Bring Out Your Lead 2014 – Pt 1

2014-08-09 14.13.29

I travelled to the UK last weekend to take part in the Bring Out Your Lead/Oldhammer event being hosted at Wargames Foundry in the middle of the English countryside.  It was a veritable orgy of toy soldier nostalgia and an extremely pleasant way to spend a weekend.

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Inquisitor/Pulp Alley: Steel Trap

2014-07-26 21.18.23

Being the report of the concluding battle in my portion of a blog narrative team-up with Maj. Guiscard of The Governor General of Sector Six, featuring techno-arcane castles surrounded by jungle, tough guys who put on sunglasses while walking away from explosions, an evil mecha-pooch, daring not-so-escapes, more explosions, strong female leads that get the job done reliably, robot skeletons and cyber-insects.

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Inquisitor/Pulp Alley: Beyond the Grave

2014-07-26 16.05.10

The first of two transblog, transatlantic, Flat Stanley crossover AARs today as the Emissaries of Sector Six attempt to locate the missing Inquisitor Verhoeven and determine the source of the Sector Six xenos attack.

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The Quickening – O’Hammerer Brocon 2014: Pt2

2014-07-19 17.38.50

Just John, Mr Saturday, theottovonbismark and I met up at a Limerick convention last weekend.  A previous post covered the very satisfactory Pulp Alley game that we played.  This post details the Realms of Chaos/Highlander/Necromunda multi-player mash up that took place afterwards.

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Get to the Chopper! – O’Hammerer Brocon 2014: Pt1

Magos Kurgan (MrSaturday), Leprechan Officer (Just John), Inquisitor Verhoeven (me), Zardork (theottovonbismark) prepare to lock swords/

Magos Kurgan (MrSaturday), Captain Jameson (Just John), Inquisitor Verhoeven (me) and Zardork (theottovonbismark) prepare to lock swords.

theottovonbismark, MrSaturday, Just John and I met up at a Limerick convention last weekend to play a few games.  This is how it went.

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Pulp Alley/Inquisitor Multiplayer

SkibbconC

Still smarting from his failure to thwart ork Warboss Frangks efforts to release the power of the Ragna Rock, Inquisitor Verhoeven has focussed is considerable resources on determining the greenskins next move.  The Warboss has proven to be a cunning opponent .  The Inquisitor must at the very least keep Frangk contained on Krellborn IX until Imperial military forces can be brought to bear.

A further complication involves ongoing communication exchange with an old ally now posted in Sector Six.  Based  on the Inquisitors previous tussles with the Cerebalite Consortium, intel exchanged both before and after Sub-Ambassador Sulla Tigh came under attack by an obscenely powerful xenos threat seems to indicate signs of manipulation by Tenebrainian Enslavers.  Even more worryingly, the almost unthinkable possibility of Ecclesiarchy collusion now has to be considered.

Ambassador Sophie Blanch-Andres has left Sector Six incognito in order to rendezvous with Verhoeven and her vessel – the KCS Passeraux – now orbits Krellborn IX.  Communications are disrupted by the numerous Perilium deposits exposed by the orks.  Therefore Agent Sophie and her allies have landed near Verhoevens last known location…

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I ran this four player Pulp Alley game a little while ago, but didnt have the opportunity to write it up until now.  The game consisted of four factions taking part in a version of “The Lost Keys” scenario from the rulebook.

As the folks originally planning to take part were each individually hit with different amounts of real life prior to the event and therefore unable to attend, the game with the newly drafted participants was a bit more chaotic than I expected.  Narrative and my ability to document proceedings suffered as a result, which was more of a shame than usual due to it being my first attempt to engage in the Sector Six Crossover games.

Therefore this record is going to consist mainly of some images.  A more involving tale regarding the adventures of Agent Blanch-Andres when she met Inquisitor Verhoeven will follow soon.

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SkibbconT

SkibbconG

 

SkibbconS

SkibbconU

 

Sector Six Crossover

This weeks special guest stars...

This weeks special guest stars…

Sho3box Towers received a sub-space transmission from the Governor General of Sector Six a while back.  The Governor documents a narrative driven, regular series of games on his blog that that I enjoy reading.

Purely for the sake of fun the Governor proposed that we each play a handful of games that key off each other and document them in each of our blogs.  An added element would be a Flat Stanley sort of arrangement that would feature some of my miniatures guest starring in the games featured on the Governors blog and vice versa.  As the Governor is based in the USA and I am based in Ireland it added an extra play-by-mail element that made it sound like an entertainingly different project to get involved in, so I happily agreed.

The Ambassador Blanche-Andres of Sector Six, incognito.

The Governor set the scene with a little foreshadowing in his Secret War II: The Trap post and set things in full interstellar motion in Secret War III: Missed Rendezvous.  Those developments led to regular Sector Six protagonist Ambassador Sophie Blanche-Andres shedding her formal diplomatic attire for her less familiar black ops wardrobe.  The Ambassador then made the long interstellar journey from Sector Six to the last known location of Ordo Xenos Inquisitor Vladimir Verhoeven, the jungles of Krellborn IX

Batrep to follow.

EDIT: The three games played as my part of this project are:

The final game, taking place over at the Governor General of Sector Six blog is:

Pulp Alley Inquisitor – The Ragna Rock Pt 3

We're leaving together But still it's farewell...

We’re leaving together,
But still it’s farewell…

And maybe well come back To Earth, who can tell?

And maybe well come back,
To Earth, who can tell?

I guess there is no one to blame Were leaving ground

I guess there is no one to blame,
Were leaving ground…

(Leeeee-viiiiin growwwwnd...)

(Leeeee-viiiiin growwwwnd…)

Will things ever be-ee the same again?

 ...the same again?

Its…

 =][=nquisitor –The Ragna Rock – Act 3

“The Final Countdown”

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Pulp Alley Inquisitor – The Ragna Rock Pt 2

Inquisiton

  =][=nquisitor

The Ragna Rock – Act 2 – “Welcome to the Jungle”

RagnaRockB

RagnaRockB02

RagnaRockB01

Yeah, even as pulp titles go, its a bit literal…

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Pulp Alley Inquisitor – The Ragna Rock Pt 1

 

Inq. Verhoevens Retinue

Ordo Xenos Inquisitor Verhoevens Retinue

Inquisiton

Warlord Frangks Kroniez

Warlord Frangks Kroniez

Last weekend PB and I explored more of the arse-end of the 40K universe in miniature.  The quest for the Ragna Rock was realised using the Pulp Alley rule set.  This proved to be the best gaming decision that either of us has made for quite some time…

 =][=nquisitor

The Ragna Rock – Act 1 -“Where the Streets Have No Name”

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