Malifaux: Guild Executioner

This large gent is part of my Malifaux Guild faction.  I painted this figure plus one other in preparation for my first Malifaux tournament just over a week ago.  I got the figure finished on time, but I had to go back to it subsequently to tidy up a couple of areas that I wasnt happy with.  A couple of other parts of the paint job could maybe do with some more work, but at this stage I will likely leave the figure as is.

The blacks came out funny in the photo: the highlights on the black are not as harsh as that.  Something funny happened with the contrast :/

The design of the figure is a bit mad, somewhere between a hangman, executioner and some sort of S&M cyborg.  Rather than simply paint the figure in black all over (a rubberised or high gloss PVC look could be fun) I decided to try painting leopardskin trousers on the figure.  I thought that it might be funny and that it would play on the S&M look a bit.

I consulted the notes that I made while painting Dr.Leghorn and attempted to replicate that.  Largely it worked, although there are a couple of spots in particular that I am not happy with.  A learning experience.

L to R: Copplestone, Malifaux, Foundry (including metal base stuck to the slotted base), Hasslefree.

Also of note is that the figure is quite large (thats a 40mm diameter base).  Unfortunately due to my poor choice of miniatures for comparison purposes, the Executioner doesnt look that big in the photo above at all.  Oh well.

This guy has turned out to be quite a fun figure to field in Malifaux games.  He also serves a couple of purposes in my current Lady Justice crew line up whch has led to a more satisfying experience when playing games featuring Lady J: he has helped to make smaller games fall into place.  I havent got this much fun out of a 250lb semi-naked, masked man in leopardskin trousers for months.

Ursa Miners: Jotunn Heavy Hailstorm Cannon

Next off the Ursa Miner assembly line is this artillery piece: the Jotunn Heavy Hailstorm Cannon.  It bears quite a resemblance to a piece of 1980s 40K nostalgia known as the “Thudd Gun” too, not that I am complaining. Continue reading

Ursa Miners: Squat Engineer

This cheerful looking guy is the only Squat miniature that Games Workshop has made since they quietly retconned the race out of existence in the mid-nineties.  The figure was exclusively available to White Dwarf subscribers in 2010 and represents an incarnation of the magazines mascot, the White Dwarf himself. Continue reading

Ursa Miners: Stormrage Veterans

The second squad of my Ursa Miner space dwarfs finished are more Mantic Forgefathers.  This time its the veteran troopers, busily stormraging-it-up with their heat cannon and large calibre projectile weapons.  And astro-hammer thing.

Continue reading

Ursa Miners: Forgefather Steel Warriors

Recently I decided for vague and uncertain reasons to start painting some space dwarf figures.  These Forgefathers were the first little guys off the painting conveyor belt. Continue reading

The Ursa Miners: Space Dwarfs

I recently started painting some space dwarf miniatures from various sources.  I didnt really plan it: it just sort of happened.

Continue reading

Veer-Myn

One of my Salute purchases was Project Pandora: Grim Cargo.  This sci-fi dungeoncrawl game  is supplied with twenty Mantic miniatures, ten of which are veer-myn (space rat-men).

In order to have painted miniatures to play the game with I started work on these guys last week and finished them today. Continue reading

Malifaux: Santiago Ortega

Santiago Ortega

The first Ortega that I finished is this tough looking hombre.  Santiago is the Ortega clan beefcake.

The paint job came out fine, better than the Death Marshals, but not as well as either the Judge or Lady Justice.  The figure is quite cool looking but a bit fiddly to paint for a couple of reasons.

The first reason is one that is common with the majority of Wyrd miniatures that I have come across so far: its multi-part.

Multi-part miniatures can often avoid that somewhat flat, two dimensional look by adding an arm or gun or wing or whatever on an axis that the casting process does not allow.  Despite this, I generally prefer my human sized figures to be single piece as it makes them more durable and it makes painting easier.  Trying to paint Santiagos face behind his big ol’ right arm was a hassle, and it shows in the painting quality.

Santiagos duster came out better than those of the Death Marshals a few weeks ago.

Fiddly reason two is also a feature of the Wyrd style.  The figures are moderately heavily detailed (which is nice) but the detail itself while crisp, is very fine.  When painted well they look fantastic, but I find that miniatures with heavily cut detail suit my painting style (and my patience levels) better.

But I should stop moaning.  Santiago looks like a pretty cool alt-cowboy type and the paint job came out pretty solid anyway.

Lastly, here is a picture of Santiago with part of my next terrain sub-project.

Plaguebearers

Some of my old 40k stuff today.  Plaguebearer Nurgle daemons.

Plaguebearers are Nurgles tallymen, embodying the futility of mortal existence by constantly making lists and categorising myriad life matters which cannot be measured.  Just like me.

Plaguebearers all bear the signs of rot and decay in addition to monocular vision and a horn (occasionally more than one).  Usually they are portrayed in brownish greens, like everything Nurgle tends to be.  I broke from the norm and chose to tie my plaguebearers colour scheme to my Sin Eaters marines.

In that era 40k daemons were summoned into play, popping into existence when certain game criteria are reached (its probably done similarly in current 40k, but I dont know for sure).

In an effort to make my figures unique and to tie them into sci-fi rather than fantasy Warhammer I added cybernetic elements to a number of the figures.

Conceptually I see those as bits of junk that coalesce into usable forms along with the daemon itself (being unliving embodiments of decay and all that).  If you imagine Tetsuo fusing with surrounding mechanical objects towards the end of Akira then you are on the right track.

Mainly I did it because I thought that it would be a fun project to make some goofy demon figures into cyborgs, ’cause I like cyborgs more than demons.

The figures are a mix of six of the original plaguebearers from the eighties, plus four of the nineties guys.  It is easy enough to tell which are which I think.

The cyborg weapon elements are all Necromunda Pit Slave parts, plus an old Warlord titan chainfist.

My favourite pair of these goofy freaks are shown in the first and final photo.  One guy has had his eye replaced with the screen from an Imperial auspex, complete with EEG style readout.  He also had a piece from a radar dish glued to his back.

The other guy has a rifle sight in place of his eye.  He also has a backpack with an aerial and a Nurgle symbol on it.  Far out.

 

The paint job is quite cartoony, aided and abetted by the comical sculpts and ludicrous bionics.  I like the look, even though they might jar a little with some more “serious” looking 40k figures (although at the time of writing Space Wolves mounted on wolves from space have just been released and even they are not as silly looking as the preposterously poorly conceived Dreadknight).

The plaguebearers have featured in very few games.  I once used them in a day long mini campaign and then in casual home games a couple of times.  They were always lacklustre in rules terms in those days.

I plan to use them for some skirmish games using Inquisitorial retinues and the like at some stage, hopefully during the next couple of years.  I might have them lead by Judge Mortis some time too: I can see Dredd Hi-Ex-ing a few of these guys.

Malifaux: Objectives

Malifaux play is geared around “Schemes” and “Strategies”.  While there are a small number of these that are based on simply battering the opponents forces, most involve holding areas or moving certain items.  These objectives are represented in game by 30mm diameter bases.

The treasure chests above were purchased in Games Workshop, Oxford St, London way back in 1989.  I originally bought the pack of ten (or perhaps two packs of five, I cant remember) for use in Dungeonbowl, a Blood Bowl variant which was… wait for it… played in a dungeon.  The chests languished in the lead pile ever since, only to finally be given some love this year, a terrifyingly distant twenty-three years later.

I added the letters in case I will at some later stage need to randomise the chests for whatever reason.  A brilliant and much more aesthetically pleasing way to achieve this (that I was too lazy to copy) was done on Phreedhs Miniature Stuff a while back.  Unfortunately I cant currently find that particular post on the newly organised blog (Mattias, if you see this then put a link in the comments if you would like to show off your lovely work).  EDIT: that link is HERE.

The next objectives are trapdoors that were supplied with some GW LotR stuff.  PB gave me a lot of the accessories from those sets as he knew that it was unlikely that he would ever get around to painting them and that I likely would.  It looks like he was at least half right.  Ta-da!

The two above are my favourites.  I think that they both suggest a little story and playing miniature games is all about story.

The left hand one is supplied as a tiny two or three piece kit which I then stuck to a base.  It is another LotR bit from PB.  The lantern, scroll and book on the base on the right come from a Mordheim sprue (I think that it was supplied with Empire Militia figures for a while subsequently).

I like making/painting small miniatures to represent these sorts of things.  Fighting over a little model of a forbidden tome or briefcase full of diamonds or other all-important Maguffin adds a lot to the atmosphere in a game and is far nicer than fighting over a scrap of paper or similar.  Little bits of set dressing help with the narrative and to me the game narrative is the whole point of the process.

The fact that modelling and painting these items can be quite fun and a good change of pace from painting yet another guy with a gun means that I tend to finish off a lot of these objective based items.

A quick look through the blog archives brings up the following list of similar items if anyone is interested.  I had actually forgotten that I had modeled and painted some of these: I tend to consistently get motivated to finish these mini diorama type oddments.

Scrap countersvulturesencampmenttentsgas cansoil barrels and butane cylinderszombie spawn pointsmines,bombs and boobytrapsaltars and tombsdistressed damsel, crows