After last weeks diatribe regarding the build up and preparatory work for the zombie apocalypse segment of a recent gaming weekend, the report of the game itself follows as promised.
For info regarding the terrain and why it looks the way it does check out the previous zombie game report as I want to avoid repeating all of that stuff here. All of the Survivors, Special Infected and Spawn Points plus many of the individual zombies themselves are pictured throughout this blog. Use the tags to the right of the post if you want to see something in particular close up.
Objectives and Deployment
“Day 9. Infection has not progressed further than 8km beyond the original release site, due to Umbrella containment at principal choke points. Manipulation of political, media and other information sources has provided enough time for the virus to be tested in non-laboratory conditions and without interference from the authorities.
Final data must be gathered before Governmental intrusion becomes inevitable. Your squad will be deployed directly into the hot zone. Objective is priority. All other considerations are secondary. As a result all non Umbrella personnel are to be terminated with extreme prejudice. Any contact with other Umbrella personnel is prohibited without express permission from your CO, due to the sensitivity of individual objectives.
Squad size is reduced to three to accommodate easy extraction and to minimise disruption to the test site”.
MT, PB and I picked a small force of Umbrella Security Service or Umbrella Special Forces Unit each. PB picked USFU Squad Epsilon while MT and I each picked three members of USS Squads Sigma and Gamma respectively.
We had access to many more survivor figures, often with more esoteric equipment and or characteristics. As this was a playtest game we deliberately choose not to use those and to each field very similar three man teams. This was deliberate and intended to keep our focus a little more on the basic game mechanics.
Shade, Kaplan and Ocampo of USS Gamma Squad deployed on the roof of the bank…
…with orders to locate and evacuate Dr Braga from the roof of the Umbrella local HQ building. The information that Dr Braga holds regarding the development of his ZG620 (zombie repellent) formula is of incalculable value.
White, Ingram and Hoffman of USFU Squad Epsilon are deployed on the roof of a local retail outlet (“Strangerous Liaisons”, a sex shop). From this point Squad Epsilon must acquire the code key from the corpse of a deep cover Umbrella agent…
…in his blue porche (lovingly offset here by the wandering flesh eating remains of Michael Jackson). The Umbrella agent used to work undercover in the bank where he concealed a sensitive package in the vault before being dismembered by Whiskey Deltas. After acquiring the code from the car Epsilon has to progress to the bank vault to secure the package without destroying it (even if it bites). Once there they need only wait for extraction.
Anderson, Symes and Jerabeck of Squad Sigma were airlifted to the Police Station roof in a locally acquired helo.
Similarly to the Gamma mission, Squad Sigma must reacquire potentially incriminating documents from the police vehicle shown (again being modelled by Michael Jackson) and return to the extraction vehicle.
Resistance is factored at Level Orange (that’s eighty zeds plonked down at random plus nine reinforcements per turn, plus a handful of randomly determined Special Infected showing up throughout the game, on a 6 x 4’ table, in case you were wondering).
The centre of the target area, just before the action begins
The Action
Squad Gamma proceeds with covering fire, by the numbers. They encounter a still armoured ex-USS colleague. The Sergeant puts a shotgun round through its head without a second thought. “If necessary I expect each one of you to do the same for me” he rasps through internal comms (tough guys always rasp, they never just “say”).
Squad Sigma proceeds slowly and efficiently, clearing a path through the dispersed undead.
In stark, bloody contrast to the advance of the other Umbrella units, the overconfident Hoffman of Squad Epsilon gets too close to a mob of ex-police as he rounds the first corner. Although he takes a few shamblers with him, he is torn limb from limb in moments, his screams of agony being heard through each Epsilon earpiece.
Squad Epsilon continued to advance. The longer they stayed the more biters were going to be drawn to the area, so they grimly pressed on.
(This was an alarmingly sudden and early demise for one third of PBs forces, much to our amusement. Despite being 100% lethal upon contact with Survivors, Zombie mobs move rarely and are very unlikely to move rapidly in succession before Survivors get to react. At least that’s what Hoffman thought anyway. This unpredictability is part of the appeal of card driven miniature games for me, even if this is an extreme example of things going not so well for a player. Don’t feel sorry for Hoffman (or PB): they knew the odds)
Squad Sigma rounded the abandoned cinema, taking out the closest threats all the while. Their gunfire had drawn zombies in the area towards them however and their firepower was not proving to be sufficient to clear a path…
Squad Gamma gave the horde nearby a wide berth, but still ran into to some opponents that could not be dropped at range. Kaplan and Ocampo dealt with their targets, while the Sergeant dropped a zombie with the butt of his shotgun and blew its brain remnants out on the ground. Having become separated from his squad by a small distance by a number of hostiles he confirmed rendezvous at the far side of the park.
Even while Hoffmans remains were being devoured Epsilon came under more pressure from the encroaching dead.
After a struggle that was touch and go for a while they blasted their way through the throng and proceeded towards their objective.
Sigma was finally making some headway when the first of the less common undead threats appeared alarmingly close to them. While not especially fast, the Regenerator (square base, standing next to Spawn Point) is very dangerous up close and very resistant to gunfire, as the combination of T-virus and Las Plagas parasites work to knit its dead flesh beck together after trauma.
Will the Regenerator tear squad Sigma limb from limb?
Will Dr Braga be rescued?
Who will live?
Who will die?
What will explode?
Tune in next week for the thrilling (well somewhat amusing and entertaining in a well-you-had-to-be-there kind of way) conclusion of…
Deadlines: Hostile Corporate Takeover of the Living Dead!
Filed under: Game Rules, Games in Progress | Tagged: 2010, AR:SE, Horror, L4D, Resident Evil, Sci-fi, Video Game |
A very enjoyable read, thanks! Can hardly wait for the next one. And the “rasping” thing had me chuckling, it’s funny because it’s true. We’ve occasionally joked that the static and crackling in such wireless communication actually has nothing to do with the equipment, but is just a quality of the speakers’ voices.
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Thanks for the feedback Mikko, I am glad that you liked it.
I am currently trying to dig myself out of a miniature painting dry spell, but general enthusiasm over this project is helping to get me out of my funk.
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