Filled with purpose, the forces of “Mourning Wood” rise from slumber…
My gaming opportunities have been thin on the ground for the last few years, for multiple macro and micro reasons. “Nightwatch” was one of the games that I definitely did not want to fall through the cracks.
L to R: “Kint”, “Widd” and “Teeth” (Hirelings), Guild Mancer “Helga Moneypfennig”, suspected Bretonnian spy “Derek” and Guild Blade “Byron Maiden”
Nightwatch is a co-op miniature wargame, with a flowchart AI approach to the waves of bad guys that attack a small group of PCs. If there was a miniatures game of the Vermintide video game series (itself almost a reskin of the Left 4 Dead series) then it would probably look a lot like Nightwatch.
A group of us are planning to play Rangers of Shadowdeep soon, and the plan is to go for a Witch Hunter theme. Byron here will be my hard drinking, jaded example of the trope. He will always, without fail, refer to priests as “padre”.
I have been promising myself time to paint this steampunk looking Van Helsing-a-like for years, but I couldnt come up with a plan for a colour scheme. Then, all of a sudden, 1970s Mexican surrealist exploration of Western esotericism sprang to the rescue! Continue reading →