a unique figure used to represent an army leader.  Yuminors career didnt have the same gaming span as my Nurgle Chaos Lord but he still stands as one of the better examples from my own corner of the hobby.

Harlequin Troupe Leader/High Avatar

I painted this guy up in 1993, when I was seventeen.  The paint job is far from perfect but it is still good enough for me to be quite happy to use the figure in any of my games that require it.

Harlequin Troupe Leader

As my Harlequin project never got any further than that Troupe Leader (or High Avatar as it was called back then) I still have a few lovely old Harlequin figures knocking around that tempt me from time to time.  If I do get around to painting them I may tie the scheme in to resonate with this figure in some way, just for fun

I will probably avoid copying the hairdo that looks like a decorated Xmas tree though, I am not so keen on that.  It does however make the figure a little more appropriate for an Xmas post.

Festive Head

I hope that all of you guys get the nerdy stuff that you want under the tree this year.

Randolph

Randolph

(To the tune of Rudolph the Red-Nosed Reindeer)


Randolph the zombie reindeer,

Caught the virus from his clothes,

And if you ever saw him,

He would try and bite your throat,


He hated the other reindeer,

And so he ate all of their brains,

They never bet poor Randolph,

Would enter a state of prion induced cannibalistic living death that would result in their souls being drained.


100% Polyester

Randolf is my favourite figure from the Studio Miniatures “A Christmas Nightmare” pack.  Like the majority of Studio Miniatures stuff, the figure is very nicely sculpted.

My painting worked out well here I think, as I was concerned that Randolphs costume would look like the appropriate horrible, cheap and sweaty material rather than actual fur.  Having spent a couple of hours in a Sylvester the Cat outfit many years ago, getting that part of the painting right was a priority.  I can still remember the smell, and I wasnt even dead.

Happy Secular-mas.