Nightwatch

Filled with purpose, the forces of “Mourning Wood” rise from slumber…

My gaming opportunities have been thin on the ground for the last few years, for multiple macro and micro reasons. “Nightwatch” was one of the games that I definitely did not want to fall through the cracks.

L to R: “Kint”, “Widd” and “Teeth” (Hirelings), Guild Mancer “Helga Moneypfennig”, suspected Bretonnian spy “Derek” and Guild Blade “Byron Maiden”

Nightwatch is a co-op miniature wargame, with a flowchart AI approach to the waves of bad guys that attack a small group of PCs. If there was a miniatures game of the Vermintide video game series (itself almost a reskin of the Left 4 Dead series) then it would probably look a lot like Nightwatch.

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Hardwired: Extraction

Inquisitor Verhoeven and cyber-desperado Joey “Cypher” Pants calibrate wetware and run final targeting diagnostics at the insertion point.

Time for some cybergrimdarkops using the”Hardwired” rules.

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