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Sin Eater Possessed: Squad Nemesis

 

A few figures that I am quite fond of to start 2010.

Squad Nemesis was assembled and painted up for use as a Possessed unit in my Sin Eater Chaos Space Marine force back in 2000.

Squad Nemesis Possessed Marines

GW didn’t make possessed Chaos Space Marine figures at the time (although a lot of their original Chaos Renegade marines from the 80s were very suitable.  I also painted up a unit of those guys for the Sin Eaters, of which there will be photos at a later date) although the Chaos Mutation sprue came out around then.  Subsequently GW made specific metal possessed marines who looked a little like the Mordheim possessed if I remember correctly.

Anyway, I wasn’t that keen on the possessed figures that I had seen up to that point: they were usually predictably heavy on the tentacles and bat wings etc and low on interest factor (to me at least).  With that in mind when I got around to making my own I tried to steer a little to the left of the usual fare.  Unsurprisingly I used Resident Evil as an inspiration and starting point.

Bloated with Dark Energies. WooOOOoo.

I prefer “science” zombies to “magic” zombies and I have liked the Tyrant style super-zombies from Resident Evil since I first saw them.  Therefore they were a big influence on what I wanted my Possessed to look like. 

Although trying to avoid the idea of magic-y things in the context of an army that supposedly represents worshippers of Dark Gods who receive direct aid from their patrons might sound perverse, I did have a few reasons to do so.  Mainly, the urge to have something slightly different from what I had seen already was one.  This was also influenced by the background of the Chaos Space marines from that era.

Corrupted Beyond Recognition

Before then the Chaos Space Marines were regularly portrayed as mindless devotees to their own cults.  A couple of things about this make them less interesting to me: firstly that I don’t like religion and in particular mindless people with a lot of “faith” and secondly the idea of Chaos Marines who are already completely under the thumb of their patron suggests weakness. 

Part of the suggested background for the Chaos Marines at this time was that the different Legions were actually more in a marriage of convenience with their patrons and that the Marines therefore had their own agenda and goals.  This interested me a lot more that another bunch of frothing jihad types.

Raaargh!

So Squad Nemesis was intended to be a group of (relatively) sane Chaos Marines who use pseudo-scientific means to either augment themselves with physical mutations on a temporary basis or use the pseudo-science to temporarily become a host for whatever daemonic energies were doing the rounds.  So I went with a look that involved a lot of cables coming out of the marines backpacks into their bloated and deformed bodies: a little more science than magic.  I think it worked and of the units in my Sin Eater force Squad Nemesis is one of my favourites.

The parts used were Ork arms, zombie heads and guitar strings.  The guitar strings didn’t keep their shape as well as I hoped which meant that they had to be kinked into shape rather than curved.  I would have rather that they were curved but I got over it.

Happy New Year and all that jazz!

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Sin Eaters Brother Chaplain Bakul

 

Not very Xmas-y, but what can you do?

Brother Chaplain Bakul of the Sin Eaters

Brother Chaplain Bakul of the Sin Eaters (note the eeevil Rosarius)

According to the 40K fluff, all of the original Chaos Marine Legions bumped off their Chaplains during the Horus Heresy.  The Word Bearers held onto their guys (they became Dark Apostles if memory serves.  Big into their false idols those Word Bearer scamps). While I understand that GW wanted to give the Chaos Marines their own identity and feel, I do think that the idea of a eeevil Chaplains of the Dark Powers leading Space Marines into battle is potentially fun.  With that in mind I put this guy together on a whim in 2001 or so.

Likes his skulls does Brother Bakul

Lots of Skulls on the Shoulder Pad and the Backpack Nozzles

Brother Chaplain Bakul is entirely plastic and is covered in enough skulls to make a rocker blush.  It reinforces the Chaplain skull motif I suppose, although spiky skulls are perhaps my least favourite element of GW Chaos stuff.

Yet More Skulls on the Shoulder Pad and on his eeevil Crozius Arcanum

I don’t like the way that GW have canonised the colour schemes for Chaplains (black), Librarians (blue), Techmarines (red), Apothecaries (white) etc.  I think that the additional colours can ruin a palette and are often unnecessary. 

 Additionally, GW policy seems to be to cover the relevant miniature in that colour when perhaps just a little of it would suffice (for a good example check out the jarringly blue Librarian that features with the Blood Angel Terminators in 3rd Ed Space Hulk.  It ruins the effect in my opinion.  And don’t get me started on the Blood Angel yellow helmet=Assault, blue helmet=Devastator thing.  Ugh). 

The Chaplain is the least offensive of the marine specialists in that regard as adding some black to a scheme isn’t as disruptive as adding an actual colour to it.  Still, when I added a Chaplain to the Sin Eaters I wanted to use the minimum amount of black to make him stand out a bit without ruining the army uniformity.  I think that it worked fine.  Not brilliant, but not awful in my opinion.

“Bakul” apparently means “sweet smelling”.  Ho, ho, ho etc.

Nurglings

Nurglings

Nurgling Swarm

Nurglings featured in my Sin Eater Chaos Space Marine army from day one.  For some reason which I cant put my finger on I have liked (if that is the right word) them since I first read about them in 1989.  Its probably the fart and other biological function jokes.

Tide of Decay

Tide of Decay

I spent way more time painting these than they really required.  I like them though.   They variety and character in the figures made them painting them more entertaining than it would normally be.  They were originally based on large GW titan bases, in preference to the horrible square WHFB bases that they were supplied with.  Once the large, circular 40k base was released I rebased them (and turned four bases into eight in the process).  Go me.

Sin Eater Tactical Squad Rico: Pt 2

Missile Launcher and Bolter Marines

Missile Launcher and Bolter

Part 1 is HERE.

Although Marine squads usually max out at ten men I have painted up a few extra for Squad Rico.  They are marines with different heavy weapons, giving me more flexibility when picking a force.  That sort of extra flexibility is always something that is on my mind when preparing miniatures for games, but it rarely works out as comprehensively as it did with Squad Rico.

The Missile Launcher above comes from an old (’89 or so) GW Chaos Heavy Weapon sprue.  It is probably most familiar from its inclusion in the Space Hulk: Genestealer expansion.  The Hybrids had a few.

Plasma Gun and Bolter Marines

Plasma Gun and Bolter Marines

Bolter Marine and Sergeant Rico

Bolter Marine and Sergeant Rico

Rico7

Heavy Bolter and Bolter Marines

The Heavy Bolter armament above is pretty cool looking (and would be all the more so only for that annoying shine…): its a cool model.   The hand painted insignia is easily visible on the right hand guys shoulder pad.

Sin Eater Tactical Squad Rico: Pt1

Banner Bearer

Squad Rico Banner Bearer

Squad Rico was one of the first squads that I painted for my Sin Eaters Chaos Marine army, over a decade ago.  They have seen a lot of tabletop action including some 3rd Edition Space Hulk and Advanced Space Crusade.  I quite like their look.
Bolters

A Pair of Bolter Armed Tactical Marines

Squad Rico uses a lot fewer Chaos components than most of the other squads in the army.  When assembling the force I wanted to distinguish each unit by their armour configuration as much as insignia, to aid with recognition on the tabletop.  To this end Squad Rico is distinguished by the Imperial armour configuration, Imperial weaponry plus the then brand new plastic zombie heads.
Lascannon and Bolter

Lascannon and Bolter armed Tactical Marines

Rico5

Topdown View of the Huge Lascannon

 

Part two to follow.

Sin Eater Chaos Dreadnought – Brother Tankorr

Brother Tankorr

Brother Tankorr

As early playtesting went on using my Sin Eaters (way back in 1999) it looked like getting a second Dreadnought on the table would be fun.  While Brother Rhinox was made more or less exclusively from the basic metal chaos Dreadnought kit, Tankorr was made from a metal Imperial Dreadnought, albeit an Imperial Dreadnought with loads of spiky death metal type junk stuck on.  Examples above include the spiky panels on the main housing and the tombstone-for-a-face.

Tankorrs huge and ludicrous close combat arm.

Tankorrs huge and ludicrous close combat arm.

Tankorrs arms were made from spares from the kit that was used to make Rhinox.  The left arm above had an Ork Choppa and two Necromunda Pit Slave weapon arms attached.  I also added another pit slave chainsaw bit to the front of the body on that side for good measure. 

In the above shot you can make out bits where some of the many spikes attached to the figure used to be attached, only to have broken off at various points over the years.  The lesson here is simply not to bother sticking those things on in the first place.  If Tankorr gets away with it it is simply because of the zombie-like, dilapidated look.

Rear view.

Rear view.

Plasma Cannon

Plasma Cannon

I like the combi-bolter mounted on Tankorrs shoulder for some reason that I cant put my finger on.   I also like the silly zombie hands bursting out of the ground, “Thriller” style.

Sin Eater Terminator Lord Zarak

Lord Zarak

Lord Zarak

Lord Zarak is pretty ridiculous looking really, but I like him all the same.  I had had a chaos terminator captain figure for a while but hadnt got around to painting him.  He was an older figure than those used in Squad Romero and was a little more slight.  I wanted to give him something that would make him stand out dramatically from the other Terminators, but didnt know what.

It dawned on me to use parts of the whip arm thing (cant remember what it is called) from the parts left over  from the Brother Rhinox kit to make the inner “thumbs” of his scorpion-like Lightning Claws.  The larger, totally OTT parts of the claws are made from bits of a plastic dozer blade from some Imperial tank bit or another.

3/4 view showing some arm detail.

3/4 view showing some arm detail.

The piping coming hanging below his arms is a bit crude but whatever.  It was simply made from bent paper clip.  The Nurgle logo on the shoulder was made from bits of styrene rod and strip.  The trophy pole is a bit taller than the poles on Squad Romero which helps to identify Zarak as the boss while simultaneously making him that much more ridiculous looking.

His name comes from the binary bonded nebulan partner of the Transformer Scorponok.  Scorponok himself invariably has big scorpion claws for hands in all of his iterations, so obviously that is where that comes from.  The original G1 Scorponok also had a sunglasses type look that I crudely emulated with a green stuff “visor” over Zaraks eyes.

I painted Zarak about a year or so after I painted the other Sin Eater terminators.  By then the painting method I was using to get the base colours was slightly different.  In the context of the grubby look that I was looking for it doesnt really make much difference.  I have always found that when painting a large number of miniatures with the same scheme that the style changes as I progress, usually in an effort to speed the process up.

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