Back To The (Grim, Dark) Future Pt3

Part 1 is here and part 2 is here.

Using the last game for rules of thumb we decided to throw points values out of the window.  We then tweaked the scenario to represent the disruption by Harlequins of a daemonic summoning ritual by the Sin-Eaters.

The main reason for that scenario was that I wanted to use some of the daemon and other miniatures that I painted for the army years ago that never proved viable enough for regular play.  It is always fun going back to play with figures that were fun to paint that never got much table time for whatever reason.

GAME 3: Harlequins Vs Sin Eaters Chaos Space Marines

We set  up as above but doubled the number of sentries as the Harlequins had too easy a time avoiding them in the previous game.

Nonetheless two troupes made short work of the sentries on the Western side.

That didnt slow down the summoning ritual though.  Swarms of Nurglings and and a group of Plaguebearers poured through the rift that was being opened by the Plague Marines.  Sin-Eaters Bikers also came in from the East in support.

Nurglings swarmed over one squad of Harlequins, catching them unawares and killing them unexpectedly.  The fight between the Plaguebearers and the second troupe caused casualties on both sides.

Eldar Guardians from the Kouranaya Craftworld stepped through their webway portal (the tacky looking golden pyramid) to support the Harlequins.  The Sin Eater bikers adjusted to an intercept course.

Tough as they were the Plaguebearers were finding it difficult to withstand the repeated hit and run attacks from the Harlequin troupe.  The Nurglings unexpected run of luck didnt hold and a fully expected obliteration occurred at the hands of the third troupe.

Sin Eater Havocs moved in from the South West and deployed their heavy weapons to cover the altar.

A solitary Plaguebearer was all that remained of the unit as the troupe disengaged ready to charge in again.

The armoured bikers were too tough for the guardians who were wiped out after a protracted fight.

More Guardians came through the Webway portal just as the Bikers finished off the first Guardian squad while the surviving Harlequins circled the altar ready to assault.

With heavy casualties on both sides the Harlequins nearly dislodge the Plague Marines from the altar…

…but a Chaos Spawn congeals out of nowhere and lands behind the surviving troupe.  It looks bad for the Eldar.

The Harlequins on the altar are killed by the remaining Plague Marines, Chaos Spawn and solitary Plaguebearer.  The Harlequins backflip out of combat with the bikers as the guardians kill another, leaving only the Sergeant.

This frees up the last Harlequin troupe to rush back towards the altar.  Unexpected supporting fire from the final Guardian squad that just warped in proves lethal in combination with the Harlequins sidearms.

The Guardians finally tear the biker sergeant from his saddle and riddle him with close range shuriken fire while the remnants of the last troupe send the final daemon back to the hole that spawned him.  Bloody but victorious the Eldar prepare to set explosives and counter wards to ensure that the altar can never be used again.

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Conclusions:

Although at this stage we were tiring of our trip down 40k memory lane, with all of its dead ends and turn offs that go nowhere and for no real reason, that game ended up being quite fun, if a bit linear and predictable.  It was close in the end and it was evocative of the source material.  That is the most that we could have hoped for in fairness.

Parts FOUR and FIVE.

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