DreadMill I – DreadBall Tournament

I organised a DreadBall tournament that took place last weekend.  With the aid of couple of other enthusiasts who managed the scoreboard, adjudication and facilities, DreadMill I took place last Saturday and went off pretty much without a hitch.  The venue was a renovated mill (now a hostel) where the local gaming club operates from, hence “DreadMill”.

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Nine of the ten competitors. “Athlete” number ten is behind the camera.

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Swatters Playtest 3

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I got a quick mid-week game in with COM last Wednesday, so we played the “Surrounded” mission.  The Marines/Eldar set up in the middle of a 4×4′ table with a larger force of bugs equally divided on the four table edges.

The Marines/Eldar also got an emplaced weapon as part of the scenario set up but  I forgot to put it on the table before the above photo was taken.  It features in the later snaps (for all the good that it did).

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The emplacement is still missing and the Alien queen really should have her base painted: it looks awful.

The scenario specified the 4×4′ battlefield.  Therefore the bugs were able to close quite rapidly.  Some decent reaction fire from the marines whittled their numbers down a bit, but a run of poor activation rolls meant that the marines became bug chow pretty fast.

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The Alien queen (with the embarrassingly unfinished base) flinches a little from incoming fire while the mauled xenomorphs prepare to slice up the eldar guardians.

The marine units got to fire a couple of times, but recurring activation problems meant that a lot of bug units had an easy time getting in close.

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“Tough” units (such as the “Colossal” trygon above) are particularly hard to dent in this system.  The marine power armour troops (represented by wraithguard) are very hard to shift when using rank and file bugs.  As such they tend to be a must-have unit in games, even though they are pricey.  In this game the Power Armour troopers again showed their worth by hanging around for longer than any other marine unit.

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I set up the marines in a silly fashion.  I should have concentrated them a bit more on one side or the other in the hope that they could take advantage of numbers to squish the bugs piecemeal.  Memories of a previous game where the marines set up so close that they got over run in quick succession meant that I spread my troops out in an ineffectual fashion.  They paid for my poor generalship with their tiny metal and plastic lives.

This game wasnt a drag or anything and it played out very quickly, but it ended up being a bit of a dice fest rather than a narrative generating battle like the Save the Miners game last week.

In Swatters the bugs can move very fast and forcing the marines to set up less than two feet away makes some of the engagement a forgone conclusion, which is a bit unsatisfying.  The activation system can always throw a spanner into plans of course (a good thing as it encourages maneuvering and gives more chance for narrative and the like) but I think that I would like to try this scenario out another time with the bugs coming in from either end of a 6′ table instead: I think that it could be more fun that way.

Swatters Playtest 2

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MT and COM came around last week to help me do some more Swatters playtesting, continuing our progression through all of the scenarios in the rulebook.

It was also an opportunity to use the thirty CDs that I had textured since the last session.  I wouldnt say that I was excited about using the CDs, but I was pleased to have got them finished and ready to go this time, as they look a lot better than the shiny CD surfaces visible last time.  Nerdcore.

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MT has a medium sized Tyranid force from years ago that we figured would be fun to get on the table again alongside the blueish-white tyranids that COM currently has custody of.  My modest bug collection also featured.  Between the three forces we were easily able to represent any unit from the bug force list.

None of us have a suitable painted force of Colonial Marine or Mobile Infantry or even Imperial Guard so a mix of Eldar from both MTs collection and mine performed that role.  Space elves have to fumigate their real estate from time to time too I suppose.

The first game played (shown in the photos above) was a simple, non-scenario affair to refresh MT on the core Ganesha rules, plus show him how the new elements in Swatters work.

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The next scenario was “Save the Miners” and its started off looking like as it does above.  Note the mineshaft in the middle of the table and the three units of miners (Necromunda Goliaths plus two EM4 miniatures painted by Mattias, the male and female models bookending the group in this shot) in contact with the buildings.  The Marine forces are set up across one long table edge and the bugs come in hell bent on doing some property damage and eating some miners (who look a bit chewy to me) from either/both short edges,.

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The bugs (played by MT) surged across the table in a series of very good activation rolls.  The first unit of miners barely knew that they were under attack before they were devoured.

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Tough bug reinforcements came in from the opposite side of the battlefield while the Eldar slowly advanced into the mining town, which was beginning to blaze with biochemical fires.

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The bugs break through the marine lines and mug another group of miners against the backdrop of the blazing town.  Its looking dodgy for the good guys.

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The big, tough bug reinforcements (the raveners on the right) are held at bay by a heavy weapon blast from marines that would have pulped any other bug unit.  Unfortunately for the marines, while the bugs are halted just before they could destroy the red roofed building, the offenders are suppressed rather than swatted.

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The tide turned at this point and the power armoured troops (the wraithguard) mopped up the various non-tough bug units, but it was touch and go for quite a while, which made it a fun game overall.  Probably the most entertaining Swatters game to date.

I think that I prefer Swatters games on a 6×4′ to those on a 4×4′ as it allows the Marines to get a round or two of shooting in before the bugs get too close and gives an opportunity to watch a seething horde of monsters run the gauntlet, Starship Troopers style.

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The next game involved Eldar/Marines (MT) searching through crashed spaceship wreckage while under the threat of secretly concealed bugs (me).

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Less like the do-or-die battle from the end of a movie, unfotunately this game played out like the bit at the start of the film before the credits, ending in wet slicing noises and screaming.  The bugs leapt out of the nearest piece of wreckage, accelerated towards the marines and killed them.  Game over man.

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Doubtless a big contributor to the bugs success in this game was the fact that they were lead by the well known Joan Rivers impersonator, “Alexis the Emasculator“, a human/bug hybrid with vague similarities to Sarah Kerrigan/Queen of Blades from Starcraft.  A ridiculous conversion that I thoroughly enjoy getting on the wargame table

Alexis, bug/human hybrid queen

Alexis, bug/human hybrid queen

As that scenario had played very quickly we decided to try it again, with the marines set up in a way that would allow them to provide mutual support when ambushed, rather than just get in each others way.  We also forced the bugs to spawn in smaller numbers from around the battlefield rather than allowing them to all show up in a single spot.  I also dropped Alexis from the team and fielded a pair of Colossus (COMs blue/white carnifexes, or “carnifaeces” as someone christened them last weekend), just because the models are cool and in order to get a grasp on how their rules worked.

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The marines won this time, but data regarding the scenario balance was inconclusive.  We had a chat about how to make it work more to our liking, but didnt come up with an easy fix.  That said, even at the playtest stage we are getting some fun games out of the ruleset, which is great 🙂

The next Swatters playtest was with COM yesterday evening.  I will do a quick write up on that as soon as I can manage it.

Swatters Playtest 1

FaceHuggerChestBurster Online

Inspired by what Mikko at dawnofthelead has been doing with his “Utopia” campaign, last week I contacted Ganesha Games to find out when their dedicated bug-hunt rule set “Swatters” was due to be released.  Ganesha told me that the rules were close to finished but required some further playtesting.  I volunteered to get involved in the process as it sounded like fun and had a playtest copy of the rules within a day or so.

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COM and TM were available to get involved in a couple of games last Saturday, so my bugs were unearthed and reinforced by some xenos from COMs hive.  My Iacon Eldar did their best Colonial Marine impersonations and we got a couple of games played.

The first game that we played (shown in the photos above and below) was the standard Meeting Engagement scenario using forces of about 1100pts each on a 6×4′ table.  Swatters is a squad based battle game rather than the skirmish sized games that Ganesha is known for.  Being a Ganesha game Swatters is a lot more streamlined than many similar games, which appeals to me a lot.

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One aspect of the rules is that five man/bug squads, objectives, spawn points etc are all arranged on individual CDs for numerous reasons, both in terms of game mechanics and for simplicity when it comes to moving large numbers of figures around.  As I only had a little lead up time to this game I didnt get around to texturing the CDs to match the table before the game, so the photos are a bit uglier than usual.

The next playtest session (planned for next weekend with MT (not to be confused with TM)) will take place using properly textured CD bases with a bit of luck.

I played Meeting Engagement with TM.  I set up the terrain according to the rules in the scenario, but couldnt help but add a few more bits of terrain, as it seemed a little too open.  As it happened the bugs got wiped out before they even made contact with the Eldar, although not all of that was due to the open terrain.

It was TMs first Ganesha game and he picked up the basics fast so the game only took about an hour or so.

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In “Space Demon Omelettes” ten units of bugs line up opposite three units of Eldar (marines). The other CDs scattered around the table are either Spawn points or Egg markers. Despite the fact that I used painted models for the spawn and egg markers the reflective surfaces on the CDs look awful. They will be covered up by the next game.

The next scenario that was played was “Space Demon Omelettes”, with TM playing the bugs again and COM playing his first Ganesha game as the Eldar/Humans.  The scenario involves a raid on a 4×4′ bug nest to smash up some eggs.  The bugs have access to a lot of cheap drones that are absolutely terrible in combat, but numerous.

Bugs on the baseline.  That phot would look significantly cooler if the CDs were camouflaged a bit.

Bugs on the baseline. This photo would look significantly cooler if the CDs were camouflaged a bit.

Each side has a dice pool in Swatters that can be used to either buff shooting (for the marine side) or close combat (for the bugs).  The bugs can also use dice to generate reinforcements that spawn either on their table edge or at areas specified by the scenario.  From what I have seen so far the reinforcements for a standard game will amount to roughly one base of pretty decent troops per game.  In this game however the reinforcements were limited to the very poor Drone troop type, although TM did generate quite a number of them right in the marines faces, as seen below.

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Eight bases of drones (the blueish Termagants) emerge from the spawn points in the first turn of the game.

Given the option to use the dice to buff attacks or to generate more figures TM went with the more figures option, as he had done in the first game too.  I find it hard to imagine a game where I wouldnt go for the reinforcements in preference to be honest, although in this scenario the drones generate more easily than regular reinforcements do, so its definitely the way to go for Space Demon Omelettes I reckon.  A few more games will have to be played to see if I think that the bug close combat buffs are worth it or not.

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At this point we figured that the marines (the three units on the dark CDs in the photo above) were in trouble.  Despite one of the units being comprised of nasty “Power Armour” troops (the Dire Avengers with the retro paint jobs in the middle) we figured that they might not have been able to bring their strengths to bear.

We neednt have worried.  A quick look at the rules for drones showed us that they are absolutely woeful and COM spent the next few turns killing forty of them for the loss of one marine.  The only problem with it being open season on drones was that the significantly more dangerous Queen and her entourage were closing in.

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In the end the drones did their job by dying in droves while engaged with the marines while the more dangerous bugs came up behind them.  The Marines gave decent account of themselves but once the properly scary bugs hit them they fell apart.

It was a fun game, marred visually by the big ugly CDs.  I enjoyed played a game with a higher figure count for a change and bug hunts have a lot of appeal to any Aliens fan of my vintage.

A couple of the game mechanics regarding the basing of the figures worked quite well.  I am looking forward to trying out some different units and putting the rules through their paces further next weekend with MT.

The CDs will be less ugly next time too.

Dean Cain Presidential Shield (inaugural)

The Monsanto Mutants ("marauders" (orx & goblins)) take on the Cronea Crushers (Forgefathers (dwarfs))

The Monsanto Mutants (“marauder” orx & goblins) take on the Cronea Crushers (“forgefather” dwarfs)

A number of my gaming group invested in Dreadball during the Kickstarter campaign last year.  The game itself and the first batch of associated miniatures arrived just before Xmas. Continue reading

10mm Kings of War Session

This week theottovonbismark, MT and I focused the Saturday of our gaming weekend on Kings of War in 10mm.  It represented the first proper outings for my new 10mm orcs and goblins and also my first proper session of Kings of War.  It was fun.  We will do it again.

Busy, busy, busy. And Malifaux.

COMs new Kaeris crew face off against my newly reinforced Lady Justice force in the midst of my almost completed graveyard terrain (just a few more gravestones to add)

Todays slightly-later-than-usual post is a bit wordy.  Even though this week I have managed to get a couple of cool miniatures painted up and the graveyard terrain set has advanced to near completion, I haven’t had an opportunity to take any proper photos yet.  The phone photo of my regular game with COM shown above is all that I could manage visually this week.

Largely this is because I played a lot of games over the last few days, by my standards at least.  Saturday was a day long boardgame session featuring four games (Marvel Heroes, King of Tokyo, Nexus Ops and WizWar).  It was a good laugh and it was fun to again play with some people that I dont get to game with as often as I once did.

I then played in my first Malifaux tournament on Monday.  Despite making a number of noob errors my luck managed to hold at crucial points throughout the day, resulting in me winning the tournament, which was both unexpected and nice.  For my troubles I won a limited edition figure, which I have cleaned, filled and primed so it should show up finished around here sometime soon.

In addition to this I also got my weekly game with COM in on Tuesday.  All of this gaming plus the painting time spent making sure that I had another couple of figure options available for my Malifaux crew made the last week jam packed by my standards.  And thats before I even mention real life stuff, which is more tempestuous than usual too, but thats not a subject for around here.

So, not much time for photography.  I did manage to liberate some of the photos taken by the organisers though (my thanks to the Cork Games Guild for that).

I strike an album cover pose in anticipation of the first game. Thats my “I am hungover and totally unprepared for this.  How the hell does this game even work again?” face.

Regarding the tournament (my first of any kind for a while and my first toy soldier/tape measure tournament for many years), part of the reason that I signed up was so that I would be forced to tackle a couple of Malifaux figures that I had not got around to painting yet.  This enforced deadline worked a treat, and I managed to get a pair of fun figures for my Guild crew finished on time for the tournament.  Even better, my finished crew also won a prize for painting.  Go me.

Two of my Death Marshals and my Convict Gunslinger (a proxy using my rebased Dr Leghorn) quake at the approach of bizarro-Lady Justice.

The green clad gent (me) attempts to decipher what horrible things that a Zoraida crew might be able to do to him, as his opponent applys a cold can of beer to his overheating thought centre.  This game was the most tense and close fought (and therefore most fun) of my day.

All in all, this means that enthusiasm for Malifaux is back up again around here and that the Ursa Miners will be taking a back seat for a while.  This is fine with me as I have been trying to vary my painting subjects this year in an effort to avoid the burnout that hit me last year (and to a lesser extent in 2010).

My Guild Executioner will likely be the next finished figure to get posted up.

Salute 2012

I went to Salute last Saturday.  It was my second time at the event having also made the trip last year.  MT came along for some immoral support.

I pre-ordered a fair bit of stuff from various sellers in an attempt to avoid impulse overspending.  That plan had… mixed results.

After wandering around, picking up pre-orders, buying some bits and stopping to admire some of the cool tables on display I did a lap of the hall taking photos.

After that we played a pair of demo games:

  1. 7TV from Crooked Dice is a ruleset that I own that I had yet to actually play that I have plans regarding.  The beautiful 7TV demo tables made it easy to convince MT to give it a go too.
  2. Project Pandora (Mantic Games), a sci-fi dungeoncrawl not unlike Space Hulk in concept but quite different in rules and gameplay terms.  I had pre-ordered a copy of the game and MT picked up a copy of his own after the demo)

The snaps that I took feature below.  All can be clicked on for a better look.  The occasional snap can be enlarged much more: they are marked with a caption saying as much.

Above is the demo game of 7TV that we played.  As you can see, it was particularly nice to look at.  I played the Project Time Lift forces (including Darius “The Man from 2000” while MT played the zombie astronauts and psychically dominated human forces near the crashed rocket.

Matt our demo instructor was great and showed us what we needed to know without smothering us.  I have future plans for this rule set so it was cool to get to play it with such beautiful miniatures and terrain.  MT picked up some Blakes 7 inspired figures from Crooked Dice after playing this (he remembers the seventies a lot better than I do).

Above is a photo of one of the other 7TV tables.  This one had more of a Sapphire and Steel or Doctor Who vibe, with animated scarecrows getting up to mischief in a quaint English town setting.

Another 7TV demo table.  I didnt pick up exactly what was going on on this table story wise, but it looked pretty cool.

This last 7TV demo table was bigger by far and was surrounded by people the entire day (which is partly why the photo isnt very good).  Like last years “You Only Live Dice” table, I watched the log of its manufacture on the LAF, so it was nice to see the “On Her Majestys Crooked Service” table in real life.

From one snow table to another, less dramatic one.  Despite the uninspiring white sheet the rest of the items depicting an incident with mammoths and cavemen looked good.  In many respects this is exactly the sort of game that I want to see at a convention.  I dont imagine that any of my gaming buddies will ever get around to assembling and painting loads of mammoths and cavemen for gaming with, but I am glad that someone has and that they brought it to Salute to show everyone.

Some kind of bug hunt game was taking place on the table shown above.  What I liked about this table was that it could feasibly be made by any gamer with a little space and a little patience.  The internet and conventions like Salute are full of miniatures and terrain created to an exceptionally high standard, with cast elements and super detailing being the norm.  I think that the bar is set so high as to be discouraging in some respects.  The table shown here illustrates that a decent sci-fi complex can be created without it being a colossal time and money sink.  Speaking of which…

Click on the photo for a MUCH bigger version.

This table was for demos of a steampunk/VSF game, but I cant remember what it was called.  Something German I think.  The terrain and miniatures here were exceptionally nice.

Another table from those German VSF guys.  Lovely.

I dont know what game was being played on this table as I passed by, but the town looked good.

Click to photo for the big version.

This Western game was in 6mm scale or similar.  Check out the cute stampeding cattle.

Another Space Hulk-esque sci-fi dungeon here.  Its made from Ainsty Casting parts seemingly donated to the RAF.  Im not so keen on the colour choices but I would be very happy to have access to somehting like that to game on all the same.

Some little hoplites doing their thing, shouting “FOR TINY SPARTAAAA!” in barely heard, high pitched 10mm voices.

Click to embiggen.

This was another beautiful table that I saw being constructed on the LAF, this time with a samurai theme.  I liked it more the longer that I looked at it.  Lovely banners and detail on the troops too.

The flying battleship miniatures shown featured on a number of tables.  I think that the game is Dystopian Wars maybe, but I am not certain, I might be way off.  Nonetheless every time that I saw that flying aircraft carrier model I had to stop to ogle it.

Lots of Steampunk/VSF around this year.  I dabble a bit via Malifaux, but its not really my preferred setting.   On the other hand if I had local players who wanted to try a skirmish game in more or less any setting then I would be happy to paint up a handful of figures for it.  Above is the new Empire of the Dead game from West Wind.  The Victorian London housing looked great, as did the conservatory on the back of the house in the top left.

Some mad looking VSF vehicles on this table.  I quite liked the huts on the bottom right too: they looked to me like something Tatooine or where kroot or something might live.

This was a zombie game that appeared to be set in some sort of Tim Burton-y, Paper-Mario universe.  The bases for the 2D buildings seemed to mark out the shadows of the buildings, which was interesting.  I found the whole monochrome thing intriguing although I never got around to asking the guys running it what they were up to.  Oh well.

The first of a few Freebooters Fate demo tables shown above.  It was a really nice looking piece that I imagine would be fun to play on two or three times, after which it would become dull.  Ideal for demoing a game nicely I expect and the sort of thing impractical to make or game with at home (unless you have vast space and time).  Ideal for viewing at a convention in other words.

Another really nice Freebooters Fate demo table.

Another nice looking table playing a period that I know nothing about.  I took the photo to remind me about the explosion markers.  They seem to be cotton wool or something but they have been placed on battery operated fake tea light candles.  The flickering from the LED was surprisingly convincing.  I should have asked the guys what they used to make the smoke as my wife has boxes of those lights for use with her ceramics stuff from which I shall be purloining in the near future.

Click for a close up.

Another game featuring those flying VSF aircraft carriers.   While the ships themselves were again very nicely painted, the level of detail on the island terrain was spectacular.  One of the visual highlights of the show for me.

There seemed to me to be less modern era game going on than last year, but its not like I kept track or anything.  This was a Yugoslavian table I think, but dont hold me to it.

Gigantic Japanese monsters beating the shit out of each other has considerable appeal to me.  Therefore this table also had.  A brief chat with one of the creators revealed that the buildings were made from lengths of drainpipe with printouts stuck on to the sides.  The sum of the parts was considerably better than that sounds I thought.

My own kaiju stuff is 6mm, to go with my Epic terrain and miniatures so each kaiju is roughly 100-130mm tall.  The kaiju in this game were much larger being more about 200mm tall if memory serves.  I would have liked to have had enough time to try that game out.

One of the heavily publicised games for the show was the Captain Scarlet road battle game.  It consisted of a number of tables laid out to represent a Gerry Anderson-esque super highway.  As well as 28mm versions of the Spectrum operatives and the like the game also featured some nice sci-fi civilian vehicles.  I have a particular interest in those sorts of things for populating my Judge Dredd games.

I enjoyed the model elements of the Gerry Anderson shows as a child (as I am sure that anyone bothered enough to read a blog about toy soldiers probably did) but I was never a fan of the scenarios or storytelling.  Even when I was young I found the shows tedious but I couldnt look away because of the sumptuous model shots.

The upshot of this is that I think that I would enjoy gaming Captain Scarlet and the like.  I might be able to subject the characters to the sort of scenarios that I felt were missing from the TV shows.

Click to see the demons on the bridge a little closer.

Another samurai demo table, although this time populated with a bit of the supernatural.  More beautiful feudal Japanese scenery.

The first Gruntz table.  If I had my time again then I would avoid 28mm altogether I reckon and stick to 15mm like this.  But I always say that.

15mm is just so cute though.  Its a good compromise between 28mm (which is just too big for fielding vehicles properly) and 6mm (which is just a bit too small to field infantry properly).  Still, Im not going to touch it.  Whatever about not having the self discipline to restrain myself from purchasing too many more miniatures, having to start another set of terrain in a different scale would cause me to crack up completely.

Lastly I took a few photos of the Malifaux tables.  This first one is made from Terraclips sets.  It looks OK I suppose, although the clips holding the sets together are a bit intrusive.  The surfaces themselves are a little busy for my tastes too.  As far as I am aware I think that the point of Terraclips is that it can be assembled in numerous ways, like a Lego set.  I very much doubt that setting up and tearing down a setup like that shown above would be very quick though.

The other Malifaux table was more traditional fare.  It looked nice I thought, a set up that I would be happy to have at home.  In the context of the spectacular tables on show all over Salute it was somewhat lost though.

Those lovely Sarissa Precision buildings always look great.

So that was Salute 2012.  Discussions are already underway regarding Salute 2013 attendance.

Mali-photos

I have been playing Malifaux since mid-February.  In that month or so (at the time of writing) time I have got seven or so games played, which is an awful lot by my standards.

The majority of the games have been at home, although I got an opportunity to play in another gamers house too (the games played on the green table shown below).

One of the things that I have enjoyed most about the process is digging around in the boxes of terrain that I own in an effort to make each game table coherent and unique.

After the effort that I have put in over the last couple of years I now have a lot of terrain, most of it practical and of pretty decent quality: I am happy to say that it is largely better than the majority of the terrain that I have seen in actual use (actual use rather than set pieces for shows or spectacular set ups for rulebook photos) over the years.  Its far from award winning stuff but its solid, practical and is supplied in volume.  Malifaux is finally bringing a lot of that stuff to the table for actual use, which is very satisfying.

I have been taking photos at various points during each game.  A selection of these quick snaps are shown below, just for fun really.  Lady Justice features a lot, seeing as she is the leader of my first completed Malifaux crew.

Lady J considers a game of Pooh-sticks swords during an away game.

The Judge leads his Death Marshals through the hazard strewn Badlands.

The Viktorias take on the Guild in an abandoned shanty town.

A ruined industrial zone is the stage for a three-way battle between Neverborn, Arcanist and Guild forces.

Ancient statues provide cover against flying lead.

Cowboy exorcists collide with twin psychic samurai ladies in a badlands canyon.

Ramos conjures up arachnid robots in the ruins of a factory.

Death Marshals attempt to encircle a Ronin.

I have some more terrain in the pipeline.  A few more post apocalyptic shanty type bits and pieces will be first in all likelyhood.

I also have plans for some cow town stuff, but it will need a little bit of wiki-wiki-wah-wah west-ifying before I will be happy with it.  I want it to look like something suitable for a Firefly/Malifaux setting as well as suitable for the Cursed Earth and the occasional frontier planet for 40k folk to show up on.  We will see how that goes.

In The Emperors Name

After playing our game of JDMG (covered last week) MT, PB and I decided to give In the Emperors Name a go on the same terrain set-up.

As a bunch of gamers who have played their fair share of 40k in the past, cant stomach it now but still read some of the fiction and paint the occasional 40k figure, we really wanted this ruleset to work out.

The first hurdle was picking the forces, which was very finicky.  PB had even prepared a spreadsheet to help to make this step as hassle free as possible, but it was still a drudge.  Having to prepare a spreadsheet should have been our first warning I suppose, but as ItEN is a free, fan written set we were prepared to put in a little more effort to get it to work.

I never played orks in 40k but as I have painted up a few over 2011 I decided to go with them for this game.  They proved to play quite differently in comparison with the elite forces that MT and PB chose.

MT painted up his Harlequins a couple of years ago, primarily for use with Space Hulk.  A small elite group of elven ninja cabaret struck him as perfect for use in a 40k skirmish setting.

PB dug out a Librarian and Tactical squad of his “Dark Souls” chapter out of storage.  It was fun to see those guys again as I faced them across many miniature battlefields over the years.

The three forces set up equidistant from a Maguffin (the suspicious looking pink thing on the road in the bottom left of the picture above) and we spent the game converging on that.

As it happened our three forces each engaged both opposing forces in some fashion or another as the game progressed.  This was very much a first game of the system where we tried to get a handle on how the rules work while playing, so some silly oversights and mistakes cropped up, as was expected.

Due to the ineffectiveness of their ranged weaponry the orks ended up in close combat with the Dark Souls a little earlier than I liked.  MT capitalised on this with a well timed psychic attack from his Warlock that put my Boss at a disadvantage.

That allowed the Dark Souls to get an edge in the combat and prolong it for long enough to allow the Harlequins to escape with the objective.

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In the Emperors Name is available for free download here.

ItEN is an unofficial fan made rule set for playing skirmish games set in the Warhammer 40000 universe.   Considering how many people get into the hobby via 40k who enjoy the setting but get disillusioned by the relentlessly poor quality of the official rulesets, I think that there is a lot or room for a system that covers this area.

The rules have obviously been written by players enthusiastic about the setting and miniatures.  This shows in the large number of interesting and sometimes satisfyingly obscure warbands and retinues available.

Unfortunately though, the system didnt appeal to my group once we played it.  It probably deserves another go but with so many possible rulesets vying for my limited gaming time, I cant imagine ItEN getting another tryout.

The rules felt restrictive compared with other sets that we have played recently.  While it is quite possible that we missed some of the subtleties of the system (we did only play one game after all) in many respects ItEN reminded me of the negative elements of playing small games using the official 40k rules.

Basically the game seemed largely preordained.  Manoeuvering wasnt really much of an option and the timing and location of the big dice rolls could be predicted with certainty before the game even started.

A number of factors contributed to this, not least the scenario.  But the predictability is just too severe for our tastes.

We had a couple of other problems too, but I wont bother going into those.  I dont particularly enjoy ripping into a fan based free ruleset, particularly when the guys who put it together have put so much time into it and so obviously have affection for the source material.

Despite early promise it proved to be a damp squib for us 😦