I finished this figure while tipsy in front of the TV last night. I am currently experimenting with different ways to paint ork flesh, hence the forty shades of green thing. How that for a tenuous link to St Patricks day?
The figure is Gorillagon from Ramshackle Games. I bought it to serve as a “Da Krusher”, a special character from Gorkamorka who has had so much bionik work done to him that nobody knows who he really is anymore, least of all Da Krusher. This of course leads to a number of screwy rules relating to the models effectiveness in-game. Hopefully much hilarity will ensue.
I modified the model slightly during assembly. I added a slightly smaller gun barrel into the soup-can calibre weapon in his right arm. I also added a top mounted magazine from another ork weapon, as it looked a little too much like some oddball energy weapon without it. I didnt do very much work to the gun though. In-game it isnt that special (Krusher is a close combat type mainly) and I didnt want the gun to be misleading.
As befits the characters solo status I didnt tie its colour scheme to any faction of orks that I am currently painting. I did however try to paint the largely metallic looking model from a white undercoat. Generally I would approach a model like this by spraying it black and drybrushing it with metallic paints. This time I sprayed it white and alternated drybrushing of metallics with ink washes. I did this in the hope that I would end up with defined looking metallic areas but that the figure would not look too dark overall.
Also worth noting is that I didnt bother even to highlight some of the cabling and other detail, all in the interests of getting the figure finished so that I can get working on some more stuff. I will let you be the judge of whether I got the balance right or not.
As regular readers may know I am currently experimenting with quick ways to paint ork flesh. I tried another approach with this figure. I like some of how the green areas worked out, but as usual other elements of it irritate me. This is compounded somewhat by the fact that the organic areas of the figure are not brilliantly sculpted, so that the huge arms look a little like green tree bark or something now. On the plus side, I do think that it will look much better on models with better sculpted physiques (like the plastic ork figures). So I will go in that direction with my next batch or orks.
Finally here is a picture of da Krusher standing alongside a gretchin, a human and an ork, just so that you can see that he really is a pretty big monstrosity. He also looks sort of sad I think, like he really just wants be friends, like in a sappy Disney movie.
Right, I am off to shatter a national stereotype by spending the day drinking cheap Chilean Cabernet Sauvignon instead of stout. “An bhfuil tú ar meisce fós?” and all that “top o’ the mornin” jazz.
EDIT 21/03/11: I forgot to note in the the post that Da Krusher is supposed to have a pair of Steel Horns. In game terms these make him more effective when charging into combat. I considered adding a pair to the model during assembly, but I thought that they would spoil the brutal, rounded shape of the figure, so I scrapped that idea. Presumably the incarnation of Da Krusher above charges teeth first into his opponents, with much the same effect as a pair of horns. Just in case that sort of thing bothers you.