Fort Grayskull Part 3

Parts 1 and 2.

After the previous days extended session, the following day I was lucky enough to have nothing terribly grown up to attend to (the first time for ages).  So I settled down for a nice long glue filled afternoon stint. Continue reading

Fort Grayskull Part 1

I bought a toy castle in 1995 or so because I thought that it would be suitable for use in 28mm gaming.  I liked both its modular nature and its low price so much that I then went back and bought three more castles, just so that I could make one huge castle at some indeterminate point in the future.

Then like many other projects the castle then got moved to the back burner for some forgotten reason.  Since then it was dug out of storage twice.  In 1998 the entire thing had a coat of textured paint and some minor structural work done to it.  It then sat in a box until 2001 when I decided that I wanted to turn it into a pulp sci-fi space castle.  Progress on that was limited to an evening or two sticking somewhat unconvincing leftover kit parts to castle sections while a friend sculpted a face over one of the windows.  And that was as far as I got with that.

Fast forward through a decade of reality TV and iPods right up to fully socially networked 2011.

I wanted a post-apocalyptic type fort for a Mad Max/Gorkamorka style gaming weekend that I am planning in the summer.  Rather than try to build one from scratch (which would take ages and which I really just don’t have the patience for these days) I decided to post-apocalyptify my castle.

Some of the main influences were Mad Max II: The Road Warrior, the Buster Crabbe Flash Gordon serials and a bit of Masters of the Universe thrown in too.  Additionally these images from the GW Gorkamorka rules were in the back of my mind most of the time.

Disclaimer: There is no getting away from the fact that the model is a medieval castle and that it will look like a castle in the end, one way or another.  The amount of work required to remove all trace of the models castle-y nature would be huge and probably better spent building something from scratch, which I don’t have the time or patience for these days.  If that compromise of is something that will bother your aesthetic sensibilities, then I politely suggest that you don’t read any further 😛

On the other hand if compromising with available materials in order to get something amusing and functional ready for use with your toy soldiers in a reasonable timeframe appeals, then maybe you might enjoy seeing how this project goes.

This post is already too long, so I will include a shot of the entire thing as it stood at the start of the project.

To be continued soon.  Some zombies next if I can get suitable weather conditions for photos.

Foam Rocks


Possibly a bit of an odd post to start with after a while away, but the likelyhood is that anyone reading knows what to expect here anyway 🙂

What follows is a description of the rather haphazard creative process that went into making some quick scenic pieces for my pulp sci-fi and post apocalyptic miniature games.  I approached writing this as a description of why I made the decisions that I did regarding it.  That’s how I ended up with the finished article as it is.  I did it like this because I enjoy reading about those processes from other hobbyists, but if it isn’t your cup of tea then feel free to ignore the text and take a quick glance at the hastily taken pictures if you like 🙂  (the post is a bit long…)

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When I got one of my rare bouts of motivation regarding model scenery making recently I decided to strike while the iron was hot and churn some stuff out, fast before the mood left me.  My post apocalyptic/pulp sci-fi terrain (AKA Planet Heck) looks quite consistent these days but it was still short some large pieces of “impassable” terrain.  I happened upon an article on the very enjoyable “the Unnamed Gorkamorka Site” which got my creative juices flowing and I started thinking about possibilities.

Over on tUGS they made their rocky outcrops from seating foam.  I worked with that material in college a few times in the mid-nineties and I have a reasonable idea as to what can and cannot be done with it.  So using the ideas at tUGS as a starting point I had plans to take my rocks in a slightly different direction.

First stop was to find out if there was an upholstery shop in the small town near where I live.  Moving to live in a rural environment from an urban one was one of the best decisions that I ever had semi-made for me, but one of the down sides is that locating materials for this sort of project can be difficult.

Not this time however.  I found a very pleasant guy working in his upholstery shop/garage on a back street on last Saturday morning.

I wanted to get a dark coloured, preferably grey foam so that I could skip some of the re-colouring steps used over at tUGS, but that didn’t work out.  The only foam that the guy had in a decent thickness was the familiar vaguely creamy-yellow stuff that likely fills the very thing that you are sitting on right now (as pictured above).  Its polyurethane foam I think.  I was charged €2 for the second hand couch cushion that he gave me, which was well within budget.

I have experience in dying that sort of foam and I really didn’t want to get into that: its far too messy and time consuming for my unfocused and easily distracted brain.

With many scenery items (and a lot of miniatures) I start with a black spray coat and work up.  That wasn’t going to work here.  As I was unsure as to how well the finished foam hills would take paint I needed to spray the foam something approximating the finished colour that I wanted them to turn out, rather than the colour of shadow on the pieces.

Therefore the next step when I went home was to cut two chunks of foam from the cushion, impale them on wooden barbeque skewers and spray paint them to test: one primer grey and the other red oxide primer.

I chose those two colours mainly because I had those two spray cans handy.  A grey set of rocks would have been fine, but maybe a little dull.  The red could easily be very gaudy but would also quite in keeping with a Martian desert or even with some of the very red soil that Max rolls his V8 Interceptor in The Road Warrior (to use a post-apocalyptic example).  More sci-fi looking in other words, which is just fine with me.  At this point I did pine a little for an airbrush, but as don’t have one and don’t plan to get one, I put those thoughts to one side.

I wanted to ascertain whether or not the spray paint would give enough coverage on the foam.  I didn’t want a patchy finish but I didn’t want to have to go through the very messy and time consuming step of sealing the foam with a PVA/water mix to aid painting later.  While sealing the foam would make it rigid enough to drybrush, I was trying to minimise the effort involved, unlike for example the industrious tUGS folk who chose to do the job properly.

While the skewered pieces dried I started cutting out the foam shapes.  Again, I differed from the tUGS approach here too.  Rather than pick at the foam, pulling pieces off to provide a texture, I wanted to cut the shape out in such a way that the cutting process itself would leave an adequate texture.  This would save time if it worked but this stage I really didn’t know what (if anything) was going to be adequate.  I also still didn’t know how I was going to paint the finished pieces or anything, so I was just playing around with the foam to see what I could get away with.

So I cut the stuff up leaving vertical lines on the sides from the cutting process ending up with something that looked reminiscent of the mashed potato in Close Encounters.  I was hoping that after spraying the foam it would make those ridges stiff enough to accept paint from drybrushing.  That wasn’t to be however, as demonstrated by testing on the skewered test pieces: drybrushing them had very little effect due to their spongy nature.

Also demonstrated by the skewered test pieces was that the red spray gave better coverage over the yellow foam colour than the grey did (although you wouldn’t know that from the photo above which was taken with the flash too close).  The yellow showing through the grey looked awful whereas any inconsistencies in coverage from the red oxide spray added visual texture rather than looking like the whole thing needed a second coat.  This determined for the first time the colour that the “rocks” were going to turn out: a big vulgar red colour.

Once the four shapes were cut out I trimmed some scrap to make pieces that I glued on the flat areas on the top.  Im no geologist but I know that the rocks and canyons prevalent in Westerns and in Road Runner have visible strata on their sides.  That is how I justified why all of the hills plateau at the same height anyway, you can decide for yourself whether you think that it works.

Once the glue had dried a bit (about an hour) I took the pieces outside and sprayed them red.  I then immediately sprayed the flat areas on top and the edges where the pieces meet the table black.  Finally I sprayed grey primer in quick streaks down the sides, about four or five streaks per piece and that was it: finished.  After letting the pieces dry in the shed overnight I brought them in and plonked them on the table to see if they would be ok for gaming with.

I quite like how they turned out to be honest, all the more so because they only took an afternoon to make from start to finish.

They definitely come from the “cheap set design” end of the modelmaking spectrum, rather than say the architectural model end, but that’s ok with me.  They look like something from a cheap Doctor Who or Star Trek episode to my eyes, which has a kitsch appeal.  I also reckon that they look like the sort of terrain that John Carter would have come across, if Barsoom had been visualised by Hanna Barbera.

I quite like the pieces, their boldness and overtly pulpy sci-fi look appeals to me yet I am sure that some people will turn their noses up at them, seeing as the “rocks” do look a little like the desecrated corpse of Elmo.  What do you lot think?

Invigorated by my fast progress with this little project I immediately went back in to the man cave and started working on a model post apocalyptic fort.  The first part of progress on that goes up tomorrow.

Things that make you go “Boom” Pt2

Continuing on from a few weeks ago, here is another small post regarding some interactive little bits of scenery for my zombie game project.

Gas Cans

Players of Left 4 Dead or Left 4 Dead 2 will be aware of the various uses of gas cans in the games.  Generally where a “crescendo event” is about to take place the players have a little bit of time to set up the area ready to receive a large wave of infected.  There will usually be a few gas cans in the vicinity that can be arranged in such a way that when shot they will cover an area of advance for the mindless horde.

Good placement of these cans can barbeque a swathe of infected before they even get to the survivors.  They are also a lot of fun to use well, so I definitely wanted to include them in my zombie apocalypse game.

Things that make you go “Boom” Pt1

A small post today, with a rather hastily taken photo too.

When making my Spawn Points recently I took the opportunity to put together a few other smaller terrain/scenario items, all of which fill the roles of the exploding barrel trope (is that the right use of that word?)  popularised in computer games.

Butane tanks (coloured for local distributors rather than the white from L4D) and Fuel drums.

All of the above came from Fenris games and featured in the Zombie Apocalypse game covered over the last few posts here and here.

I was short a handful of gas cans, the sort that feature in L4D that are visible here.  I have ordered a few from Ebay and they will feature in a follow up post.  I bet that you cant wait.

Zombie Spawn Points

These two are numbers seven and eight of the eight strong zombie spawn points project.  The rest of the zombie spawn points were posted as Zombies of the Week if you fancy a more in-depth look at any of them.

The remaining two dont really qualify under that tag so I have put them here instead.

A Cerberus marks its territory against barrels of unholy chemical concoctions using cold, dead, bloody dog piss.

This one is similar to many that have gone before, except that this one has a zombie dog instead of a zombie human.  Allowing animals to become zombies opens up a whole can-o-worms, but I am ok with it being cross contagious with a limited number of species.  Kinda like swine or bird flu I suppose. Dog-flu that re-animates corpses I suppose.

Predatory Sewer Dwelling Mutant

Tentacles dont tend to suggest zombies to most people.  The figure is designed more as a Cthulhu thing really I suspect.  Nonetheless I was happy to use a manhole with tentacles coming out of it as a zombie spawn point.  I suppose that it goes back to my zombie grounding in the Resident Evil franchise, where mutant animals…

[comic store guy mode ]

…and not necessarily zombie animals.  There is a difference of sorts…

[ /comic store guy mode… well… reduced to normal levels at least ]

…are reasonably common due to reasons related to the zombie outbreak.

Yesterdays News

The newspaper is an image that I found online a few years ago and held on to.  I printed out a sheet of tiny papers back then but always found them just a little too big to fit on most 28mm figure bases.  I am pleased with how they look on the spawn base above though.

Lastly, here is a silly, tiny shot of all of the spawn points together, along with some of the other zed related stuff that I have painted up recently, just for fun.

Its curtains for Jill Valentine.

The spawn points were a satisfying project: the sort of thing that I regularly talk about, but dont always get around to completing.

Not this time 🙂


Dr Javad

Dr Javad

Dr Javads plan has succeeded, although he had not planned to martyr himself just yet.  That part was an accident.

The weaponised zombified test subjects contained in units Z7 and Z8 are already entering the first stages of reanimation and will soon strike against the infidels like the holy weapon of God.

Biological Weapons Containment (compromised)

Dr Javad is one eighth of my recent project to make zombie spawn points for my games.  As zombies show up during games they will be placed in contact with one or more of these spawn markers.

Each marker is a very small diorama or collection of bits and pieces stuck to a 60mm base.  Most of them are pretty similar in theme but I had a little more fun with a couple more.  I think that this marker with Dr Javad is probably my favourite.

The concept is that the two blue boxes are some form of high-tech containment unit for the transport of zombies.  These units are carried to their strategic destination by evil terrorist/corporate types.  Subsequently the containment units are opened by some prearranged signal which can then release these disease vectors right in the heart of the infidels/testing areas.

The idea is mainly ripped off from Patient Zero, a cheesy book that I read recently (reviewed here on Dawn of the Lead).  That book was in my opinion pretty trashy, although I enjoyed the non-fiction Zombie CSU (written by the same author and again reviewed here) significantly more.  All the same, like a lot of hard-boiled pulp fiction, Patient Zero contained a lot of inspiration for gaming.

The story in Patient Zero is that nasty terrorist types have created the Sief al Din (Sword of the Faithful) virus and are planning to release it throughout the US.  They used “big blue phone-booth-sized containers” to transport the zeds and that is what I tried to represent with the resin sci-fi crates from Fenris games.

Rather than just have a couple of the crates plonked on a base I decided to add a scientist to the base too.  As everyone knows that when scientists try to play God that everything inevitably goes South, I used a Wargames Factory zombie that I got in a trade to represent the scientist in a zombified state.

I replaced the scientists hands with hands from a Mantic ghoul for a few reasons: the WF zeds hands are tiny and shit and the ghoul hands are gangly enough to be crudely bent into a position that they could hold the laptop that I made from plasticard scraps.

The laptop was added for fun and to show that the scientist is likely to have had something to do with the containment units, rather than simply shambling past them.  The “hazardous” transfers plus the numbering and lettering Letraset help with the industrial scientific look I think.

Finally I painted a few of the recesses in the unit sides to look like status lights (Han Solo in carbonite anyone?).  Again, as with all dealings with zombies where anyone thinks that they can control them, one of the status lights is in the red.  Its only a matter of time…

Mines, Bombs and Boobytraps

"Achtung! Minen!"

"Achtung! Minen!"

 I am in the process of assembling a lot of smaller pieces of characterful terrain to give my tabletop gaming a little more visual interest and to function as encounter markers, scenario objectives etc.  Trixie and the Zombie Crows are other parts of the same project.  

Unexploded Bombs

Unexploded Bombs

With that in mind I picked up the limited editon box of Mines, Bombs and Boobytraps that GW released in conjunction with their Planetstrike promotion this summmer.  I have very little interest in ever playing Planetstrike but this little set was too cool to pass up. 

Mines

Mines

 I got the lot (22 pieces) painted up over the course of an evening in front of the TV.  They provide interest on the table and look good I think.

Boobytraps: note the concealed grenades

Boobytraps: note the concealed grenades

Trixie MacGuffin

Trixie MacGuffin: Damsel in Distress

Trixie MacGuffin: Damsel in Distress

I have been putting together some scenery for gaming with recently.  Not a lot of big items, mostly just premade bits and pieces like GW craters and other similar stuff.  In particular I have been getting together some small terrain markers to serve game purposes such as enounter markers, denoting radioactive or toxic areas, scenario objectives etc, a bit like the Zombie Crows from a little while back.  Trixie above fits nicely under “scenario objectives”.

Trixie is promotional resin figure available from Ramshackle Games.  They have loads of cool post-apocalyptic stuff for good prices.  Recommended.