Colonial wargaming in the grim darkness of the far future.
PB2 (an old friend and gaming buddy, not to be confused with PB, who is also an old friend and gaming buddy) and I got in touch a few months ago and we decided that we want to play toy soldiers again. With a pretty clean slate we had a think about what sort of games would suit us.
We thought about scale, setting, availability of existing models and terrain, lead time, achievable goals and general influences. Believe it or not, despite how that sentence looks, it was a fun process narrowing those options down a little.
Blend those factors together, sieve out the currently incompatible lumps and serve on a 6×4′ plate with booze and pretzels and it looks a bit like this:
Although PB2 and I have a long history of 6mm gaming, for now we are focusing on 28mm. I have very many painted miniatures in this scale already painted and even more crucially, I have lots of suitable terrain too.
In terms of setting and influences, PB2 likes horses (snore) and I like robots (yeah!).
Excluding that stumbling block, we were in agreement on the following media summing up the vibes that should come through in the first toy soldier games that we have played together this century.
Elric of Melniboné
The Imperium of Man (the Warhammer 40k universe)
There were many more influences discussed of course (Bladerunner, Harry Harrison, Azumi, Adventure Time, Aliens, Lone Wolf and Cub, Minder etc etc) but the list above covers what we will aim for in the medium term I expect. Starting with this:
Combining Zulu, Starship Troopers, the Imperium of Man and rules writers with pedigree led us to The Men Who Would Be Kings.
PB2 and I decided that we would prep forces for TMWWBK, but with a 40k angle.
This plan is a lot like the Praetorian Imperial Guard versus Feral Orks “The Last Stand at Glazers Creek” batrep way back in 1998, White Dwarf UK #222, itself a 40k game with direct reference to “Zulu” (1964).
As I have been painting a number of post-apocalyptic orks this year and PB2 has acquired a number of Praetorian Imperial Guard figures, its a pretty good fit.
As prepping dedicated forces for games like this takes a little time, we tried out the rules in a couple of games using my existing Bigdogz ork tribe and using my Ursa Miner space dwarf force in the role of colonial invaders.
As expected from Daniel Mersey rule sets, the rules in TMWWBK were clear, simple and fun. Im very much looking forward to getting a short campaign or three played in a fleshed out campaign setting.