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Workbench

Following on from last weeks post showing photos of my games room I thought that I would put up a couple of photos of my painting area, just for the sake of completeness.  Not strictly a workbench I suppose, but whatever.

Workbench July 2011

The slightly crooked picture above shows where I paint.  I have natural light from the left for when I need it and the lamp for the rest of the time.

I used a lower table for years but the constant leaning forward was taking its toll on my back.  It used to look like this…

Workbench April 2010

Therefore earlier this year I bought the rather vulgar tall bar table thing shown in the first photo and the photo below. Its not the prettiest (I particularly dislike the chrome leg and the nasty plasticy look of the big honking lamp) but its functional.

I intentionally chose a small table as while I work I slowly tend to cover all available space within arms reach with paraphenalia.  If I physically limit the size of the work area then I am forced to tidy the clutter more often, so it doesnt get too badly out of control.

Clutter is definitely the worst thing about the hobby.  Whether playing, painting or storing my hobby stuff, there is always clutter: its impossible to avoid, yet I still hate it.

Desk and Paint Storage July 2011

Alongside the table is the cheap plastic drawer set that I keep my paints in.  Four drawers have paints in them and the other two have flock, PVA, transfers, varnish and some other odds and ends that are used when painting figures.  Glue, files, sandpaper and anything else to do with figure assembly and preparation are stored and used in the man cave.

Its a functional space, but not a pretty one.  As my painting area is located in the living room we both see it every day whether I am painting or not, so I am currently on the lookout for ways to make it a bit easier on the eyes.  I may tackle the issue at the same time that I sort the Man Cave out properly, likely in September with a bit of luck.

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Land War in Asia Competition

Donogh at Land War in Asia is running a fun competition.  One of the criteria for entry is that I highlight three of the posts from his blog here.

Land War in Asia: Ambush

1)

First up is a shot from a recent post about modern Afghanistan gaming.  The only modern gaming that I do involves zombies, so its safe to say that I dont really game in the modern period.  Its all cheesy sci-fi for me in one form or another.

Therefore I think that its worth noting that this post grabbed me anyway.  Mainly this was due to all of the nice details that are worked into the terrain.  I like the numbered objective markers, the dusty, dirty die cast car and the like.  The overall impression from the table is fantastic.

Land War In Asia: A Good Day To Die - Setup

2)

Another desert game although this time its not set on this planet.  Again it is the coherent look of the whole table that appeals to me.  From the troops to the vehicles to the outcrops to the buildings all of the models look like a matching set.

Although I have been pushing in that direction with my stuff for a while my tendency to flit around the place regarding my projects can often make for an less coherent look on the table than I would like.  Therefore I am envious of Donoghs harmonised set-ups and enjoy checking them out.

Land War in Asia: A Good Day to Die - Scenario

3)

Lastly, the post illustrated by the image above shows the amount of work put in to one of the games set-up on LWiA.

Its safe to say that I am the guy in my gaming group that drives things forward and generally does the majority of the prep work for our gaming. I dont tend to go into the detail shown above though, although it pleases me to see that some people do.

So, thats enough shilling for one day 😉

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