Filed under: Miniatures | Tagged: 2011, 40K, 40K Skirmish, Bigdogz, Gorkamorka, Orks, Sci-fi | 7 Comments »
Da Bigdogz – Gorkamorka Mob #2: Frankenork, Boyz & Yoof
Continuing coverage of my Gorkamorka project, here are some more ork boyz.
The guy on the right in the shot above is quite amusing to me. For some variety in painting I decided to make a Frankensteins Monster ork. Continue reading
Filed under: Miniatures | Tagged: 2011, 40K, 40K Skirmish, Bigdogz, Gorkamorka, Orks, Sci-fi | 4 Comments »
Post Apocalyptic Vehicles
Some post apocalyptic wheels today. As two of these sat around with just a black spray coat on them for the last year or so, I got a kick out of getting them finished last weekend 🙂
Whilst painted to be suitable for use by any of my PA figures, these resin models from Ramshackle Games are primarily going to be used as the vehicles for my “Bigdogz” ork mob in the post-apocalyptic Gorkamorka setting.
The vehicles were each painted in straightforward single colour schemes. Largely this was to minimise confusion in game terms by aiding easy identification.
I was tempted to add some more rusty areas but I as I wanted the vehicles to look battered but serviceable, rather than disintegrating, I held back a bit.
As I wanted to use the vehicles for non-ork-centric games as well as GoMo, I avoided too much obviously ork styling, even going so far as to add some more traditional sci-fi trappings like bar-code licence plates. I like the implication that while these vehicles are obviously pretty rugged and heavily abused, that they exist in an environment that still has some more advanced tech, somewhere.
The weapons mounted on the vehicles are interchangeable mini turrets, attached by magnets. I made them from various gun parts that I had access to. Each weapon is mounted on a plastic disc which is glued to a washer. The washer then sticks to countersunk magnets on the vehicles. Simple but effective and convenient.
No. 7 above is a cute design I think. It looks rugged and reliable. Nothing fancy but able to take a pounding. If I were stuck in a mehcanised post apocalyptic wasteland I think that of the three vehicles here, this is the one that I would choose as most likely to extend my lifespan. The enclosed cab would help with radstorms, mutie marauders, ripperjack swarms and the like.
No 4 is a peculiar beast. Its a fun looking vehicle I think, but I think that I need to add “something” to the paint job: it is lacking a focal point. Its perfectly adequate for use as it is but there is something missing and I cant put my finger on what that missing thing is.
No 3 is my favourite of the three. Not as reliable as No 7, but streets ahead in terms of cool. Of these three vehicles, this is definitely the road warriors choice I reckon.
Filed under: Miniatures | Tagged: 2011, 40K Skirmish, Gorkamorka, Orks, Post Apocalyptic, Sci-fi, Vehicle | 5 Comments »
Da Bigdogz – Gorkamorka Mob #1: A Nob, a Yoof & two Boyz
My main project in production (rather than in the research and resource acquirement phase) is a mob of orks primarily intended for use in Gorkamorka.
Gorkamorka is a Mad Max-esque post-apocalyptic bumper-car fest where everyone is an ork and therefore largely immune to incoming bullets. The plan is that this premise will provide much hilarity. Heres hoping 🙂
To that end I have bought some orks and added them to the other ork figures that I already had in storage. They are currently all in various states of WIP but the end results will look a lot like like the Bigdogz shown here.
I spent some time working out a colour scheme and painting plan for these guys that would be both effective and easy to reproduce quickly. Details of that process can be found here and here.
Suffice to say that a look that was reminiscent of Mad Max II was at the forefront of the process.
Filed under: Miniatures | Tagged: 2011, 40K, 40K Skirmish, Bigdogz, Gorkamorka, Orks, Post Apocalyptic, Sci-fi | 4 Comments »
Fort Grayskull Part 6 (Final)
With Fort Grayskull finally finished I thought that I would put up shots of the finished elements. The photos could be better (there is a bit of fish eye going on because I forgot to change the macro setting on the camera), but they should illustrate adequately. Continue reading
Filed under: Games in Progress, Terrain | Tagged: 2011, Gorkamorka, Post Apocalyptic, Sci-fi, Standard Falls | 5 Comments »
Fort Grayskull Part 5
The last thing that I needed to do to finish the project was to add doors to the gates. Continue reading
Filed under: Terrain | Tagged: 2011, Gorkamorka, Post Apocalyptic, Sci-fi, Standard Falls | 9 Comments »
Fort Grayskull Part 4
Continued from parts 1, 2 and 3.
After the quite time consuming process of sticking all of that stuff to the castle sections the last time, I set about painting them.
Anything made from silver plastic (the Hexagon stuff and the sprues) just got a load of black emulsion paint slopped onto it which I then wiped with a rag, removing most of the paint from everywhere but the recesses. Anything else that was showing its original colour was then simply painted black.
It was at this point that I first realised how Masters of the Universe the whole project had become. Regardless of how desirable or not that was it was too late to worry about that at that stage though. Main priority: get it finished. All other considerations secondary.
Some drybrushing of metallic areas was next followed by a big dirty wash of brown/black mix over the metallic bits and some of the red areas.
By this stage in the process I wanted to add just a little bit more junk and other stuff to the tower parts. I couldnt face it though. My enthusiasm for the project was waning and I decided that I would rather get it finished to the standard that it was currently at than get bogged down on more detailing. If I still think that the towers are a little too bare once the whole thing is finished I can go back and do some more work on it at a later date. Maybe.

Note the layout of the components in a city wall configuration. I hope to use that layout in a few scenarios in the future.
The next step Continue reading
Filed under: Terrain | Tagged: 2011, Gorkamorka, Post Apocalyptic, Sci-fi, Standard Falls | 4 Comments »
20+ Years of Painting Orks
I have recently been painting orks again, primarily for use in a Gorkamorka weekend planned for the summer. I spent a bit of time deciding how to paint this new batch, trying to find a balance between speed and quality that suits me. I also wanted to make sure that the finished figures looked as I imagine them to look: inevitably slightly comical but mostly brutal and savage.
With all of this paint scheme and concept development going around in my head I thought that it would be a good time to take a look at the other ork/orc figures that I have painted over the years, starting with my first mob from the late eighties. If you can imagine Jason Donovan and Jive Bunny being in the charts then you will get a feel for the era. It may also make you suddenly need to go to the toilet.
The Evil Sunz boyz above are from the first GW plastic ork kit. Quite primitive by todays standards, it was still a big deal back in those days. The ork Klans were a big part of the background then and each had their own dominant colour and look. Obviously the Evil Sunz chosen colour was red.
I painted the Evil Sunz mob in the same colour scheme as my 6mm Epic orks. As I had all the klans painted for use in Epic I had made some decisions regarding secondary colours for each of them at that point (extra important at that scale to distinguish the units). Thats why these guys have a lot of white in their outfits.
I went with quite a dark skin tone compared to the standards of the day. As everything that I painted back then had GW Goblin Green bases (I rebased the above guys recently, although I cant even remember doing it…) I thought that it would be better to use a darker colour for the base flesh tone.
Five years later Chaka Demus and Pliers were oozing from the speakers in the shopping centre when I picked up a copy of Blood Bowl 3rd Edition. On a whim I decided to paint the orc team supplied, rather than the older BB figures that I still had knocking around unpainted. All of the models in the shot above are plastics from that box, with the exception of the metal goblin on the pogo stick.
I spent ages on these guys. I dont know if it is apparent from the photo above but I put many, many layers of wet blending into the skin tones (although the darker recesses do still look a bit “inky”).
At the time I was seeing if I could paint up a showcase project that displayed the highest level of painting that I was currently capable of. I think the fact that that particular team is still unfinished says a lot really: I dont have the patience to paint a lot of models in that way.
Ignoring the technically dodgier areas (the red in particular is poor) I dont think that the figures look that much better than if I had approached painting them in a faster and dirtier way anyway. As gaming pieces they could do with heavier contrasts that are visible at a few feet away (at a gaming distance, if you know what I mean). Generally I feel that that sort of contrast serves a gaming miniature better than carefully graduated highlighting.
The uniform chosen is particularly un-orky. Thats largely because I wanted to ensure that the figures looked like football players, rather than scruffy Warhammer Fantasy figures. Its still too clean and antiseptic looking though. I would approach painting an orc team very differently these days.
It would be a staggering seventeen years before this fatter, crankier and jaded painter sat down to paint another ork/orc. Thankfully I havent a notion about what music is in the charts (or even if there are charts) anymore, so the intervening years havent been all bad.
The figures above were an attempt to rationalise my ork painting process again. If the interim between orks has taught me anything its to Keep It Simple, Stupid.
So I did some research on quick ways to paint orks. The video tutorial below proved to be quite cool, although the finished product wasnt at a standard that I was happy with when I tried it. Its a pretty great way to get an army painted though, and I found that some of the techniques used inspired me to try some new things. Its worth a look if you have ten minutes.
So taking some elements from the above tutorial I sprayed the above batch white, washed the whole lot with the ubiquitous Devlan Mud and applied the base skin colour as a mix of paint and ink. This translucent layer let the shading from the Devlan show through it, although it did mean that the base flesh colour was a bit patchy. This generally got easily camouflaged with the simple one stage Game Color Off White highlight though.
The final result is ok. The skin is quite pasty, somewhat reminiscent of my Patient Zombies, which isnt to everyones taste for orks, but I dont mind it. Two things made me decide to abandon this colour scheme and painting technique though: 1) it was a little more time consuming and fiddly than I was hoping it to be and 2) the orks didnt look as gritty, threatening or Mad Max II for my liking.
So I tried a completely new approach again and got a look that I am happy with.
If you will excuse the brief lapse into GW Orkspeak “Da Bigdogz” above came out to a level that pleases me, but without taking so much time that I will never get the project finished. I worked up from a black undercoat with mainly drybrushed base coats followed by one layered highlight. The metal areas got a few washes too as I like the way that it makes the metal areas appropriately dull.
These guys are a few from amongst the first that I have finished. I have thirteen sitting complete in the miniatures cabinet at the time of writing which at least means that I am able to get through them reasonably quickly. Thats a good thing too as I have another thirty or so figures that I want to paint before I finish up with the orks.
The paint scheme has the high contrast that I favour with gaming figures these days. Although close inspection will reveal errors and hasty shortcuts the payoff of the quick turnover is worth it to me. The Bigdogz also look sufficiently Mad Max for my current tastes so I regard the project as quite successful so far. There will be more Bigdogz going up in more detail here over the next while.
Thats my potted history of ork painting done. Over twenty-five years condensed into one page, and at no extra cost to you the reader either.
Filed under: Miniatures | Tagged: 1989, 1994, 2011, 40K, Blood Bowl, Gorkamorka, Orks, Rogue Trader | 8 Comments »
Fort Grayskull Part 3
After the previous days extended session, the following day I was lucky enough to have nothing terribly grown up to attend to (the first time for ages). So I settled down for a nice long glue filled afternoon stint. Continue reading
Filed under: Terrain | Tagged: 2011, Gorkamorka, Post Apocalyptic, Sci-fi, Standard Falls | 6 Comments »
Fort Grayskull Part 2
Continued from Part 1.
I am going to attempt to give some post-apocalyptic va-va-voom to toy castle components that look like those above. Left to right is a tower, a wall, another tower and a gate section. In total I have four gate sections, twelve wall sections and sixteen towers.
All of the pieces are made from expanded, beaded polystyrene and so are very light, but unsuitable for spray painting, which will melt that material.
As noted earlier, the parts were hand painted with a mix of black emulsion (latex) paint and some filler back in the mid 1990s.
The first step in 2011 was to decide what colour to hand paint the castle. I didn’t want a pedestrian and realistic brownish grey as I wanted to remove the the look of the finished product from that of a real castle as much as practically possible.
Blues, greens, purples and the like would give a finish that looks a bit too fantasy for my tastes, a bit too concept album cover, a bit too “Heavy Metal”.
I considered a yellowish/brown but the board that I play on is black with a drybrush of Raw Sienna so I feared that the castle would blend in too much if it was the same or similar colour. I also wanted to crudely “weather” the bottom of the castle walls with the game board colour once the fort was complete. That wouldn’t work if it was the same colour to start with.
So after some indecision and in a weird bit of parallel evolution with the foam rocks that I chopped up and sprayed on the same day, I decided to go for a red oxide colour. This rust like colour fit with some of the notions and references that I had in mind with a large amount of rusty scrap and wreckage materials involved in the forts imaginary construction. I hope that it works out, but at this point it is too early to know for sure.
Therefore I overbrushed the whole thirty two sections with a Red Oxide acrylic. I then mixed the red oxide with a little emulsion off white and drybrushed some of the upper areas a little, just to give a small bit of contrast.
I had trouble taking photos that show the colour properly. Indoor, night time and artificial lighting made the whole thing look a lot more orange than it does in reality Im afraid. Therefore the work in progress shots are all going to look a bit off. Hopefully I will be able to get some halfway decent shots in once it is complete.
At this stage I took the cloth off the table and set up one quarter of the fort on the gaming surface, just out of curiosity to see how it looked against it.
The colour doesn’t look brilliant with the table I think, but I think that it is within acceptable parameters (plus it’s a crappy washed out photo).
Not that I had any choice at that stage: I was unwilling to to repaint the whole thing yet again. The emphasis here had to be to finish a project that had been in various half finished states for years, by hook or by crook.
The look of the final model will hopefully be quite different anyway, between a wash or two here and there and the addition of some other elements to break up the redness. Fingers crossed.
Also at this stage I set up all thirty two castle pieces as a perimeter wall with bastion. I did this mainly because I think it looks cool and I wanted to see what it looked like now that it was brownish red. If nothing else it should give readers an idea of the area that the fort occupies. Due to the number of towers it reminds me a little of a shot from the Assassins Creed video game.
The table that the model sits on is 4 x 8’. Also bear in mind that the little grey thing in the foreground is an EM4 plastic trooper. Fully assembled the fort occupies approx 3 x 3’, which is quite big in gaming terms (as an aside I tend to think in terms of imperial measurement when looking at gaming tables and metric for everything else. That’s Warhammers fault).
That was quite enough terrain work for one Saturday afternoon (as I made the foam rocks that day too) so I went to bed.
To be continued.
Filed under: Uncategorized | Tagged: 2011, Gorkamorka, Post Apocalyptic, Sci-fi, Standard Falls | Leave a comment »





















