- Do you actively enjoy being in stationery shops?
- Did you find the advent of affordable home paper lamination facilities exciting?
- Do you like to match your socks with your underpants?
Then this may be the post for you…
This post has quite a narrow focus. Those of you that read this blog to be exhilarated may need to execute extra base jumps this week.
But some of you filthmongers will love exploring this burrow, I just know it…
1. Dragon Rampant Strength Point Trackers
The current Strength of a unit in Lion Rampant (the historical version of Dragon Rampant) is denoted by the number of models currently in said unit.
Dragon Rampant differs slightly, as the sort of units that feature in DR games vary more than mundane homo sapiens wearing different outfits do. Dragon Rampant features things like trolls, dragons, ogres etc. In game terms those sorts of models represent more that a single Strength Point each and are called “Single/Reduced Model Units”.
For any of my models on bases large enough, I have been adding a suitable green stuff socket or one of these to accommodate a single 7mm D6 to keep track of damage. My daidarabotchi and my dragon have each had suitable dice slots integrated into their bases for example.
DR units begin with either 12 or 6 Strength, so I use a black D6 to mark Strength 12-7 and a purple D6 to mark Strength 6-1. Other colours are just as good of course, but black and purple match my toy soldiers wardrobe.
Dragon Rampant also takes a slightly more (or less, depending on how you look at it) heroic view of leaders and characters than Lion Rampant does.
In DR heroes can be represented by small groups of retainers etc, or they can be full on, totally OTT single characters with the ability to kill a dozen men without breaking a sweat (with a correspondingly high Strength Point level). Mechanically those two options are identical, but in game terms a visual distinction is convenient.
I bought these Single Figure Circular Trays – essentially a single base movement tray – from Warbases in 20mm, 25mm and 30mm socket sizes. This allows me to base my roughly human sized models on whatever size base I deem appropriate and then add them to the separate surround if the model is taking to the field solo.
It also has the added benefit of identifying the single figure “Reduced Model Unit” easily for both players. Yatta!
Still with me? I bet you are. I bet that you loved it. I reckon that you will be thinking about other situations that could use markers like that as you drop off to sleep tonight.
2. Etched Acrylic Status Markers
After taking a long look at the counter sets available for Dragon Rampant from various third party suppliers, I decided that I needed something slightly different.
I wanted clear tokens to denote “Activated” units and slightly different “Battered” markers. I also wanted markers for a couple of spell effects and lastly markers to denote “Enchanted” and “Blessed” Weapons that are effective in the current game.
Another trip to Warbases allowed me to pick some suitable shapes and colours of acrylic for the counters. I was also able to assign a font that looked thematically appropriate for my Shonen Knives force, which is themed around a mythological, feudal Japan.
How was that for you? Are you ready for more? You beast…
3. Custom Dragon Rampant Cards
Dragon Rampant doesnt require cards for any game mechanics, it can certainly be played without cards. Like for example the Frostgrave spell deck however, reference cards for a few different elements of the game – Boasts, Challenges, Spells, Traits etc – are particularly useful.
Mr Saturday also enjoys tailoring his gaming experience, getting the right dice and other accoutrements for his games. He took on the task of getting appropriate card decks ready, including a custom back design for my cards.
The font on my set of cards matches the font on the acrylic counters shown above too, which helps to fill someof gaping void where my soul should be.
And Im spent.
I will leave you with a contrived image on my figures in an imaginary game using all of the various elements show above to make it run more satisfyingly.
I imagine that the non-existent game shown was truly excellent fun for all involved. I imagine that all make-believe participants involved will talk about it for years to come. Banzai!